Twigwarren, Westfarthing
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  • Mists of Ravenloft PreOrders Begin, Packages in 3 Flavors - D&D Online News

    Seems kind of expensive for such an old game.
    It is the same idiot pricing they did with Mordor, even kept the title ultimate fan... as if you are no true fan unless pay $130 for worthless fluff... :wink:
    The only "improvement" is that at least with DDO they've added the new race into the lowest bundle tier too.
  • Which MMO has the most entralling world?

    For me it's LotRO, and AoC as second. It would be even on par with LotRO, since the world and the ties to the lore is just as good, but the limitations of the engine (confined zones with loading screens instead of a seamless world like LotRO) puts it only to the second place for me.
    Gorwe said:
    ... and LoTR:O skirts around this issue by not calling its HP Health. It's MORALE.
    Not just a simple renaming :wink: that was one of the initial design ideas, and a lot of things were built with that in mind. At defeat you don't die just kneel down in despair (if you are in a fellowship - when solo then yeah, automatically "run" to the nearest safe spot to rest), minstrels don't "heal" but bolstering the courage through war cries and keeping up the party morale with their music, the hope/dread system (which is a shame they didn't use for Mordor, and instead they've brought back that radiance-ish grindy crap they once got rid of).
    Even the "death penalty" is an added dread about your defeat, which you can counter with hope.

    TSW... man I miss that game... and true, they've made the other side as part of the game, where you can go (and come back) at will. And the explanation is not Bees, dig a bit deeper :wink: and look at the Mitsubachi.
  • United Forces to Lay the Groundwork for Big Changes Including Server 'Connections'

    Gorwe said:
    I still think that by faking it, like Star Trek Online is the best way to go about it.
    Except they don't "faking it" like the Legacy names... that why I said above it goes back to initial design. Cryptic uses the handles since launch, so it pre-dates STO's (and Neverwinter's) start, those two were developed with taking @handle as a given.

    It's a great system, my only gripe with it (but I guess it was discussed earlier a few times already :wink: ) that you can't "hide" behind alts in case you want some alone time...
  • The 10 Best Story-Driven MMOs of All Time - The List - MMORPG.com

    Sure, different strokes to each... still, it's a very odd list, Bill :wink:
    GW2's living story is meh at most, ESO is just a watered down Skyrim (and mind you, Skyrim was the shittiest ES...), FF is nice but not as good as it was before (I'd put it somewhere in the middle, definitely not onto the 2nd place).

    Can only repeat what I said in the countless story-themed threads over the years, for me the first place is LotRO and TSW shared (LotRO for lore and writing, TSW for narrative and building).
    The rest without any particular order:
    some classes of the original SW:TOR (KotFE can go and jump into a sarlacc's pit),
    STO's main storyline episodes,
    AoC (a bit of a guilty pleasure, but the world building and NPC conversations are great, just as the ties to the lore),
    DCUO's main storyline, backed up with the one season of DCUO Legends comics,
    AO (what can I say, I'm a sucker for Ragnar's writing... :wink: )

    Edit: My bad, you had it as SWL :|
    Yeah... except they've wrecked it so much in Legends, that it's now filled with loopholes and stupidity. Sure, the source was so amazing that even with their fuck-up Legends could be on a list like this, somewhere at the back. Still better than GW2 for example :smiley:
  • United Forces to Lay the Groundwork for Big Changes Including Server 'Connections'

    Man you should make a game. You clearly know so much and you have the ability to bypass a game's limitations with ease. Wow! Hurray for Korwe!
    Like it or not, he has a point (*partly), and it is not the game's limitation, it's just weak design.
    And not some novum idea either, the advantages (at first almost wrote superiority :wink: ) of Cryptic's @handle system usually come up at every server merge where there's a naming collision.

    * only partly, because the Legacy name is not tied to the character's ID, more like just a "special" shared title.