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It is the same idiot pricing they did with Mordor, even kept the title ultimate fan... as if you are no true fan unless pay $130 for worthless fluff...Slapshot1188 said:Seems kind of expensive for such an old game.
Not just a simple renaming that was one of the initial design ideas, and a lot of things were built with that in mind. At defeat you don't die just kneel down in despair (if you are in a fellowship - when solo then yeah, automatically "run" to the nearest safe spot to rest), minstrels don't "heal" but bolstering the courage through war cries and keeping up the party morale with their music, the hope/dread system (which is a shame they didn't use for Mordor, and instead they've brought back that radiance-ish grindy crap they once got rid of).Gorwe said:... and LoTR:O skirts around this issue by not calling its HP Health. It's MORALE.
Except they don't "faking it" like the Legacy names... that why I said above it goes back to initial design. Cryptic uses the handles since launch, so it pre-dates STO's (and Neverwinter's) start, those two were developed with taking @handle as a given.Gorwe said:I still think that by faking it, like Star Trek Online is the best way to go about it.
Yeah... except they've wrecked it so much in Legends, that it's now filled with loopholes and stupidity. Sure, the source was so amazing that even with their fuck-up Legends could be on a list like this, somewhere at the back. Still better than GW2 for exampleConstantineMerus said:Edit: My bad, you had it as SWL
Like it or not, he has a point (*partly), and it is not the game's limitation, it's just weak design.winghaven1 said:Man you should make a game. You clearly know so much and you have the ability to bypass a game's limitations with ease. Wow! Hurray for Korwe!