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When I have to narrow it down, I used to say: if you have a few dedicated friends you plan to play for a longer time, or you want a lot of freedom, NWN is your best pick.Asm0deus said:The game was hella better than Neverwinter Online, not to be confused with neverwinter nights, as it felt much more dnd with all the gear and build choices whereas in neverwinter there's not really any build/gear choices with a very limited amount of skills you can use at once.
While technically it might be correct, they indeed launched with the non-steamy client, if you put that in chronolgy it tells a bit different storyAzaron_Nightblade said:The majority of SWL players probably aren't Steam players though. They launched the game a good month before the Steam launch.
It is mentioned a lot around here since the report is out, and I still don't get why It's right in the report, so doesn't even need math skills or anything: the best ever 6 months (and not quarter) is Exiles. It has nothing to do with Legends, since it launched at the end of the month, and even from that week 3 days were the early headstart for TSW players.Torval said:They have stated it has performed well beyond their expectations. This last quarter was their best ever.
They made it a lot easier at around the f2p switch, I agree with Sedryn that currently during the leveling the only challenge you can find is if you solo a public event - on level. If you do it a few more levels above, you find that fairly easy too.ConstantineMerus said:It might not get as hard as you'd want it to be but it would definitely get a lot more challenging post level 20. Although I haven't played it since launch, but I did level 3 toons to max back then.
This.Nyctelios said:And that's our Average Joe of MMO world. So devs suffer pressure to design challenges to suit said audience, the same way in a classroom the teacher will hold down an explanation if the dumbest kid can't understand it: The worse drags everyone down, even the game design itself.