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I move into my new 10 acre place next weekend. I negotiated an existing track loader, tractor, utv and a couple excavator's including all the attachments into the deal.well if you ever need some help with game titles dont ask meLike you, I never had a game with lootboxes. Starting in the fall of 2016 they started to show up in the type of games that I like to play.lets think on that for a second shall wefixed that for you SeanHere is where I find confusion.Scot said:for example lets say you are watching a movie or a TV show, sure you can force the creator to make some changes but in the end you would be better off watching a show where the artist understands already because if the artist doesnt understand they will likely create a new fuck up and another one and another one and another one.postlarval said:Bait...and...switch.'cash shop apologists'?Scot said:I remember when cash shop apologists were saying "but it does not effect you, the game is funded by whales". They want every player paying, if you are not playing now you will be. We saw how software has been written to team up big spenders with little fish. They may not be using that yet, but if you think they never will you are naïve.
Companies go where the money is, expect more micotransactions making money any way they can in the unregulated gambling market that gaming has become.
seriously guys just play games that dont have it.
I hate to tell you this but you cant rant a developer into being a good developer. you have to find games that dont fuck with you, they do exist.
you cant force a person to be good at what they do. You can force them to do something, you cant force them to be GOOD at it.
its the argument that output is always better when the person doing it is very good at it and very engaged in it by desire. you cant force that
The entire gaming industry is moving to dubious revenue practices. First it was cash shops in MMOs, they should what the companies could get away with. Then mobiles reinforced the idea, we can milk them till the cash cows come home. Now we see this in more and more multiplayer releases of any kind. So you can't choose and avoid this.
This is not about creators, originators, artists, developers. It is about the CEO's, the marketing team, the business team. They are doing a good job, a good job of fleecing players. They are the people we are trying to make sit up and listen.
Players have won this battle for a Star Wars game to have fairer revenue methods. But we have yet to see what they will come up to replace what they have had to roll back. One victory does not win a war.
I play games, I play a lot of games (less so now to be honest) and I have never in my 34 years of gaming ever had a game that had a loot box or a cash shop or at least not one I ever saw. AND...I dont even try to avoid games with lootboxes and cash shops, it just so happens that the games I like dont have them yet
So if I can do it without even trying why cant others do it with effort. I can help.
SeanMCAD: games with lootboxes ZERO...literally ZERO nada nothing, play all the time zip
Others: Cant friggin get away from them
You: well the saving grace that will allow us to keep our grief is that SeanMCADs games might have them in the future...wow that was a close call we still get to be the victim but it was close.
It's growing and expanding like a cancer
because we know that never works
So...But labeling loot boxes gambling is also inaccurate and misleading.MadFrenchie said:It's not, but it's a key difference that makes the comparison to physical trading cards inaccurate and misleading.That's not unique to lootboxes. Look at the amount of MMO's people own that they can't play due to being shutdown.MadFrenchie said:And all that without even acknowledging the elephant in the room that makes digital lootbox much, much worse than any physical trading card game:
If Magic stops making cards, you still have the cards in your possession. In fact, those cards are likely to objectively increase in value.
If EA shutters BF2, they can literally reduce the value of the items won to abso-fucking-lutely nothing, to the point of legally and actively preventing you from enjoying any value out of them. Just as the lootbox winnings in Overwatch, and just as the lootbox winnings in any other online game. Wizards of the Coast can't force you to send them their cards back.
You can argue that many games with purchasable loot boxes are prolonging the life of the product they've purchased.
Gambling implies you can lose, you never lose with loot boxes. Whether you got what you wanted from it is irrelevant. You get something of cash value regardless.
If it is classed as gambling it's the best form of gambling as you always win.
Do you have examples?I'd like to add Procedurally Generated worlds to that list. The majority of them become vapid.YashaX said:There is one thing that totally sucks about these games (including other genre's) that they share in common:
I'm looking for immersion and the AI kills it.
I agree that's a big one. Also I find the combat, skills, and progression systems to be pretty mediocre in survival games.
and can you point to non-survial games in which procedurally generated worlds work well?