laserit

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laserit
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  • Do we really need old school?

    Kyleran said:



    No calculators, I learned to use a slide rule in high school, heck, maybe even an abacus back in elementary school.



    lol .. i never thought you and I have something in common. I learned (from my dad) how to use a slide rule too.

    Unfortunately, I have never used it for any serious work because by the time I was in high school, scientific calculators are already popular. 
    They sent men to the moon with slide rules :)
    Beatnik59
  • Star Wars Battlefront II AMA Happening Today - 'This is Fine' - MMORPG.com News

    Torval said:
    laserit said:
    immodium said:
    laserit said:
    immodium said:

    laserit said:

    So...

    If the casino gives me a gumball after I lose my bet at the blackjack table it's not gambling.

    I think I'm going to open up another business.
    Why not just open up a fair ground. Children gamble there all the time.
    Thats where I learned my first lesson about gambling. Worked all weekend cleaning up the machines my father's machine shop in 1972 when I was 8 and I made $5 . Went up to the carnival at the local plaza and lost that five bucks in about 5 minutes trying to win a five dollar bill at the midway. Didn't even get to go on a single ride, I wanted to cry ;)

    For me, it was a good life lesson.
    Must admit I was the same. Loved going to fairs, infinitely more fun than lootboxes. :)

    I just don't get the predatory argument that surrounds these discussions, and the "think of the children." slogan that gets banded with it.

    Take Shadow of War for example. A game released by Warner. Even before we mention loot boxes/microtransactions this is a game rated by the ESRB as 17+ (Just like the first game in the series which contained no microtransactions)

    So it's a game not aimed at children.

    Warner also produce the Lego games (LEGO Batman, Star Wars etc.) Games with an ESRB of 10+, everyone.

    If the company was so predatory why haven't they included lootboxes in those games? (I'm under the impression they don't. Correct me if I'm wrong - Also if they are why isn't anybody voicing concern?).
    Do you believe F2P mobile games to be predatory?
    I consider any profit based business transaction predatory to some extent.
    So if you go to a service station with a flat tire and the guy says $20 to fix it. That's predatory to some extent?
    Iselin
  • Star Wars Battlefront II AMA Happening Today - 'This is Fine' - MMORPG.com News

    laserit said:
    immodium said:

    laserit said:

    So...

    If the casino gives me a gumball after I lose my bet at the blackjack table it's not gambling.

    I think I'm going to open up another business.
    Why not just open up a fair ground. Children gamble there all the time.
    Thats where I learned my first lesson about gambling. Worked all weekend cleaning up the machines my father's machine shop in 1972 when I was 8 and I made $5 . Went up to the carnival at the local plaza and lost that five bucks in about 5 minutes trying to win a five dollar bill at the midway. Didn't even get to go on a single ride, I wanted to cry ;)

    For me, it was a good life lesson.
    I was always very good and extremely lucky when it came down to gambling. Once we played poker with Tarot cards, I got a full house and 4 other players died. 
    The good ones are the ones who know when to quit :)
    ConstantineMerus
  • Star Wars Battlefront II AMA Happening Today - 'This is Fine' - MMORPG.com News

    immodium said:

    laserit said:

    So...

    If the casino gives me a gumball after I lose my bet at the blackjack table it's not gambling.

    I think I'm going to open up another business.
    Why not just open up a fair ground. Children gamble there all the time.
    Thats where I learned my first lesson about gambling. Worked all weekend cleaning up the machines my father's machine shop in 1972 when I was 8 and I made $5 . Went up to the carnival at the local plaza and lost that five bucks in about 5 minutes trying to win a five dollar bill at the midway. Didn't even get to go on a single ride, I wanted to cry ;)

    For me, it was a good life lesson.
    immodium
  • Thoughts on the prospects of the survival genre

    SEANMCAD said:
    laserit said:
    SEANMCAD said:
    laserit said:
    SEANMCAD said:
    laserit said:
    SEANMCAD said:
    I said I would not use the word "bad" I would use "bland"

    For me:

    Procedural generation in a survival game will not increase longevity. The entertainment value of the game play will define the longevity.

    Why?

    Because I have not yet witnessed a procedural generated world that wasn't "bland" "generic" and "repetitive" 

    Why?

    Because currently (to the best of my knowledge) we are not capable of programming *imagination*

    When a computer can have an *imagination* procedural worlds and procedural content might not be so bland and repetitive.

    I love the premise of the survival genre. I don't want procedural generated worlds, I want big believable worlds.

    The entertainment value of the game play and the AI will define the longevity. Repetitiveness will not help the longevity and will hurt the entertainment value.



    here is where I see you are very biased. Follow this history

    I asked: 'and can you point to non-survial games in which procedurally generated worlds work well?
    You responded with Civilization

    Then I asked: can you point to a survial title where procedurally generated world is bad?
    in which you responded:
    I wouldn't use the word "bad"

    I would use the word "bland" and the answer is: all of them


    That would mean you think all surival procedurally generated worlds are 'bland' but others are not.

    Similar to how immodium replied to a direct quote specifically regarding bad aspects in survial titles with 'porely generated worlds' but in his mind he was not refering to survial games but all games.


    I think less flame wars would start if we paused and tried to be a little more accurate in areas that it counts to ones core point
    Sean no offense but you need to think about what you read

    I said I wouldn't use the word "bad" I would use the word "bland" What do I mean by this? I don't think the procedural content in survival games is bad, but I think it's generic and repetitive (bland) which I also said was true with Civilizatiion.

    In answer to your question I said Civ's procedural generation worked well. IMHO it works well because its a much much simpler and less detailed world to generate than a survival game.

    Personally I love the premise of survival games. I absolutley adore well made, detailed virtual worlds. Unfortunately a good imagination is needed make a compelling world and that's just as true for a hand crafted world.

    Procedural worlds lack imagination no matter the game or the genre. Every world generated within the game is basically the same, the pieces have just been shuffled around and terrain percentages randomly generated.
     

     
    I wrote your answers EXACTLY as you answered them.

    -----------------read closely---------
    ME: can you point to a survial title where procedurally generated world is bad?
    in which you responded:
    You: I wouldn't use the word "bad"

    I would use the word "bland" and the answer is: all of them

    -----------the context of that conversation is SURVIVAL titles, not all titles. you then later suggested that you didnt mean 'survial titles' but rather all (or 'most').


    but when asked for a non-survial title you answered differently.
    "bland" and "bad" are two different words with two different meanings.

    And yes, I think all procedural generated content is *bland* no matter the game or the genre.

    And no, I do not think that all procedural generated content is *bad* no matter the game of the genre.
    I know they are, I have been extreemly clear on that understanding 3 times now.

    again-----------------
    ME: can you point to a survial title where procedurally generated world is bad?
    in which you responded:
    You: I wouldn't use the word "bad"

    I would use the word "bland" and the answer is: all of them

    --------------------

    in the context of the conversation of me asking specifically and explictly for SURIVAL titles that are BLAND (in your context) your response is ...'all of them'. meaning all survial titles procedurally world generation is bland but not other titles.

    then later you said you didnt mean just survial titles.

    To clarify

    IMHO

    All procedural generation is bland.

    All survival titles are not bland.

    YashaX