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blah blah blah... Folks will rant about there add-on store or telethons, but the reality is anything in those stores can be made/attained in game ...blah blah blah
Dev 1; “We need to offer more innovation and better game tech. Players have started seeing through our simplistic design.”AI always seems like an afterthought. We need some kind of technological break through.well I know when I played EQ2 there really wasnt any AI basically speaking. Mobs where in one location usually followed a path.There is one thing that totally sucks about these games (including other genre's) that they share in common:I think the evolution is far more along then people realize. I agree there is room for growth but when you compare what features exist in non-survial games and compare them to the feature list of a survial game its fairly clear (at least to me) that survial games have a lot more.
I'm looking for immersion and the AI kills it.
At least roaming mobs is a normal thing now in survial games unlike other genres that i am aware of anyway.
This is most likely. Game developers are businesses, not personal assistants established to supply self-absorbed entitlement babies an endless supply of entertainment.FrodoFragins said:
I'd guess Disney bailed either due to MH not meeting financial requirements...
GW2 should come in a close second with their "press 1 and go do the dishes" combat mechanic and Neverwinter is not far behind.Octagon7711 said:
I played it on a tablet that's hooked to monitor with a controller. Very addictive. I'd never thought I'd see the day when a game bots for you.
It only bots if you let it, which says more about the person playing the game than the game itself.
My point is this is the first game I've ever played that had it build in.
MMOs didn't really exist until I was in my 30's. I started with Ultima Online. I was 38.Ha! I suspect you might. I'm relatively young, for stodgy old MMORPG gamer who started out with vanilla DAoC. I got a really young start.Well, my beard is white and I suspect I have about 20 years on you, young'un ;-)True, I live about 4 miles from my office in a city with no mass transit (GG, Nashville!), so I don't have a lot of quote-unquote downtime away from the home where I'm chilling and could play a game on my phone for any significant length of time. It's either driving to or from my destinations.Apparently you've never taken a two-hour commuter train to work where all the passengers have their faces firmly implanted in their phones, trying to avoid reality. They're not interested in playing that game with me or anyone else, and staring out the window is boring.Worse than never leaving the house because playing video games (imo), is leaving the house only to play more video games.I guess if you never leave the house, that's all you know... ;-)Kyleran said:Still hard to bring that set up with you to the mall.Tarblood said:Literally this. 3 monitors. Once you have 3 you cannot go back to 2... or even 1.DMKano said:A MMO on a tiny screen with dumbed down swipe controls draining my cell battery and using up my data?
playing on my triple monitors at 144hz+ sync with GPU with an awesome keyboard and mouse?
Yeah mobile can F right off
I was interested in the Razor triple monitor gaming laptop prototype but they seemed to have lost interest after they were stolen.
I'm with @DMKano on this one- if I'm in the mood to play video games, I'll be at home, with a beer, chillaxing in my chair with my headphones on. When I'm out and about, I prefer to enjoy that oldest of old school games, the one still with the best graphics and realest grind, called reality.
You and Kano have a pretty limited view of why people may choose to play games on mobile devices. Try widening your horizons. You both sound like stodgy old men, complaining about all that "new-fangled rigmarole".
And hey! My beard is not yet even showing grey, much less white!