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from players better than you wanting a visual display of their superiority.d_20 said:How did MMORPGs evolve into the present model where many games feature leaderboards, gear scores, and timed competitions, etc.?
I'm thinking of the earlier incarnations of MMORPGs like UO and Everquest. Where did this path of speed and competition come from after those games? Is there an alternative path of development for the genre?