rojoArcueid

moving on, nothing to see here!

About

Username
rojoArcueid
Location
Ginnungagap
Joined
Visits
1,221
Last Active
Roles
Member
Points
1,740
Rank
Epic
Twitter
@is that food?
Favorite Role
DPS
Currently Playing
depends on the mood
Posts
8,676
Badges
44
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Phry said:
    EA locked the entire progression behind loot boxes? i knew Battlefront's 2 situation was bad, but not this bad...

    I will keep track of reviews and many people's opinions for the first year to see how the game matures before even considering paying for this game.

    Everything seems to indicate this will be one less game in my library.


    It costs i think around 1000 pts to get a loot box, a single match will net you around 150 pts, so you can get a loot box every 2 or 3 hours, you have to have gained a certain amount of loot boxes in order to unlock the ability to use more than a single ability, which is why it encourages people to buy loot boxes because it takes a significant amount of time to do it through gameplay, and in the game progression is literally the power gained from the number of loot boxes you have and being able to upgrade abilities from things you can only really gain from loot boxes.
    It would be, IMO, a bit more acceptable (or less scummy) if the game was Free to Play. The amount of time required to get from point A to point B should never be altered on purpose to make spending extra money look like a more convenient solution. EA, as always, is just a bunch of shameless scammers.

    It reminds me of For Honor. Ubi did the same thing there. You get to pay full price for a game, and then they also make you go insane by altering the gameplay, but they let you bypass the grind for extra cash.

    I really can't see how people really can support this practices by paying for the game. Companies have the numbers. No matter how infamous these practices are, if they see people buying the game, they will keep making shitty decisions to benefit only themselves and say "screw the customers".
    Gdemami
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    EA locked the entire progression behind loot boxes? i knew Battlefront's 2 situation was bad, but not this bad...

    I will keep track of reviews and many people's opinions for the first year to see how the game matures before even considering paying for this game.

    Everything seems to indicate this will be one less game in my library.


    GdemamiPhry
  • Vanilla World of Warcraft, if released today would be #1

    As long as mmo devs keep making mmos focus only on end game and "the fun begin at max level" then we will never have another mmo that is constantly fun from lvl 1.

    I personally don't care about end game, but like Loke666 said, mmos need to be fun and engaging all the way through.

    MMORPGs are long term. However, Long term should never mean constant grind at max level. Long term should start at lvl 1. By the time you hit max level with normal exp rate it should have passed a very long time of doing meaningful content and not just grinding mobs and dungeons. After that you deal with max level content. Devs dont do that. They make you hit max lvl in a week to bypass boring tasks (boring by design) and render the entire game obsolete.
    pantarodeniterGdemami
  • Obsidian Entertainment Wants Your Input About DLC & Its Games - General News

    The best DLC is no DLC. Make a complete game and if you want to expand upon it then create an entire expansion and sell that, like how it was back in the days of Baldur's Gate and Icewind Dale.
    100% agree. DLC became synonym with little micro payments here and there added up together to become a massive cash grab. Unfinished "AAA" games usually abuse this practice more than the others too.

    You hit it the nail in the head. Make a complete game, then add longevity by selling a full fledge expansion with fresh new content and story continuity.

    I really believe most of these companies are too greedy to learn how to do "DLC" from CD Projekt Red.

    Good quality and good quantity will make your expansion worth the asking price. A cash grab like Destiny 1 dlcs disguised as expansions aren't IMO.
    AlomarGdemamiThunder073
  • Posting on Forums Can be 'Scary' & 'Intimidating' for Developers According to Kaplan - Overwatch - M

    Do you want to know why developers and publishers have to deal  with all the **** and community drama, threats, and all that crap? Because their greed has no bounds. They want to make the game ¨accessible¨ to every one so they can make as much money as possible. This, by itself, is not a problem. The problem is that when they persuade a huge number of people from that community to pay for the game before its ready (preorders, early access, crowdfunding, etc) now you have the obligation to tell everything to the community that gave you money. And the sense of entitlement that comes with that early payment make people obnoxious and, just like the big investors, they get desperate and mad if the devs dont do what these people want.

    You know what? Stop asking for early money and stop pretending the community has a voice of authority in game development. Back in the day, developers had visions of what games they wanted to create. And when the game was ready they offered that vision to everyone in the form of a finished game. We either took it or left it. Go back to those days and stop including the community in the development process. But to do that you need to stop asking for money before the game is ready or the entitled bunch will keep spreading venom everywhere.

    My few cents, sorry for the wall of text.

    Gdemami