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Ghavrigg said:I would attempt a static, but I don't play games to treat them like a job and set up schedules for playtime, or commit to long periods of wiping to one fight while (generally) listening to boring people talking about boring shit and calling out mechanics. The entire thing just screams "anti-fun."
rojoArcueid said:back when heavensward launched i was still doing ARR content. I wasted 2 months of subscription trying to find a group to beat Garuda. I could not progress through the story without beating her. 2 months..... got so upset i resubscribed when Stormblood launched and finally got a max level group that basically carried me through the whole fight. Either nobody was doing older content or i was so unlocky i subscribed exactly for the 2 months nobody was playing that content. I don't subscribe every month, but when i do, i don't want to waste my money like that again.LackingMMO said:rojoArcueid said:what about the rest of us who just want to play the game, progress through the story and move on without having to deal with the responsibility of committing to a group of people?
I don't mind if an mmo is designed to encourage grouping (thats kind of the point of an mmo IMO), as long as it doesn't get in the way of me enjoying the story. That is the biggest mistake XIV needs to fix, remove instanced group dungeons from story progression.
Don't know about that, for the most part its single player and very accessible. Dungeons tied to the story are pretty fast and really not time consuming. Even queues as a dps class going through the story solo wasn't bad. They are short and easy(for the most part) If you remove grouping from this game there is literally no need for interaction with other players in this game till your maxed. I understand not committing to a group forever but for a couple dungeons through how many lvls? Come on man.