Torval

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Torval
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  • Destiny 2 - Our Curse of Osiris Review - MMORPG.com

    Torval said:
    Guys, it's OK to not like Destiny 2. But it's ALSO OK to like it a lot.
    No one said they didn't like it.

    Liking something doesn't mean you automatically ignore it's faults, especially when it comes to the business model.
    So you like shallow offerings that are of low value and hardly worth the money. I'll be sure to remember that when you comment highly about a game, that your standards aren't very high.

    If you have an actual criticism then you'd have a lot more to stand on. Thoughtless grandstanding isn't criticism.
    Ah, another feeble attempt at trying to twist words or pull things out of context from Torval. 

    I like Destiny 2's gameplay, I wish the expansion was better, longer and offered more. I'm criticising the expansion, not Destiny 2.

    This review is for the expansion right? It's not just a "How much do we like Destiny? 8/10" article, is it?

    You see, I'm confused here. I look at something like Path of Fire that offers hundreds of hours of actual content, new features, multiple maps, new class builds, hundred of new items, etc. and I just laugh at this kind of thing. I mean, what is standard for comparison here? What is the 8/10 being compared to?

    You're clearly a Destiny fan, surely you wish this expansion had at least five times the content. What they've released is a poor effort that didn't require a lot of development resources. We deserve better.
    No, another say what you mean "bullshit detector" post from Torval. If you say things like "it's crap, but hey I never said I didn't like it", then yeah, I'm calling that. It's called backpedalling.

    Do you really want to compare an MMO with a pay to win cash shop and RMT game cash conversion with a mutliplayer shooter that costs $90? You're either paying to boost that progression in GW2 or you're grinding your way through it Battle Front 2 style. Either way, it's a very different game and environment.

    To answer your question, the game cost me $90 total since I bought the base and pass together as a bundle. I have 70 hours in the base game. I don't have to buy inventory, storage, unlocks, a subscription, or anything like that. I can solo or group to my hearts content on a single progression path. Compared to the time sink money hole that is most any traditional MMO, this is a good deal for me.
    MadFrenchieAlomarIselin
  • Bethesda & Lynda Carter Throw Shade at Other Publishers & Vow to #SavePlayer1 - Elder Scrolls Online

    SBFord said:
    People should have a better sense of humor on a Friday morning. :D
    Gamers are too busy looking for an opening to play the victim card to have a sense of humor.

    I don't have one because I'm an old mean guy. :lol:
    alkarionlogblueturtle13SBFord
  • Destiny 2 - Our Curse of Osiris Review - MMORPG.com

    Guys, it's OK to not like Destiny 2. But it's ALSO OK to like it a lot.
    No one said they didn't like it.

    Liking something doesn't mean you automatically ignore it's faults, especially when it comes to the business model.
    So you like shallow offerings that are of low value and hardly worth the money. I'll be sure to remember that when you comment highly about a game, that your standards aren't very high.

    If you have an actual criticism then you'd have a lot more to stand on. Thoughtless grandstanding isn't criticism.
    AlomarRexKushman
  • Microtransactions & the 19-Year-Old Who Spent $13,000 - MMORPG.com News

    Torval said:

    The only way to ensure reliable authentication is to have no remove internet anonymity and have a biometric ID associated with an online ID.

    There is no easy, inexpensive, or most importantly non-intrusive solution to identity verification. The intent here should be to do no more harm than is being done. Why do we need intrusive regulation where no problem has been evidenced.

    The only verifiable problem we've seen is that people don't want to feel forced to pay more for games to get the whole package. All this talk about gambling and drugs is irrelevant and specious until there are facts and data to support evidence of a problem. All these issues are hypothetical scare scenarios designed to prey upon our sense of survival.

    The problem isn't that people don't like loot boxes or they're "bad". The problem is a lot of people don't mind living with them and will play and pay for the game. Therefore since the people who don't like it lost the argument and those nasty games still get made, they want to legislate their way "for the good of the children and those who are too stupid to agree with them".
    Actually... the battle isn't "lost".  It's just getting started.  People sat back and didn't take notice of what was happening.   Now they have.  The games not over my friend.  Far from it.

    At least this person is honest about wanting to control you. Now you have to ask yourself, do you want people like this controlling how you game, how you pay for it, and eventually everything else you do.

    They're not in it for the children. They're in it for their own agenda, self admittedly.

    Why would I want people pushing this agenda controlling me and how I enjoy my gaming hobby? Why would you?
    IselinYashaX
  • Microtransactions & the 19-Year-Old Who Spent $13,000 - MMORPG.com News

    Iselin said:
    It's funny how it's the same people who believe having loot boxes in your games is a first amendment right calling this guy a troll and a dim-wit.

    Narius seems to be the only honest guy around here because he freely admits that he wants lots of MTX in games so that he can be subsidized and play them for free. The rest of you need to get your story straight lol.
    Yeah because red herrings are about the only argument you bring to the table. You can't even be honest with yourself or present anything other than the ridiculous. Next windmill is that way.
    YashaX