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Why does it matter if a game has microtransactions or not? Is the game good? Then why punish yourself from playing a good game? I play Destiny 2 on console and its amazing and a ton of fun...I'm not gonna self harm myself by not playing it just because of some loot boxes or whatever. I'm gonna buy Star Wars Battlefront 2, because I love star wars and its looking to be another great game.
Too many people rage against microtransactions and DLC...and the vast majority of time they'd have no effect on the persons game.
Oh well, I hope those people leave the gaming genre so people who actually LIKE games can enjoy games without a bunch of whiners complaining about them.
And wasn't there a pro-microtransaction article just recently praising loot boxes and microtransactions? It was for battlefront 2 lol
Just like that article on this site, I learned to stop worrying about things like this and just enjoying the game itself. Now I have far more fun in all kinds of games.
It's mostly a problem specific to multiplayer shooters. We don't cover multiplayer shooters very frequently. I only wrote about it as part of my weekly column. I've been playing these games since I was a teenager and it's always been a massive problem, even before the DLC/season pass craze. It's just gotten a lot worse lately. Paid DLC content can be OK for other genres, but it's hugely problematic for multiplayer shooters because it splits up the community. This is why I state in the beginning of the piece that the context is important when it comes to Battlefront. Losing the season pass is a monumental win for fans of multiplayer shooters and if the trade off involves loot boxes, I think it's worth it if implemented well.Iselin said:Sovrath said:
It's not about making profit. It's about making the profit they need/want/have projected to make.
But getting back on point... where the heck (other than in Mike's article) did this gaming evil of player fragmentation through DLC come from? If it were such a huge problem I should have seen many anti-DLC articles here before... maybe I missed them.
It's clear that this decision was rooted in a core idea: "We don't want to segment our community," Diemer said.
"I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community."
Diemer admitted that it's "dangerous" to the health of a game's community when new maps and new modes are locked behind a paywall. It creates a situation where, as he put it, "the community is falling apart because there are simply not many people playing the different modes."
"So we definitely want to avoid that."Decent discussion on this on NeoGAF: http://www.neogaf.com/forum/showthread.php?t=1149750
Pay me to say what? That I prefer crates to the convoluted progression systems in other Battlefield games? Yeah, I'd rather have things be a simple stupid RNG box than have to do obnoxious assignments and level up 30 different things. That's my personal preference after having spent hundreds of hours in every Battlefield game available on PC. Obviously, I'd prefer said boxes not to be available for pay, but I can live with it if it means those who do pay are subsidizing free DLC for the rest of us, which has the bonus effect of solving community fragmentation and P2W due to the sale of paid DLC. Aside from the RNG, there's not really any new ground being charted here. You've been able to pay to skip through progression in Battlefield games forever. I've simply considered the whole thing and found the pros to potentially outweigh the cons if the system is properly implemented and that's all that I've laid out here today.Gorwe said:How much did they pay you to say that? Or are you just being a contrarian for the sake of it?
Be honest, earn some respect.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards."Thoughts?