MikeB · MMORPG.com Community Manager

Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. <iframe src="//platform.twitter.com/widgets/follow_button.html?screen_name=emikeb" style="width: 100px; height: 20px;" allowtransparency="true" frameborder="0" padding="4px" scrolling="no"> </iframe>


Queens, NY
Last Active
Favorite Role
Currently Playing
Marvel Heroes/SWTOR
  • Activision Granted Patent that Pairs Players to Increase Microtransaction Purchases - General News

    Why does it matter if a game has microtransactions or not? Is the game good? Then why punish yourself from playing a good game? I play Destiny 2 on console and its amazing and a ton of fun...I'm not gonna self harm myself by not playing it just because of some loot boxes or whatever. I'm gonna buy Star Wars Battlefront 2, because I love star wars and its looking to be another great game.

    Too many people rage against microtransactions and DLC...and the vast majority of time they'd have no effect on the persons game.

    Oh well, I hope those people leave the gaming genre so people who actually LIKE games can enjoy games without a bunch of whiners complaining about them.

    And wasn't there a pro-microtransaction article just recently praising loot boxes and microtransactions? It was for battlefront 2 lol


    Just like that article on this site, I learned to stop worrying about things like this and just enjoying the game itself. Now I have far more fun in all kinds of games.

    No, it absolutely wasn't. It was a nuanced piece about the tradeoffs of loot boxes vs. a season pass specifically within the context of a multiplayer shooter like Battlefront. The entire argument is hinged on the quality of the implementation. If something like this were part of the implementation, it would obviously be an instant deal breaker. This is pretty damn terrible.
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Iselin said:
    Sovrath said:

    It's not about making profit. It's about making the profit they need/want/have projected to make.

    But getting back on point... where the heck (other than in Mike's article) did this gaming evil of player fragmentation through DLC come from? If it were such a huge problem I should have seen many anti-DLC articles here before... maybe I missed them.

    It's mostly a problem specific to multiplayer shooters. We don't cover multiplayer shooters very frequently. I only wrote about it as part of my weekly column. I've been playing these games since I was a teenager and it's always been a massive problem, even before the DLC/season pass craze. It's just gotten a lot worse lately. Paid DLC content can be OK for other genres, but it's hugely problematic for multiplayer shooters because it splits up the community. This is why I state in the beginning of the piece that the context is important when it comes to Battlefront. Losing the season pass is a monumental win for fans of multiplayer shooters and if the trade off involves loot boxes, I think it's worth it if implemented well.

    (skip to 1:45 if the timestamp doesn't work)


    "We decided on that, and it's one of those difficult decisions because it has so many implications all around," he continued. "When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, 'You know what? For this type of game, season passes are not the best thing. We need to [take it apart] and come up with something better."

    It's clear that this decision was rooted in a core idea: "We don't want to segment our community," Diemer said.

    "I cannot talk about the specifics of this, but we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community."

    Diemer admitted that it's "dangerous" to the health of a game's community when new maps and new modes are locked behind a paywall. It creates a situation where, as he put it, "the community is falling apart because there are simply not many people playing the different modes."

    "So we definitely want to avoid that."

    Decent discussion on this on NeoGAF: http://www.neogaf.com/forum/showthread.php?t=1149750


    "“[DLC passes can be] really dangerous when it comes to multiplayer, because what happens is it fractures the community," he explained. "'You have the maps, I don't have the maps, I didn't buy that map but you bought that map,' so when we all get together, 'Oh, you couldn't play.'"


    Lots more out there if you're curious!

    P.S. I don't love loot boxes. I was just having tongue-in-cheek fun with the article title. :)

  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Gorwe said:
    How much did they pay you to say that? Or are you just being a contrarian for the sake of it?

    Be honest, earn some respect.
    Pay me to say what? That I prefer crates to the convoluted progression systems in other Battlefield games? Yeah, I'd rather have things be a simple stupid RNG box than have to do obnoxious assignments and level up 30 different things. That's my personal preference after having spent hundreds of hours in every Battlefield game available on PC. Obviously, I'd prefer said boxes not to be available for pay, but I can live with it if it means those who do pay are subsidizing free DLC for the rest of us, which has the bonus effect of solving community fragmentation and P2W due to the sale of paid DLC. Aside from the RNG, there's not really any new ground being charted here. You've been able to pay to skip through progression in Battlefield games forever. I've simply considered the whole thing and found the pros to potentially outweigh the cons if the system is properly implemented and that's all that I've laid out here today.

    Feel free to disagree and articulate your reasons why. That's why I wrote the thing to begin with. I'm well aware that my position is in the minority and that's OK. I was just hoping to offer a different angle and encourage people to wait and see how things are implemented at launch when we'll have a fuller picture.
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Update from EA just released now:

    "We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:
    • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
    • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
    • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
    • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
    • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
    • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

    We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards."


  • What's with the overall lack of superhero games?

    We do have Avengers Project in the pipe. Not a whole lot of info on it, though. Disney's just recently started shifting focus away from mobile games on Star Wars/Marvel over the last two years or so. It's gonna take a while to spin some of these projects up, but they're coming.

    I'm looking forward to seeing what pops up over the next couple of years. I've been getting my fix on mobile, but it's not ideal.