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PvP will be completely separate, we can make class/world changes on a PvP server without affecting the PvE classes/servers so it won;t be a problem.Nightbringe1 said:
Would prefer not to see any support for PvP.
Far too often, PvE content is altered/nerfed due to PvP complaints.
Most likely 6.Zindaihas said:
Has it been stated yet what the size of a full group will be? I assume it will be six characters (eight is too many imo). It stands to reason that you should be able to progress on less than a full a group. If you're good, the major difference between half a group and a full one should be the speed at which you can kill mobs.
The most basic characters necessary are a tank and a healer. With those two, you should at least be able to stand your ground against pretty tough mobs. Throw in a crowd controller and you can then face multiple mobs. From there it's mostly a matter of dealing damage to crank-up the killing proficiency of your group (this is discounting peripheral tasks such as tracking and picking locks, etc.).
Not only that, but it can be downright fun testing yourself to see what you can accomplish with only two or three people. As much as I'm looking forward to this being a group-oriented game, I would be extremely disappointed if it took a full group just to venture out of your home town.
It isn't the shroud system, think more VG Mentoring in the later stages when it worked properly. We have learned from both of those games and more over the years and will create a system that works well for our game.Mendel said:EQ1 tried to do the exact same thing with the Shroud system. It was a pretty dismal failure, and broke immersion quite dramatically. There isn't a description of how it will work, only vagueness. Will a mentor system be something useful and desirable, or more of a placebo? I don't know, I won't be able to know how it works until there are reliable reports. Kilsin should be in a position to maybe have some inside information, but once again reports only marketing pablum. The single sentence above could easily have been applied to a the Shroud system before it was released, too.Kilsin said:We are not instancing or level scaling, we will have a Mentor system that allows players of different levels to lower themselves to the lowest level player to group up and play together at appropriate levels, it is optional and just a way for high level players to play with low level friends/family and new players without steamrolling everything.
To anyone following this project, just be prepared for the implementation to be something other than you are expecting.