Originally posted by Kilrain Snip
Well in this system your Dexterity (agility is a factor here too) could rise to a level where it could improve your armor class depending on armor type and other factors. So, effectively you would be raising your…
I thought I would bring the Advanced Dungeon and Dragons explanation of hit points via the Dungeon Master's Guide into the discussion for those unfamiliar with the pen and paper game.
"HIT POINTS
It is quite unreasonable to assume that as a charac…
It is interesting to see Anarchy Online in terms of discussions such as this. It has been around since 2001 and has seen content updates aplenty through the years.
I believe they are getting the Age of Conan and Secret World engine soon as well.
N…
Originally posted by Hyanmen
Originally posted by MuffinStump Much like a slider for a "Hard" or "Insane" game difficulty I wouldn't mind an experience slider so that I could really slow down the exp gain to stay with friends or ramp it back to nor…
Much like a slider for a "Hard" or "Insane" game difficulty I wouldn't mind an experience slider so that I could really slow down the exp gain to stay with friends or ramp it back to normal for alts or for those who simply want to gain levels.
Let …
While DDO has some problems (and according to some in the community it is blasphemy to even associate it with D&D) one aspect of the combat system that I like is that a character using a shield can actively/physically block an attack. The qualit…
Part of the problem (and this is a gross generalization) is that gear tends to be role specific even within the class skill dynamic. Tanks that have gear that specifically raises aggro, armor or health to the detriment of any dps/support stats.
Ef…
I look less at the general level of complexity and design in the concept art than the feel and tone of the armor sets and character style. The notion of the duality associated with the religion, skillset and appearance of the Helbound is interesting…
Originally posted by DamonVile
The temple of apshi was my first. I remember you got this book with the game and when you came to a room it told you what page to read. I was so young I never used to bother reading and often had no idea what I was do…
Essentially a thread about semantics but I do think there should probably be a distinction between a player who plays a lot* and a player who is extremely into the game in terms of stat minutiae, cosplay, terminology, character progression or pvp st…
I'm not quite sure why there are some fairly negative responses on this thread. If you assume, and I believe you should in this case, that posts like this are not outright trolling then a discussion on solo MMO gaming is entirely warranted and can b…
Originally posted by grimgryphon
Snow CrashYes, yes, I know the original devs of Second Life patterned the "game" after the multiverse in Snow Crash, but I mean a real game based on the story.There is so much potential content packed into that book …
Originally posted by nariusseldon
Originally posted by MuffinStump Make a true Shadowrun MMO. It is brought up in nearly every thread discussing such topics but I feel like saying it again. Shadowrun. There. Yes, I am aware of the various false sta…
Make a true Shadowrun MMO. It is brought up in nearly every thread discussing such topics but I feel like saying it again. Shadowrun. There.
Yes, I am aware of the various false starts concerning this IP.
I'm interested in differing mob AI based on type and situation thus...
1979 AD&D Dungeon Master's Guide: Monsters and Organization for your reading pleasure.
(Warning - Incoming Wall of Text for no good reason)
SITUATION 1 (Sl) is where encou…
Regardless of what many posters might suggest, complexity in combat is not a core desire of most consumers. AI at a certain level introduces chaos into an encounter. To paraphrase: "no battle plan survives contact with the enemy". While this sounds …
I'm somewhat interested in the timetable for a closed beta cycle that will be open to a significant number of players. While most closed beta participants are using it as a 'free play' the sheer number of testers always seems to uncover bug after ga…
Originally posted by Waterlily
T: Why did you never disclose EQNext was just a trading card game?A: We wanted to keep it a surprise!
Hehehe. Thanks for that :P
All you are going to get in this thread are armchair economists and doomsayers.
Mmorpgs are notorious for keeping their numbers veiled either in terms of population (active accounts, forum accounts, registered accounts) or profit (other than quart…
No I understand the meaning of community both in terms of historical properties and the state of the game today.
You said your initial question (I take that to mean the crux of your debate) was, "Why do the mainstream want to solo on a mmorpg game …