I really try to like NMS, but no matter how many features they add to the game, the game ends up feeling like it just has the one game loop it released with. Every time I try to play with friends people just gave up after a two or three and F, was f…
Slapshot1188 said:
You sure? I thought someone had posted on here, many years back, that the game was "upgraded" to include the missions and that would be the end of it. Would be good if that was not the case...
This first SQ42 is the par…
Originally the SQ42 was meant to be on the shape of base game + DLC mission disks. That's why I said it evolved into a trilogy more akin to Mass Effect. A prologue kinda works especially to introduce the story, might be interesting to peak interest…
Kyleran said:
Makes sense maybe, but I think BG3 is another story driven RPG which did release in early access, yes? (I've never played it or followed it's dev much before release)
I think this year's Citizens Con will be a bit more interesting …
SQ42 was always meant to be released already finished, not as an alpha or beta.
And makes sense because it is a linear SP story campaign not the type of game that makes sense on early access to start with.
What they might do before its release, …
Kyleran said:
To put the $130 million figure into context, CIG spent $129.4 million in 2022. The money involved warranted the following paragraph:
Another reason for not recognising is due to the nature of the put terms, as if exercised the put pr…
Well any prospect of a SC 1.0 is surely years away, even if they feature lock the 1.0 scope soon can't see it managing a short phase to stabilize, optimize and polish it all.
The more interesting prospect before SC is the SP campaign SQ42, which al…
Eldrach said:
I do think we’ll get SQ42 - they’re already «delaying» it further by splitting it into 3 «episodes» - i have a feeling the entire «SQ42» will be the «intro» to CU statement will be hard to pull off as they’re not even done with th…
Wargfoot said:
I'm not convinced there is much to see here.
Nope indeed. It's even not even the first time US studios got hit by layoffs, 2017 or so Austin got downsized as roles and teams relocated to other studios.
And just this l…
Arglebargle said:
The question is not about layoffs in particular. You are right, that sort of stuff happens, even if it's 'Everyone's doing it!' That one particular quote said it was done in a way to make folks quit, rather than deliver a str…
Erillion said:
Tiller said:
This is true, if anything leave a review on glassdoor and move on.
https://www.glassdoor.com/Reviews/Cloud-Imperium-Games-Reviews-E776546.htm
>>>... barely trained chimps for QA .…
IceAge said:
I remember you ...
Have fun ( I believe this was your signature? )
No, not me.
Also SC is going for the lifetime achievement award development-wise, so that's what we sign up for!
Kyleran said:
Makes sense, with RTTO being a priority for corporate execs they are walking back on the more flexible policies which were implemented under duress during COVID-19.
Companies been indeed figuring out that efficiency is up …
Sebastian_LaCroix said:
Pretty simple, every other gaming company explicitly mentions the number/percentages of employees affected.
It took sleuthing by 3rd parties for CIG to even recognize the layoffs.
Now you connect the dots.
…
Tiller said:
Look at this graph
It's the financials, you don't get a better picture than the actual numbers, and you can evidence certain trends, the US downsizing gamedev roles is just one of those.
It's based on that I said last year…
Which end up being the expected news, they been downsizing the US game dev positions for years now while especially the UK office grown massively, as posted before:
Their answer about efficiency when people are together is something I've wondered …
Vrika said:
It may be that they're just moving operations and will hire new workers in the new location to replace the old ones they laid off. But whether they are moving or downsizing, it should be called a layoff, because most of their affected e…
Arglebargle said:
Good post, and thanks for the graphic.
The shady elements come from things like how much notice of the move did they give their employees? Had they told them they'd be secure in their positions? Is it a way to layoff emplo…
Slapshot1188 said:
Maybe if they right-size they can focus and deliver. No studio working on 1-2 projects needs to be as large as they grew.
Well with that much I agree. I do not think CIG needs to be one of the biggest, if not the biggest …