Theocritus said:
PVE: I prefer unique classes that are unbalanced but it depends on if the game is solo or group based. A game like WoW uses balance because they want every class to be viable solo. A game like EQ1 doesn't balance because they w…
Here's my story.
Brad was a visionary and gave birth to the genre we all love. I was 16 at the time when I started to play Everquest. During those times, I never cared for medieval fantasy let alone any fantasy. Really enjoyed the modern warefar…
Utinni said:
Didn't another Pantheon dev just commit suicide too? Holy poop. Sad days
Wait, what? Oh I see. He worked on Everquest, Vanguard and Amazon Game Studios.
DMKano said:
RIP Aradune
This will impact Pantheon development - just not sure in what way.
Also posted on massively.
https://massivelyop.com/2019/11/19/veteran-mmorpg-developer-brad-mcquaid-has-passed-away/
I am sure it will halt…
Tokken said:
Eronakis said:
Tokken said:
Is this true? If so, RIP Brad. Loved your games!
Um yes. Why would anyone make this us?
Well, you never know in there forums. People will be jerks sometimes. ....…
The OP is trolling. He literally provides zero substance or depth to his arguments and does not provide any solution. It's all just toxic wow trade chat slander.
You do realize that a leveling system is a centric and essential element to the genre of RPGs? Whether that be Character Levels or Skill Levels.
The people who complain about core elements of what makes an mmoRPG shouldn't be playing an mmoRPG.
Nice article. I have been preaching this for years. I truly believe the next step into the evolution of PVE gameplay is to have a more robust AI, that can predict and pattern detect player rotation. To have a more comprehensive battle instead of the…
I agree. If the mmo has 50 total levels. There should be a level range of gear. That would depend on the type of content the player encounters during those levels.
To make it simple...
Perhaps something like...
Level 1-15 = Low Quality Gear
Leve…
MMOExposed said:
So what's the alternative? I see the same toxic community aspect in games like Guild Wars 2 which people use your Achievements instead of Itemscore. Still same toxicity. Again what's your solution
That's a good point. T…
For me, Intelligent class design incorporates several elements. Like @Adamantine I too, like a dedicated class design. Quality creativity comes from a structured design with specific limitations that allow freedom inside those limitations.
Here ar…
Intellectual class design died during Blizzards pinnacle. At that time game studios were copying the WoW model by making class design as one dimensional and simplistic as they can. Current retail WoW has unintelligent class design with their current…
Blizzard can barely have intriguing gameplay and content for the current retail WoW. Not to mention they're disdain for ineptness in class design and class balance.
FlyByKnight said:
Good topic, I just wanted to say that if the OP would have said PVP instead of PVE, this whole thread would be covered with snot, spittle and tears.
That's why I distinguished for PVE only. Most players/devs don't com…
rojoArcueid said:
I like the CC mechanic in games.The main problem i see with CC in PvE is that mobs are dumb and can be cheesed in a group taking turns with CC. Most games i've seen make bosses completely immune to CC so they are artificially …
Shaigh said:
CC should lead to making decisions on when to use them instead of being used all the time. Long duration CC leads to poor encounter design since devs add monsters just to eat up player CC and that's why it mostly went away. Typical…