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robert4818

Born in the summer of .....blah blah blah.......I play games.

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robert4818
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  • Originally posted by mysticalspam Originally posted by NetSage When nearly every MMO has messed up launch in some way or some form.  Those saying X game had a perfect launch I guarantee it had problems.  I also guarantee the ones you're probably…
  • Originally posted by Kobin04 Before you troll all over this post, take a moment and read it please.  Most of what I'm seeing on MOST forums is something to the likes of....Just give them time, stop whining that you can't play, this is still early r…
  • Originally posted by aesperus Originally posted by robert4818 Originally posted by Mors-Subita How much time is enough? If it isn't working Tuesday, will that be long enough for you to admit it is a problem? How about next Friday? What …
  • Originally posted by Mors-Subita How much time is enough? If it isn't working Tuesday, will that be long enough for you to admit it is a problem? How about next Friday? What if you can't get in next weekend? At what point do you admit this is …
  • Early access only went to those with legacy status (i.e. 3 months paid sub).   Other 1.0 players merely get access to the game on Tue when the game officially opens.
  • Originally posted by koalak ok so ppl playing it in early access, how is it? I will start playing tonight Is it really the awesome game it was said to be? Barring a simple troll (given the current server answers), I'll answer. I find the gam…
  • Originally posted by Torvaldr Originally posted by robert4818 I think the biggest issue is that Square's Open Beta lasted 2-3 days.  These are issues that SHOULD have been sorted out during normal Open Beta Stress testing.   That being said, …
  • Originally posted by StormXXX Well seems to me like another failed mmo release. Servers are down half the time either for maintenance or just not letting people in with multitude of error messages.   I've been trying to play since yesterday, b…
  • It does sound like the cities might be good as well, which makes me happy.   I always hated the fact that you tend tojust dip toes into the cities after you reach a certain level, apparently they contain no crime, no bad guys, etc.   They always f…
  • Originally posted by Markusrind This is what I think the game will be...   The game will start with Qeynos being a tent village. Initially there will be lots of stuff to do to build up the city and help rebuild the capital. The game basically st…
  • Originally posted by MMOExposed Originally posted by robert4818 I love dynamic worlds.  Been pining for them from the earliest days of EQ1.  In that sense, I loved the steps forward that GW2 took in their game towards making their world feel dynam…
  • Originally posted by maplestone Originally posted by Aerowyn which is one reason they probably don't do it that way.. say a giant destroys a town well that's all well and good for the people who got to see it but if it stays destroyed for sever…
  • Originally posted by Lovely_Laly I loved dynamic events at Rift beta, but they changed it later. at GW2 idea was not bad, but seems to me that Devs are scared of all gold farmer and who knows what else (may be just of low cash shop use), that why …
  • Originally posted by Axehilt As long as it doesn't involve replacing the other stuff.  Basically a game should have: * Dynamic combat: during an encounter dynamic things happen which require different reactions (or are the consequences of yo…
  • Is it DDO 2.0?  To me, the answer is no. There is some rough similarity in over-all structure.  But that's really as far as it goes.  In a way its like saying that a Truck is Car 2.0 because they both have engines, 4 wheels, and places for you to …
  • Originally posted by Aerowyn Originally posted by robert4818 The good part is that to me, many of the changes I would like to see are not reworks (skill system excepted) they are simply additions to what's already there.   There's room to grow in …
  • The good part is that to me, many of the changes I would like to see are not reworks (skill system excepted) they are simply additions to what's already there.   There's room to grow in the game, and they have built, in my opinion, a VERY solid foun…
  • Originally posted by Zairu people tend to mention 'replayability' in reviews. long term fun is 'replayability'.   mmorpg.com needs a built-in dictionary for you guys. maybe we would have less pointless threads...   wait.. no we wouldn't. …
  • Originally posted by L0C0Man And of course, if you're like me, with a kid, full time job and college at night with limited time to play, it stops being about short term and long term, and becomes long term and don't-even-bother term...   Nah.  be…
  • Originally posted by ignore_me I think this was kind of a good take on this topic. I like the way you framed the question because (as Icewhite is watching) you didn't go for the false dilemma. I agree that many games deliver short term fun, but ar…