Corporations that prey on the weak-willed need regulating. At least China, Korea, and Japan have some laws that force devs to sho…
The rational behind this argument is a lot like trying to make a good case for why being a prostitute is an acceptable career alternative for your daughter.
Might be true as opposed to some other bad opt…
So why is it bad that Shadows of War has microtransactions but it's okay that Minecraft has them? I've not seen any rant threads about microtransactions in Minecraft and it's a much …
Corporations that prey on the weak-willed need regulating. At least China, Korea, and Japan have some laws that force devs to show loot box drop rates.
I agree the same reas…
The game had no depth on it's skill and character progression. That is one of the major points of this rework. They are trying to tie in cash shop to it, testing skills coming from scrolls, similar to games like Sacred.
The problem is the scaling. It is not like Paladins where you would range from lvl 1 cards to lvl max cards something like 5% to 15% bonus to certain skills. It goes from "something" to "gg easy".
It's absurd beyond belief.
I hope the attention the game is having will be answered with improved on the combat mechanis and more content - and most important: Fix those awful animations that really contrast with the amazing voice acting.
After they fixed many problems I wen…
They got bought then everything changed. I wrote a big F* feedback mail to them as an alpha tester showing how much they ruined the experience by demoting level design to generic places and turning the extremely deep mechs balance into a straight li…
Here's the thing, I owned but never played #1. Should I go through 1 before slogging through 2? Or just skip to 2?
You don't miss much by skipping the first one. They do a pretty good job explaining what happened in the pas…
I'm still finding it hard to play DOS-1. I don't dislike it. I just can't get drawn in, and I hate the stupid "puzzles". I don't want to move a vase every 20 feet, and so far that is what DOS 1 feels like.
How much better is…
They improved the aesthetics and the dialogues quite a bit... That being said... People were right: They turned the element thing too gimicky to my taste.
The battles become this apocalyptic scenario in which one turn everything is on fire to the n…
I liked the "explore" crafting system but that will be gone the minute there is a wiki. The game has a punishment system in for PVP…