Scumm

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Scumm
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  • Yeah, looking again you're probably right... Wishful thinking on my part 
  • I suspect that Pantheon will have some way for starting players to quickly join their friends.  However, I actually hope it doesn't.  I enjoyed the relative silos of starting areas that were created by the difficult travel in EQ.  It made for smal…
  • Nice find, @Gyva02, these were fun to watch.  Something that strikes me from these videos is that it seems almost every detail in EQ had a story or purpose behind it.  A lot of things that I thought were just nice set pieces or interesting to look…
  • Here's a pretty relevant video that tries to explain why we remember some of those old 8-bit chiptunes so clearly but probably couldn't whistle a single song from the latest AAA title:   Short answer is, limits in technology required composers to …
  • This is the first I've heard about the 'creepy children', but it reminds me of a lecture Brian Moriarty gave on adding a level of randomness that could potentially be perceived as depth:  http://ludix.com/moriarty/paul.html  If you want your ar…
  • I hate to wade back in to a topic we seem to have moved past, but I found the Gating/Locking/Progression conversation interesting.   I do think that in its current iteration, the acclimation system appears simple. The icy windblown corridor is basi…
  • Thanks for the info Kilsin, didn't mean jump to conclusions here. That last screenshot was pulled off Facebook from a LONG time ago and it's totally understandable if the team has moved on since then. Still, it had a great atmosphere!
  • Would you say that the world is being designed more for 1st or 3rd person view? Will there be claustrophobic dungeons that make 3rd person play difficult? Will every dungeon have high ceilings for a 3rd person camera? Hey, my question made t…
  • Dullahan said: Just to clarify the last point, 2018 is likely when the average person will get to test. That probably marks about the time they will start beta testing. For I think pre-alpha or alpha testing, they are aiming for early 2017. Als…
  • Sorry about the other discussion I created.  I never look at this forum so I had no idea there was already an announcement. Other than that, here are some good bits summarized: * New $50 pledge tier hopefully coming in mid-September * Buy/Sell lo…
  • Raidan_EQ said: I'd tack on the following pledge: $50 Squire Pledge: Unlimited Supporter Access Beta Access 1 Copy of Game 1 Month Sub Brad confirmed this in the AMA on reddit yesterday:  https://www.reddit.com/r/MMORPG/comments/…
  • Ok, answering my own question here:  http://www.nickyee.com/eqt/demographics.html According to this half-ass google search, in 2001 the average age of EQ players was 25.6 To me that says college-graduated young professionals, either living on thei…
  • DMKano said: EQ1 vanilla required an enormous time investment,  I am sure Pantheon will be similar, and that right there will ultimately be the wakeup call for many vets - as in realizing how faster more convinient gameplay is more suitable to thei…
  • Great stream, even better than the last one.  I wrote down a few thoughts as the stream was playing last night.  This isn’t a complete summary, but more a list of things that caught my attention.  Sorry for the length, read at your own risk: …
  • Dullahan said: I think there should totally be a quest journal... I like your ideas.  Having a summary of your interaction with an NPC or a POI would be a nice medium.  Something along the lines of "I was resting in a cabin in EC and thou…
  • Dullahan said: Here is a bit of info about questing in Pantheon. I'm really looking forward to these systems. That said, the dialogue trees have me a _little_ wary.  Specifically the branching, mutually-exclusive, consequence-filled, perma…
  • It seems like these ‘pets’ everyone is talking about are just a different flavor of buffs, spells, or armor.  Some of the examples given could be manifested in completely different ways, it’s just a design choice the Pantheon team is intere…
  • Shaigh said: The question becomes whether we should judge AAA gaming on the merits of good games, or the shitty ones.  I think we can reasonably do both. In this case, Thief is used as an example.  It isn't meant to be a condemnation …
  • That’s another good point, using cut scenes for exposition is even present in mmos now.  A game like Thief or Everquest 1 told story through real-time events and props in the environment.  I think that *especially* in an mmo, cut scenes really d…
  • By ‘aim higher’ than serving a smaller audience, I suspect you mean ‘appeal to a larger number of people’ and consequently make more money.  And in order to do that they need to ‘streamline’ the gameplay.  I thought this video did a good job exp…