blamo2000 said:
JamesGoblin said:
You didn't find it simply because it doesn't exist; I agree that we should ideally have solid dates and companies respecting them but it never works that way in reality,well maybe it does in ice cream industry.
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blamo2000 said:
Quizzical said:
black9ice said:
Sometime, the end of last year I tried it again. All I have seen is poorly put together 'modules', it just does not feel like a game. I felt as if you are logging into a tech…
I hope these pics of refineries are from an upcoming update, we had lots of fillers recently. Did you talk with them about (at least rough estimates of) when the first caravans will hit the test servers?
@Grarm that was a decent piece of honest feedback. Speaking of Crowfall universe and it's persistence...I'd write another textwall, so I better skip that I guess. On the other hand, I am not a member of any guild and I believe it's a matter of right…
I expect CSE to start seriously developing the reward system only in open beta, and to then keep on fine tuning it forever. Many things are still on the level of design documents - you can find a kind of quick summary in CU Wiki, say:
- Progression…
They simply ran out of money and manpower, even for the most basic functions such as banning and censorship (or having offices).
Some folks expected Port bankrupcy and game shutdown by now but, as I guessed a couple years ago, it is actually going…
Lobotomist said:
Wow. I just now realised that what they called "worlds" all along are actually limited size maps with certain objective.
That what you get when developing game in Unity engine. Buyer beware...
Also @Quizzical I agre…
YashaX said:
Nice. Is the stuttering due to the game lagging or is it just because your computer can't handle recording and playing at the same time?
Ah, it's not mine - actually it's two different guys who just happened to play Faes (th…
H0urg1ass said:
Don't get me wrong, I really want this game to succeed, so I wasn't poo poo'ing it at all. I just didn't know the correct timeline.
Yep, I understood that from your previous post. And just to clarify, they had 20 people bac…
H0urg1ass said:
Does anyone know how much total this game has raised for development?
From what I understand it's six years into development, and raised $17 million initially. Knowing what I know about MMORPG development cycles, they usually …
People were complaining about visual "overload" many times (me being one) and ACE is very aware of the feedback; In one of recent Twitch streams, J.Todd mentioned they are working on toning it down.
I hope that some telegraphs and particle effects …
Alomar said:
Kyleran said:
Aeander said:
Kyleran said:
WarEnsemble said:
Anyone else baffled how a minotaur can be a ranger?
If I have enough imagination to fathom a minotaur even existing I …
Ishkal said:
how long has the been in development now? Like 8 years lol
They kickstarted in March 2015, so they are somewhere in the second half of an average MMO dev cycle (generously measured by the AAA standards).
Deyi…
I could write a book about all of the Portalarium's lies and f***-ups noone wrote an article about; instead I'll just quote a guy from reddit; While still a rather short selection, it is a kind of "translation" (of Chrissy's meltdown) to reality, al…
klash2def said:
Just curious.. where is this magical market for an Old School MMO that people here keep talking about?
SotA is not an MMO, in fact it isn't even a game but rather an alpha test duct-taped and prematurely launched for p…
MightyUnclean said:
I'm surprised that guy with the feather in his hat hasn't chimed in yet.
He just popped up in that other thread, again telling us how awesome SotA is, how "so many" people are playing it and all that usual crap - http…
Margrave said:
inventory looting is where I draw the line. This one now will be skipped.
There will be no inventory/corpse loot on all servers, furthermore I bet that no-loot ones will end up being much more popular.