Dullahan

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Dullahan
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  • They should save that sorceress walk animation for when players have been drinking.
    in Graphics Comment by Dullahan 5:39PM
  • And who is to say that there will be any transparency? I can tell you right now I have one of the big three ISPs in the US, and they throttle Netflix today - still. My internet package can accommodate 8 simultaneous streams in 4k, yet I cannot strea…
  • The real problem is that big ISPs sue the daylights out of smaller ISPs that attempt to trespass on their territory. That is a much bigger threat to our internet access, as well as the reason US infrastructure is crap and why we pay twice as much fo…
  • Cryomatrix said: I just looked at videos of Pantheon, the graphics do not impress me, and the animations look uninspiring. My problem with the MMO genre is not going to be fixed by a game like this that likely has limited innovation. It's proba…
    in Graphics Comment by Dullahan December 9
  • Felt like a track star in eq compared to ffxi if we're talking about run speed.
    in Graphics Comment by Dullahan December 9
  • I really like the bag progression in most mmos (of the past at least). Just one more thing to build towards. It should be a bit of a struggle at first to get the coin to fill your bag slots, and then upgrade them to ones of a reasonable size. That d…
  • There are a lot of ways to mitigate content monopolization without destroying competition or resorting to instancing. Random world repops and variance are a start. A full repop (like in EQ on patch/maintenance days) allows numerous guilds a chance a…
  • Soki123 said: Dullahan said: I didn't care for collections in EQ2. I don't mind collecting an item for a reason, but the idea of it being instituted as some form of gameplay is cringeworthy and representative of just how far off the pa…
  • I didn't care for collections in EQ2. I don't mind collecting an item for a reason, but the idea of it being instituted as some form of gameplay is cringeworthy and representative of just how far off the path SOE strayed with EQ2.
  • Adamantine said: I think a game should have a sufficient penalty that you try to avoid death best you can, but not a penalty so severe that you never take any risks at all. In my understanding, EQ was more of the later kind. Not at …
  • Think even DAoC had armor dye before.
  • Just because your MMO interactions lacked meaning, doesn't mean that was the case for everyone else. I still play games and stay in contact with people I met 20 years ago in EQ. If all your interactions including the ones in your day to day are mea…
  • Darksworm said: If what you said was true, then Pantheon would have 0 reason to exist, because players could simply just play EQ right now.  The only reason why people are excited about this game, is because it's basically EverQuest with a gra…
  • The only thing in the above list Pantheon won't have is that kind of instancing and open classes. They have big plans for crafting and making it important. They also intend for components to come from drops rather than entirely from easily collected…
  • I think regional is also an important point. When an AH is global, it just makes it too easy. That makes it really hard for anyone to not use such a system. When there are a few drawbacks or limitations, that will allow other alternatives like peopl…
  • As long as a broker or auction comes with a sizeable fee (usually not the case), I don't mind it. The tax must be high enough that people consider not using the AH and selling the old fashioned way. That way it doesn't remove trader gameplay for tho…
  • If world size was most important, Vanguard would have been a huge success. Alas, it's the content that fills the world and how it plays that's more important.
    in Graphics Comment by Dullahan November 30
  • Scolioz said: Nightbringe1 said: Scolioz said: "EQ was a better game than both AC and DAoC." No it wasn't. AC1 was easily superior. It was ahead of its time in many more ways. This is purely a matter of personal op…
    in Graphics Comment by Dullahan November 27
  • Darksworm said: Dullahan said: The quest in EQ was your every adventure, not some npc sanctioned task. No. The devs were correct.  There were tons of Quests in EverQuest.  The problem is that the game was not set up to alert us…
  • Adamantine said: Uh-hu. I dont think the fact they balance PvE and PvP separately results in them not balancing PvE as well. Which is what seems to be the complaint here. The concern wasn't just PvE nerfs (read: balancing), but PvE…