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Vryheid

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Vryheid
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  • I can't automatically assume that this is going to be The Best Thing Ever- after all, SquareEnix managed to screw up FFXIV even after building such an incredible reputation with Kingdom Hearts and Final Fantasy- but I have very high hopes. Bethesda …
  • Why three factions? Why not four factions, or six factions, or a dozen factions? When you're stuck with three factions two of them will inevitably team up and wipe out the third, ending up not much more different than the two-faction combat we have …
  • Originally posted by Iofhua Secondly, are there any good subscription MMORTS games out there? The only thing that really jumps to mind is Perpetuum, but I'm not too enthused by the time-based leveling the game has, it sounds too similar to EVE Onlin…
  • All indications are that it's not going to be real-time combat, and that's just the way the fans want it. Turn based combat isn't outdated, it just caters to a different breed of gamer. You know, the ones actually sponsoring the development. also …
  • I concur with the OP. The same arguments "old" MMO players use against "new" MMO players were used against Starcraft 2 by old fans of Brood Wars. "Who would want to play a game where you can put more than 12 units on a hotkey or select multiple buil…
  • Originally posted by Caldrin Originally posted by Vryheid   Originally posted by adam_nox one of the bigger myths rears it's ugly head again.  old mmo's weren't harder.  They were less intuitive, less refined, and generally poorly mad…
  • The Deus Ex series is probably a great example of what you're talking about, especially the first game in the series. The storyline is semi-scripted, in that you're being directed towards one general outcome and basically have a predictable mission …
  • Originally posted by adam_nox one of the bigger myths rears it's ugly head again.  old mmo's weren't harder.  They were less intuitive, less refined, and generally poorly made, which may have indirectly made them more difficult to play, but you'd o…
  • Dunno what you're talking about, the Brutal campaign on SC2 makes just about any MMO look like a walk in the park. MMO combat generally has next to no replay value and very little of the nuances that competitive multiplayer games do. Hence the focus…
  • Tera has better combat. Guild Wars has better character design, quests and environments. As someone who plays role playing games for the roleplay, I'm a lot more concerned about the latter. I do think that just comparing GW2 with your average hotbar…
  • Originally posted by Xzen Want to learn how to use dodge? Play monster hunter. You got that right. Half an hour of dodging hell just to kill one monster. People are going to have to learn to step up their game eventually, Guild Wars 2 doesn't look…
  • There really doesn't need to be some big philosophical debate about this. WoW-a-likes pidgeonhole everybody into fulfilling one of three combat roles while making them absolutely useless at anything else, Guild Wars 2 gives a heck of a lot more flex…
  • Final Fantasy XIV proved that having 90% of the accessible monsters in the game kill you in one hit was a terrible game mechanic and did not excuse bland, generic creature design. I want to control a hero, not some featherweight with a wooden stick …
  • Originally posted by Alasti In EQ1, when I was levels 1, 2, and 3, I ran back to the guards to kill the BAT or BEE i was fighting, more times than I would like to admit.  Killing a level 1 when you were level 1 was not a sure thing.  Killing a level…
  • FF XI is a terrible example of a player run economy. There needs to be an ecosystem where fighters need to continually purchase gear from crafters, which keeps the prices at a reasonable rate and encourages competition. Item damage was a non-factor …
  • jesus christ the complaining in this thread. i'm tired but I'm going to respond here anyways: 1. the graphics in mass effect 3 are fantastic, what the hell are you guys talking about? this is right up there with The Witcher 2 and Final Fantasy XIII…
  • Originally posted by TruthXHurts There already is a Fallout MMO. You just aren't allowed to talk about it on here.  You mean FOnline? Sure people can discuss it, just in another board though.
  • This is why games like Entropia continue to have insanely valuable digital items, because it's agonizingly difficult to get even a decent amount of in-game currency without investing a lot of cash. Stable economies = best for gold farmers.
  • Okay, so you have an opinion that's been posted by other people here a hundred times before. What exactly is there to discuss here?
  • Originally posted by BadSpock Less debate on semantics, more examples. Otherwise, the thread is going to be another huge load of garbage (like most threads) due to the ENDLESS debate between subjective opinions.   I think I provided enough example…