Eronakis

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Eronakis
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  • cameltosis said: Personally, this doesn't interest me.  When looking at combat systems, my highest priority is depth. It is a concept that a lot of people find difficult to fully grasp, but at it's core depth is a measure of the number of mean…
  • Albatroes said: Sounds like you're wanting something similar to how secret world legends currently works (even though I feel TSW did a better job on the battle system in regards to certain weapons). Anyway, you're able to have up to 6 abilities…
  • Old School MMORPG's were better because of 4 reasons... 1. Community - The genre pre-wow was filled with specific RPG gamers who wanted to explore a vast open world with other people. MMORPG's created two spectrums. A social experience with other p…
  • Group Grinding - Everquest. Why? It provided a social outlet while grinding. Solo Grinding? None. I am a player who doesn't mind the grind as long as it's masked properly. What I mean is, am I having fun while doing it? Do I follow a singular rota…
  • It put's weight into my decision yes. I am very particular about how my character looks. I typically play caster DPS and want my caster to have a robe with a hood. I prefer realistic graphics over stylized, but stylized graphics can work as well.  …
  • Eldurian said: Eronakis said: I hope everyone realizes this is for "Sage Class Design" lol I figured if you were piggybacking Sir Agravaine's posts it was about how you would design this feature in your own MMO. My own MMO is c…
  • I hope everyone realizes this is for "Sage Class Design" lol
  • ***THE SAGE*** CLASS ARCHETYPE (MELEE OR CASTER): Caster Class CLASS ROLE(S): Sages are considered a support class that has crowd control capabilities to complement their vast array of spell defense. Think of Sages of being a Caster Tank. CLASS …
  • My End Game Proposal *Note: That I am coming from a level based progression vantage point* These are my ideas for my own game design doc. These are on the surface ideas as I haven't fully fleshed them out yet. I have been spending time on Class De…
  • Eldurian said: Eronakis said: I don't believe that every aspect of the game should be accessible to the player at once in a level progression based game. Why? What is the point of grinding through levels and journey to reach max level…
  • Let's define a few things... End Game Content = The portion of the game that max leveled players/skills are granted access to more challenging content to progress their character beyond the limits of 'max level'.  I think there needs to be a Need …
  • Layer 3: Skill/Ability/Spell Balance & HP/Mana Balance This is the top layer of class balance and always the most tricky. There are tons of variables because each class has a unique set of abilities to perform.  Layer 3 is more than likely th…
  • Konfess said: This thread is based on player ignorance.  What players call "Gear Dependency and rotation" is the "BOTH" chose in this poll.  Because that mechanic is the only one that takes into account player skill. What players often call "P…
  • MMO"s fail in many different ways. Here are 3 ways.  1. Bad Design Choices/Broken Core Gameplay - This may not take affect until testing and figure out their core game is not fun or broken. This can happen a lot with new ideas and attempting to be …
  • I wasn't really sure what you were asking specifically but I'll answer it of how I interpret it. Classes are simply an avatar of a role you wish to provide in the game world via combat with other classes to progress through content.  Good class de…
  • I thought Vanguard did a decent job with their Mentor/Brotherhood(Caravan) system. Something like this would work best if you had a higher level friend able to scale down to your level to still do content with you. (Mentor System) or simply somethin…
  • I would conclude that most MMORPG players are not passionate about the genre nor understand the community aspect of it. In other words, they're "not true mmorpg gamers". This was partly due to the influx of players that WoW brought into the genre an…
  • MMORPG, the type of genre is already categorized to implement community. That was one of the primary intentions for the creation of MMORPGs.  Also, traditionally, Single Player RPG's, (turn based) were still group oriented. You chose characters/cla…
  • Loke666 said: Arclan said: ste2000 said: It's Quest Hub that ruined exploration not Quest in general. I think that was the OP's position as well.   To the OP I would say yes I completely agree with you, having played …
  • Jean-Luc_Picard said: Eronakis said: World of Warcraft - There were some zone choice of where a player can choose to level in but typically when they enter a zone they're directed to follow a path form quest hub to quest hub. A very c…