Eronakis

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Eronakis
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  • MMO"s fail in many different ways. Here are 3 ways.  1. Bad Design Choices/Broken Core Gameplay - This may not take affect until testing and figure out their core game is not fun or broken. This can happen a lot with new ideas and attempting to be …
  • I wasn't really sure what you were asking specifically but I'll answer it of how I interpret it. Classes are simply an avatar of a role you wish to provide in the game world via combat with other classes to progress through content.  Good class de…
  • I thought Vanguard did a decent job with their Mentor/Brotherhood(Caravan) system. Something like this would work best if you had a higher level friend able to scale down to your level to still do content with you. (Mentor System) or simply somethin…
  • I would conclude that most MMORPG players are not passionate about the genre nor understand the community aspect of it. In other words, they're "not true mmorpg gamers". This was partly due to the influx of players that WoW brought into the genre an…
  • MMORPG, the type of genre is already categorized to implement community. That was one of the primary intentions for the creation of MMORPGs.  Also, traditionally, Single Player RPG's, (turn based) were still group oriented. You chose characters/cla…
  • Loke666 said: Arclan said: ste2000 said: It's Quest Hub that ruined exploration not Quest in general. I think that was the OP's position as well.   To the OP I would say yes I completely agree with you, having played …
  • Jean-Luc_Picard said: Eronakis said: World of Warcraft - There were some zone choice of where a player can choose to level in but typically when they enter a zone they're directed to follow a path form quest hub to quest hub. A very c…
  • I personally feel that vertical progression is more traditionally sound and more rewarding as a player than horizontal progression. Both forms of progression work, I just prefer vertical progression. With that being said, I can think of 3 games that…
  • Eldurian said: Eronakis said: No, they're not MMORPG's. They're MOBA's, simply categorized differently based off their core design.  *Pro-Tip* When doing a poll if you really want decent results, make all options black or white, don't…
  • No, they're not MMORPG's. They're MOBA's, simply categorized differently based off their core design.  *Pro-Tip* When doing a poll if you really want decent results, make all options black or white, don't involve unnecessary options like, "I like t…
  • DMKano said: I wouldnt. Many have this grand illusion of being game designers. If you have never made a game from scratch (like written a MUD, maybe even a board game RPG, or heck even written out a RPG on paper) Ever made a game in rpgmaker…
  • Teala said: Having levels in a game is just a tired old-school mechanic that needs to die. Then what is the alternative? Character progression is essential to RPG gameplay. Please enlighten us. 
  • Horizontal or Vertical Level Progression is the essence of RPG games. It's there to show progression through character build. I don't understand why people complain about this. If level grinding is not for you then maybe MMORPGs/RPGS are not for you…
  • I do think that world PVP can be fun, it was fun during vanilla wow, but even though their classes were extremely out of balanced/broken. As I have mentioned above, I believe PVE & PVP gameplay needs to be separate, especially if the game is top hea…
  • When I see a thread such as this, I can't help come from the lens of a game designer and how it affects gameplay. I understand this thread is about flagging for PVE or PVP but I wanted to bring in a perspective that may have not been laid out yet. …
  • For me I believe it's best to have a good medium between quality and quantity of classes. To me when there are 25+ classes, the uniqueness of their thematic core mechanics becomes thin and begins to overlap with roles and play styles. If I were to p…
  • Dullahan said: Innovation is overrated. Looking at MMOs today, I see they've innovated themselves into a pit so deep, no AAA company wants to touch the genre. That's because in the name of innovation, they have done away with many things that m…
  • ZionBane said: Eronakis said: ZionBane said: Eronakis said: ZionBane said: Eronakis said: It makes sense for melee to engage with other melee and other magic casters to engage with others natural…
  • ZionBane said: Eronakis said: ZionBane said: Eronakis said: It makes sense for melee to engage with other melee and other magic casters to engage with others naturally in combat. If you think of a real fight, with…
  • Eldurian said: @Eronakis - I'm not a huge fan of "melee fights melee and casters fight casters" and wouldn't necessarily say how that goes down in D&D though I do kind of get what you mean. Melee run up and throw themselves in the way of the ca…