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  • Crowfall: PvPers Need PvEers

    I think you have a valid point but you have obscured it by referring to PvE. What games like CF and CU need are not PvErs but rather some PvPers who also like to do gathering, building, etc. in addition to the people who just want to kill their enemies all the time (me :p).

    As the other commenters say, these kind of games can't really appeal to true PvErs because there is the strong possibility of being ganked while gathering etc. which true PvErs won't put up with for long when they could just play in a different game where that doesn't happen.
  • Bring On Siege Perilous!

    If a column uses bullet points but there are no bullets, does it really have bullet points? :p
  • Will CU have BG type PvP as well as OW RvR ?

    Scambug said:
    From the little research I've done, it seems the answer is no. Could anyone confirm?

    I've been playing Warhammer for a few weeks now and it reminded me how much I don't enjoy open world RvR, at least 2 faction RvR with no efficient balance mechanic.

    Open world fights almost always go the same way: one faction face rolls the other over some objective, the face rolled faction gives up and the face rollers end up fighting against doors and PvE mobs.

    Long story short, I realized I only enjoy MMO PvP when there are systems in place that force even sides, like in battle grounds. Doesn't matter the scale, it can be small or large but the sides must be even.

    CU will be a 3 faction game and it's commonly accepted that these types of PvP environments tend to self regulate population balance. I wouldn't know, I've never played a 3 faction RvR game.

    So my next question is will CU only count on this 3 faction self regulation or will there be systems in place to force (not encourage) some sort of faction balance in the open world ?
    You are correct. There are no plans for instanced battlegrounds with even numbers right now.

    There will be mechanics to try to limit the extent that an overpopulated realm can roll over the other realms, but mostly it will be done by self regulation.
  • Graphics and mechanics vs Crowfall

    Graphics matter , if both these games come out with current visuals itll hurt the initial hype IMO. People dont build beast rigs to play garbage looking games. 

    Honestly you guys arguing which looks better , both look like hot garbage compared to Korean MMO's. 

    Both games look like PS3/360 games. 
    And how many of those Korean MMOs support 1000 player fights at good frame rates?
  • Camelot Unchained - Beta incoming any time soon?

    If you don't understand why somebody would want to play an RvR only game for years, then CU probably isn't for you. Many CU backers also can't understand why anyone would want to play a PvE heavy game for years. News flash: different players have different preferences and like different types of games.

    Fortunately there were more than enough players who did find the idea of an RvR only game appealing that CU funded. And if it actually is a good RvR only game at launch, then it won't have any trouble keeping enough of those players subscribing to remain open for years too.
  • So is this yet another single player mmorpg?

    CU is not a WOW clone in almost any way other than being a fantasy themed MMO. You can try to RvR solo if you want (and I might be one of the ones trying to do that myself), but it will by no means be the easiest way to play since you will frequently find yourself fighting more than 1 enemy.
  • Camelot Unchained will have PvE

    I always assumed "no PvE" meant exactly what Mark has described. There will be NPCs but you won't earn xp by killing them and they won't drop equippable gear. I guess he could have been clearer though if anybody was confused about it.
  • So many old school DAOC players in one place. Lets sound off our name/server. Maybe reconnect with o

    Hariken said:

    No thanks. CU is no DAoC

    I'll pass.

    I agree and if all these people are so hot for DAOC why aren't they playing it. They do know its still up and running right.
    The mess Broadsword has made of DAOC is very different from the version of it most CU backers fondly remember from the pre-EA years. If DAOC was still roughly the game we loved back in the early to mid part of the previous decade, we very well might still play it. (And we don't play the free shard version of it because PvE level grinding for months before we can RvR isn't what we liked about it.)