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  • Legion Alpha - Revitalizing Group Play & Class Fantasies?

    Its obvious that Blizzard has learned little or nothing from the failures of other MMO's. The old formula is LONG past its best by date, and that, more than anything else is why MMO's are in decline.

    Forcing people to group has been tried... It failed, and in some cases failed BADLY. There are various reasons that more and more people dislike interacting with other players. Add in simplistic design, and forced grouping, and I'm betting that Legion will see worse drop off numbers than WoD did.
  • MMORPG.com : General : MMOFTW - Smedley's Got a Brand New Game

    Smed being back, is "Brighter news", Bill??... Thats like being happy about the return of the Black Death... ^^
  • "There will not be a PvE server."

    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
  • Ashes of Creation - Intrepid Studios Aims to Breathe New Life into the MMORPG - MMORPG.com

    Sounded good, until they got to the PvP. **Everyone** for a VERY long time, has always thought they had some new, "clever" method to keep ganking and griefing down. Its always turned into a gankfest, with the Dev's fighting an endless war with the gankers/griefers.

    Keeping PvP and PvE separate is the only known way to keep the endlessly creative/inventive gankers/griefers from ruining other peoples play experience.

    The sooner people learn this, the less staff time/talent they will waste in this endless war.
  • Has CCP business-plan become one of profiteering off paranoia, greed and malevolence?

    Welcome to EVE... ^^ There are two rules that anyone who has played for awhile remembers.  Rule One, Trust No One.  Rule Two, Never fly what you can't afford to replace.  Keep those in mind, and your EVE experience will be much less painful.
  • World of Warcraft - Five Things Blizzard Needs to Leave Behind in Legion - MMORPG.com

    If you understand developer psychology and corporate politics, you would understand the why of many of the expansions. The Vision™ problem, and in faction/out faction power dictate what gets done, and how. Its pretty much the same in any sector, but with games you get to see the results more clearly.
  • Bungie to Remove Gauntlet that Resembles Hate Group Symbol - Destiny 2 - MMORPG.com

    SBFord said:

    Aeander said:

    That isn't a hate symbol. It was intended as a hilarious reaction to the absurdity of Hillary Clinton's website manager declaring Pepe the Frog to be a hate symbol.

    So the fact that it's been adopted by white supremacist neo-Nazi groups is irrelevant? Wow.
    Totally.  You said it your self. It existed and had its own meaning long before the "Neo Nazi" groups decided to use something like it. 

    The proper response would be to tell those who are *eternally* "offended", to either grow up, or be ignored.

    But as in all such things, it is the Will of KEK... :)
  • Exploring the Destiny of Bioware’s Anthem - Garrett Fuller at MMORPG.com

    Looks like Destiny and FireFall gave birth

    Firefall was fun, back in the day. Then The9 tried to make it "Gun of Warcraft™", and the rest is history. I've very much enjoyed Destiny. I'm quite looking forward to Destiny 2 (Gary strikes back... ^^).
  • MMO PVP players do not like PVP

    OP, one of the rules of MMO "PvP"  comes from EVE and states "If you are in a fair fight, you are doing it WRONG"... ^^

    Not only higher levels/gear but numbers is typical of such encounters.  Thats why I refuse to play games that allow/encourage such antics, these days.  Always looking over ones shoulder gets tiring.