Ice-Queen

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Ice-Queen
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  • Game dead before it even started?

    I don't think it has to do with listening to pve players over pvp players at all. I would say it has suffered from a lack of clear game design, planning, and implementation from the beginning. Things seem to be done on a whim of an idea and too much experimenting with bad ideas for game mechanics for months on end, and much more time is spent on add ons and POTs than the gameplay, UI, story, animations, creatures, scenes, etc etc etc. It all feels just thrown together from whatever can be bought and used from unity assets.

    I've been a supporter of Sota for 3 years now, and spent lots to get a large rent free deed pledge, so I hate to say it...but there's a reason why the numbers are so low. It's just not a good game. Yes, I know it's not finished as people will say, but at over 3 years now and I can't think of one aspect of the game that's finished or good either for that matter. There's barely anything to do but grind for resources, craft, or kill the same types of creatures over and over for lackluster loot, you can deco a house if you can afford it or sit around and dance or play music with others. It's sad, but there's just no game here, it's bits and pieces of unfinished ideas and terrible gameplay ideas that don't flow well together. :( Nothing is finished, dozens of  cloned scenese and on hold to get POT's finished first, introducing the newest add-on items, and there's rarely anything fun added. I've chalked it up as a bad gamble for now, will log on briefly to refresh house, and will take a look back once it's released to see if it gets better, but I'm not getting my hopes up really.
  • Player's Choice Awards - Most Wanted MMO of 2017 a Awards at MMORPG.com

    I voted for Camelot Unchained.

    I like the idea of Pantheon and will wait until it's released to see if I would buy it.I love that it will be subscription based and a game centered around old school PVE.

    My money will never go toward another crowdfunded game again though. I don't regret my money spent on Camelot Unchained at all and hope it turns out to be really awesome.

    Shroud of the Avatar though has ruined me from ever spending money on another crowdfunded game though, never again. Shroud of the Avatar is a disappointing excuse for the 10.8 million dollars donated and a lost cause, sadly. :(
  • Camelot Unchained - And So 2017 Begins & What It Might Bring - MMORPG.com

    Much respect for MJ and his team. They've built their own engine and taking the time to get things right. Can't wait! :)
  • Release 29 - The Great Divide?

    I'll just be glad when lot selection comes, no more wipes. :)
  • Camelot Unchained - A Thirst-Quenching MMORPG - MMORPG.com







    to my experience with playing the tech demo... beta seems atleast another 6 months away

    i enjoy the reading tho sometimes 

    no hurry






    We'll see. We're actually closer to landing the Beta 1 ready versions of animations/VFX than it might appear (and I'm rarely this optimistic). :) After that, we don't have any really difficult tech systems to land before Beta 1. That should free up some additional programming time. However, we're not trying to push this game out before its ready nor raise extra cash from our Backers via telethons, sales, etc. so that's good, at least in my world.


    So refreshing to see a Kickstarter game not nickle and dime us to death. The work you're doing is done with quality and care and I can't thank you enough for that, it's refreshing to see.

    This is a team with true Integrity with (for me) the King of Integrity, Mark Jacobs leading.

    I have much respect and appreciation for this team.

    You and your team rock! Keep up the spectacular work! :)
  • New P2W SotA philosophy ???

    Aragon100 said:
    I think OP made a important thread that need to be discussed. 

    The game is a P2W game in so many areas and this latest idea make it even more P2W. [mod edit]
    Maybe I'm wrong, but it feels like the discussions doesn't make a difference anymore. It's as if these changes are now final decisions when brought to us, but we're welcome to complain about it. :( I'm not saying that the devs have that attitude at all, they're very pleasant. That's just how it feels as of late for me though. I won't be surprised to see subscription models tacked on before long. :( I am starting to get a bit worried where things are going now, and how much still needs to be done to make it a fun game.

    I'm hanging on and with the game for the long haul, but more nervously now. I still think it needs another year to year and a half to get it to a fun, full fledged game, but am happy to wait to see the end results of completion at the end of the year before I give a review on steam.
  • I may buy this game if pvp has meaning. Explain pvp in the game pls.

    There is pvp in the game right now, you need to flag yourself in order to pvp though. The way it's set up, if you want to pvp just flag yourself and go looking for other pvp'ers. No one is forced to pvp if they don't want to. If you're looking for something like Pre-Trammel UO, it's not like that at all. As someone said above, they learned their lesson from UO, when it cost them customers. If you're looking for a free for all, kill all the noobs, you won't get that in SotA. There are pvp zones in the game that are entirely pvp, but they're barren wastelands right now. There's a handful of people at the moment that run pvp events currently. So far it's not a very popular aspect of the game, I rarely see anyone pvp flag except the handful of same people running about. They do have more plans for pvp before and after release though.