I am a Swedish RPG fan who sometime make pen and paper stuff for roleplaying conventions. I love RPGs, MMOs and turned based strategy games, listens to metal and work as a CNC coder/industrial worker.  I currently live in Malmö (next to Coopenhagen) but will be moving to Öland soon. And for the moment I work weekends so I have plenty of spare time on weekdays but will be unavaliable saturdays and sundays. And I know stuff about history that makes people stare very strangely at me, just love to read about the past without any specific favorite period. I can use a sword, have a good one as well (hand made copy with the original from about year 1000) as a chainmail and helmet but I wouldn't call myself good with it. My favorite beverage is Guiness.


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  • No need for perserverence, mmo's are in a drought because 'everyone gets a trophy'

    Bestinna said:
    I just don't know why everything's about money, sex, and egos these days.
     Because it have been since about 700 BC when the Lydians invented money? Before that it was about sex, ego and stuff you could trade.
  • Why I no longer frequent mmorpg.com

    Many of us just enjoy the conversation related to a genre of gaming we love. Nothing more.
    Nah, lets tell him... All of us above blue paid for Bills new car, it is a pure conspiracy. ;)

    Honestly, who cares what color a poster have? A good post is a good post no matter who writes it. Sure, there are certain peoples post I usually read but that is generally people who have been here for long and who have interesting ideas.

    People who troll or are plain rude to other people I generally ignore, I like MMOs and I like talking about them with more then a few people here.
  • Dev Livestream Part 1 - Shards Online Videos - MMORPG.com

    Nanfoodle said:
    Pentagrams =\ oh well, was going to try this one. Pass
    Yeah, pentagrams are super evil. They were invented by that dastardly guy Leonardo DaVinci (seriously, they were first scribbled in his journals, he called them PentAlphas since they are 3 As with a circle around. The star existed before though but not with the circle around it, Leo liked circles and geometry).

    They were actually considered a good and Christian symbol that kept bad stuff away in the 1600s (for some strange reason) until someone turned them upside down to have the opposite effect. And then Venom painted in Satan in an upside down pentagram on one of their records.

    They seriously don't mean what you think they do. Hollywood movies might not be the best source for Christian and occult knowledge. Anyways, the current mythology is that which side is up makes it good or evil. Yeah, the whole thing is rather silly.
  • Female armor in mmorpgs!

    MaxBacon said:

    Female armor on star citizen: http://imgur.com/a/RDHYp
    Pretty straight forward, without the typical sexualization of the female character.

    More MMO's should approach the clothing/armor segregation, it gives it some logic.

    The thing is that unrealistic sexy armor isn't a huge thing in itself in a high fantasy game, the problem is that many games offer little choices. Well, and the fact that we guys get the option to look like prince Valiant but not Conan in those games.

    Don't force people to look sexy or realistic unless that is the theme of the game (realistic that is, sexy games go like Scarlett blade...).

    Also, full plate should probably not cover 10% of your body. If you want to make it sexy at least make it look slightly more useful then something people would wear at the beach. 

    Anyways, choices is the thing. Forcing female players to look like playboy bunnies is not the smartest way to retain them as players. Letting them dress like it (assuming they don't wear heavy armors) if they choose to is another matter. And I BTW rather have more female players in the genre then fewer, it tend to make the mood better and we need more gamers of both sexes, particularly for the MMO genre.
  • Do we really need old school?

    What I really miss from the MMOs of the late 90s and early 00s is the great diversity those games had. There were no standard model for them, the devs experimented with thier own mechanics and ideas, and that made the game very different from eachother.

    Today most games are very similar, they have the same mechanics & gameplay, the same difficulty and the same endgame.

    So, yes. I think we need that part of oldschool. What we don't need is to replace the current games with games based on EQ or UO. 

    What made games like UO, EQ, M59, Lineage, DaoC, AO, AC, SWG and so on so great was that they each offered something unique to the players, copying those games miss the point of what made them so good.

    I fear that the days of loads of unique MMOs is gone though, a few of the crowdfunded games are trying but almost all newer games and games in development is just too similar and are aiming for the exact same playerbase.

    Production values are up, new ideas are down today. That said, I can still enjoy some of the newer games of course but I miss the variation.
  • 'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why

    Derros said:
    With the Witcher 3, at least, It was developed in Poland, I believe, which helped keep costs down because of the massive reduced cost of living vs the US.
    Poland isn't really as poor as you think anymore though unless you compare the whole country to certain regions in the US like California. Yes, salaries is still generally a bit lower but it is no massive cost reductions and the difference is not really a good reason to explain people in US spending $15K in a cashshop or at lootboxes.

    Minecraft was devoloped in Sweden and we got higher living cost then US. And Japan have the highest living cost of all and they still making games without this bull.
  • Every Game Will be an MMO (of sorts) - Garrett Fuller - MMORPG.com

    So basically: They don't make MMOs but they charge the customers like they were.
  • Gear Dependency Vs. Player Skill (Poll)

    Velifax said:
    From the first games I ever saw, Superfly and Oregon Trail on DOS era computers, I vastly preferred turn based/character based mechanics. I certainly don't mind the occasional skill based stint; Halo, WoW, ... That seems to be about it actually, hm. Watched brothers (and Mom!) beat Mario and Zelda, didn't get invested until we bought Final Fantasy. 

    Prefer to to save my twitch skillz for typing ;)
    Turned based games can be as skill based as action combat, not the same skill but even in the old classics like Pool of radiance and Champions of Krynn player skill made a huge difference.

    Character based is when you win because you have superior gear and stats, skill based is when you win because you are faster and/or smarter and win because of that.
  • whats the best free MMORPG out now?

    Not all of them. Clearly Blizz killed Titan and made Overwatch precisely because there is no point for a new AAA MMORPG. 
    What they said was that Titan just wasn't as fun as they thought it would be so they reused parts that was fun into something else.

    That does not mean there is no point in AAA MMORPGs, just that there is no point making Titan.
  • Least excited iv ever been for a wow expansion

    thunderC said:
    Before anyone labels me a troll or "hater" im sure if you dig far enough in my post history you will find me talking positive and praising wow but this latest expansion really does nothing for me. Usually the video and screenshots of the new zones gets me pumped to explore them but they look so bland and boring. Honestly there is not one new feature that has me eager to play this xpac other than the announcement of a vanilla server which im sure will be butchered and have very little resemblance to the vanilla experience. 

     Regardless i will buy this xpac- Its not even up for debate but im wondering if ill even make it lvl cap this time, Not hitting max lvl would be a first for me.
    You know, by saying you will buy any expansion without debate you don't exactly force them to bring their A game. 

    If a rather large group of their players didn't bother buying an expansion pack they would be forced to rethink things but now they can actually sell anything as long as it have a couplle of new zones and a few new levels...