I am a Swedish RPG fan who sometime make pen and paper stuff for roleplaying conventions. I love RPGs, MMOs and turned based strategy games, listens to metal and work as a CNC coder/industrial worker.  I currently live in Malmö (next to Coopenhagen) but will be moving to Öland soon. And for the moment I work weekends so I have plenty of spare time on weekdays but will be unavaliable saturdays and sundays. And I know stuff about history that makes people stare very strangely at me, just love to read about the past without any specific favorite period. I can use a sword, have a good one as well (hand made copy with the original from about year 1000) as a chainmail and helmet but I wouldn't call myself good with it. My favorite beverage is Guiness.


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  • No need for perserverence, mmo's are in a drought because 'everyone gets a trophy'

    Bestinna said:
    I just don't know why everything's about money, sex, and egos these days.
     Because it have been since about 700 BC when the Lydians invented money? Before that it was about sex, ego and stuff you could trade.
  • Why I no longer frequent mmorpg.com

    Many of us just enjoy the conversation related to a genre of gaming we love. Nothing more.
    Nah, lets tell him... All of us above blue paid for Bills new car, it is a pure conspiracy. ;)

    Honestly, who cares what color a poster have? A good post is a good post no matter who writes it. Sure, there are certain peoples post I usually read but that is generally people who have been here for long and who have interesting ideas.

    People who troll or are plain rude to other people I generally ignore, I like MMOs and I like talking about them with more then a few people here.
  • Dev Livestream Part 1 - Shards Online Videos - MMORPG.com

    Nanfoodle said:
    Pentagrams =\ oh well, was going to try this one. Pass
    Yeah, pentagrams are super evil. They were invented by that dastardly guy Leonardo DaVinci (seriously, they were first scribbled in his journals, he called them PentAlphas since they are 3 As with a circle around. The star existed before though but not with the circle around it, Leo liked circles and geometry).

    They were actually considered a good and Christian symbol that kept bad stuff away in the 1600s (for some strange reason) until someone turned them upside down to have the opposite effect. And then Venom painted in Satan in an upside down pentagram on one of their records.

    They seriously don't mean what you think they do. Hollywood movies might not be the best source for Christian and occult knowledge. Anyways, the current mythology is that which side is up makes it good or evil. Yeah, the whole thing is rather silly.
  • Female armor in mmorpgs!

    MaxBacon said:

    Female armor on star citizen: http://imgur.com/a/RDHYp
    Pretty straight forward, without the typical sexualization of the female character.

    More MMO's should approach the clothing/armor segregation, it gives it some logic.

    The thing is that unrealistic sexy armor isn't a huge thing in itself in a high fantasy game, the problem is that many games offer little choices. Well, and the fact that we guys get the option to look like prince Valiant but not Conan in those games.

    Don't force people to look sexy or realistic unless that is the theme of the game (realistic that is, sexy games go like Scarlett blade...).

    Also, full plate should probably not cover 10% of your body. If you want to make it sexy at least make it look slightly more useful then something people would wear at the beach. 

    Anyways, choices is the thing. Forcing female players to look like playboy bunnies is not the smartest way to retain them as players. Letting them dress like it (assuming they don't wear heavy armors) if they choose to is another matter. And I BTW rather have more female players in the genre then fewer, it tend to make the mood better and we need more gamers of both sexes, particularly for the MMO genre.
  • Do You Support Full Loot? a Columns at MMORPG.com

    ...I fully understand if you’re the type of player that simply likes to log in, get on, and accomplish something without risk, but if you’re that sort of player, a full sandbox experience likely isn’t for you anyway...

    As I see it the risk Vs reward is the real problem of MMOs with full loot. If you gather up some people and hunt players that are weaker or fewer then you you will gain that gear many times faster then if you craft it or loot it from mobs and that is not a good system.

    That you gain somewhat more for killing another player then a mob is fine, players are more dangerous generally but a player can give you many times the gear and cash and that is not balanced.

    If you loot a random gear or cash from the player it is fine, but full loot screws up the entire game, since there is little point to do anything else then killing other players making crafting and mobs useless distractions. If the entire point of the game is players killing each other with zero distractions you could just skip the gear altogether and all  PvE content could be scrapped.

    Full loot sounds good on paper but it will not make a fun long term game no matter what you remember about playing UO in the 90s. Looting things from other players are fine but not all of them, there is a balance to how much you should gain from a single combat.

    There are far more things you need to make a good PvP sandbox then a good loot system, but I don't ever see a full loot sandbox getting more then a handful players. And OP might say that it is because most of us shouldn't play sandboxes (whatever a "full sandbox" is) but that is not the problem at all. All MMOs, no matter if they are PvE, PvP or a mix of them need a good balance. If you loot a full set of good gear from a single player or mob that balance just isn't there.

    For people to enjoy a MMO game long term they need to gain power slowly and also loose that power slowly if they mess up or someone outsmart them. And there is always a bunch of people calling me carebear for that opinion but that isn't what it is about.
  • Player's Choice Awards - Most Wanted MMO of 2017 a Awards at MMORPG.com

    There are a few interesting games on the list but from what I know right now it seems like Pantheon will be most in my taste. 
  • Was all ready to pledge after the stream, then I looked at the pledge page...

    I think the reason so many people pledged that much is that they really want the game, not the bonuses they get for that. For me, $100 was enough, I want Pantheon but there is a limit.

    If you like what you see, support the game but the how much should be focused on your budget (never pledge money you can't loose) and how much you really want the game to be made, not how much other pledges.

    $1000 bucks is pretty much and while I could afford it I rather use the other $900 for something else but I certainly wont complain on people that pledges more. If you believe in the game, pledge the amount you want not the sum someone else pledged. 
  • Is Free For All PvP a Myth? - MMORPG.com

    I am of the opinion that we need factions or sides to really pull of a great PvP game. Just look on FPS games, while a few do battle royal most of them have large sides fighting each-others.

    With factions you will get larger battles and if you do it right you will get the faction pride that made DaoC so fun and it is way easier to get the PvE people OP talks about into a game where they belong to a larger faction.

    I don't see any FFA PvP ever reaching a million players, none so far have even gotten half that.

    How many factions a game should have is a different matter and it depends a bit on the game, 3 or 5 would be my choice.
  • Has Questing Eliminated the Exploring Aspect of Gameplay?

    Gdemami said:
    The exploration was ruined the moment homo sapiens figured out maps.

    Sure, you can go even further and blame the ability to use tools or even articulate what one would call language...

    Yeah, maps like this certainly made exploring worthless:

    Game maps that shows everything is not good, I agree there. A game map should just show major cities and let players write their own comments for the rest but even with modern maps well crafted hidden zones still makes good exploration.
  • Forced grouping is actually for anti-social players

    SEANMCAD said:
    my hunch to be completely frank and blunt I think in reality people just do not want to play with people who suggest forced grouping is a good idea on game forums, those are not the kind of people most people want to socialize with.

    That is putting it crass and somewhat unfairly but I do so to illustrate my core point. I think the reason developers have mostly solo game content is because people dont really want to play together as much as we think here. or they have their own well established social groups already and are not looking for left overs.
    Eh, I have not advocated forced grouping at all, what I said was that grouping should be encouraged.

    But if you consider that any group content is forced content (ignoring that dungeons and a like usually is optional content) then fine. 

    I don't really see why anyone who never groups would bother playing a MMO when single player games like TES and Witcher does a better work at it.

    MMOs strength is that they are social games and cutting any content designed for more then one player is a really stupid decision, if that is what you want then the only thing needed is a single player game that have a trading post.

    Why would anyone make a massive online game with no group content? What's the point?

    I think MMOs should have solo-content, totally fine but that solocontent must like all other content be rewarded after the risk. Do you disagree with that?