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I don't think it's much of a stretch..scorpex-x said:I know the MMO market is devoid of new titles and as such, so is this future of this website but you're really stretching the term MMO here
Try it before you buy it. tape the monitor to your face.SBFord said:I dunno. VR just doesn't do anything for me at all. I don't want to have some clunky thing strapped to my face that divorces me from the sights and sounds of my "real life".
And I still maintain that having something that close to your eyes for extended periods of time is a bad, bad idea. I wear glasses normally so the thought of a face mask is highly unappealing. I also have a proclivity to vertigo that is generally "righted" by visual reorientation in the room. Lastly, I want to see longitudinal studies on the effects of VR headsets on a person's health before I'll even consider it.
I think I'll just stick to desktop monitor tyvm.
Goes to re-read "Ready, Player One".
They follow the lead rather well
You could buy an XB1X or 2 XB1s for the price of that video card alone.DMKano said:
PUBG runs like unoptimized trash on PC, so its no surprise it runs as unoptimized trash on console. That game is overhyped and probably will never run smooth on anything.
Runs well on my 1080ti I7 8700k rig
I don't think we're going to see anything sooner. Reports are kind of all over the place, but a recent report in September says VR has increased 25% over last years sales, though market predictions also believe that by 2019 it will be closer to 40% of an increase, largely, again, because they place AR in the same category.Phaserlight said:I do think it will go mainstream, possibly sooner than expected. I kind of thought 2020 would be the year; now maybe 2019.MadFrenchie said:I understand it came from Samsung, but it also came as an announcement on January 4th of this year. I find it hard to believe that if 4.5 million units shipped included substantial amounts of free GVR's bundled with a popular phone, they made up half million plus units in less than a month's time, leading me to believe their own 5 million announcement also included free headsets given as part of the bundle.Phaserlight said:Just in case anyone looking on is confused; the 5 million number didn't come from Superdata, it came last year from Samsung the makers of GVR. As @maskedweasel points out the current figure is probably much higher.
Anyway, declaring VR "dead" is a bit... foolish. He could be right, but it's a tad sensational. I think the author like most "hardcore" enthusiasts was only considering PC rigs, as well.
The TC article also came out before Oculus announced their plans for next year and yet another VR startup (Pimax) smashed a crowd funding record (greatest volume on KS for a VR project).
I am dubious of Pimax, but it shows the market is there. Dead? Hardly.
I am interested in Oculus Go and especially the Santa Cruz prototype which should be market ready in 2019.
The current figure is likely higher, but again, the IHS Markit prediction is that, compared to last year's sales (which seems most certainly to have included the bundle headsets), they predict sales would be down 10%. I don't find it unreasonable to surmise that decline could be attributed, largely, to the bundled headsets included in the 2016 figures.
I wouldn't go so far as to say VR is dead, but your original post, which I quoted, seemed to indicate you think it will actually go mainstream. I think there's about as much support for that assertion, currently, as there is that the industry is dead.
EDIT- For clarity, I'm referring to your statement saying it's a stretch to consider VR a niche.
I'm not disagreeing with you, just writing out my expectations born of firsthand experience with GVR (which can be a terrible way to make scientific predictions).