maskedweasel

I am job.

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maskedweasel
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  • MMOs are now Casinos.

    I remember several years ago when the Free to Play conversions started happening, the "freemium" options were really where we saw a lot of companies going. Free games, cash shops, and subscriptions.

    Now, it's all RNG boxes.  Money spent on chances to get the items you want.  Quite literally in a game I've been playing they have an RNG box where you can get a "Jackpot".  

    I don't think that when the western games began the Free 2 Play journey that any of us saw so many of these games adopting a pay to roll scenario.

    So many people just say "well that's RNG, deal with it"  and others say "I would never buy those RNG boxes".

    How do you all feel about the way monetization has ended up in MMOs and online games these days? 
    GdemamiTorvalBraindomeRhoklawblueturtle13AmathedeniterViper482SteelhelmNildenand 11 others.
  • Marvel & Disney Cut Ties with Gazillion Entertainment, MHO to Shut Down - Marvel Heroes Omega - MMOR

    They went dark just before the Thor Ragnarok release.

    IT REALLY WAS RAGNAROK GUYS! 
    SBFordTorvalXarkoAlbatroesgearchin13MadFrenchiePhloomDavodtheTuttGorweBastian555
  • Pokemon Go Review - The Biggest MMO in the World

    scorpex-x said:
    I know the MMO market is devoid of new titles and as such, so is this future of this website but you're really stretching the term MMO here
    I don't think it's much of a stretch.. 

    Also look at it this way... you have a much better chance of knowing which players are girls playing Pokemon Go than you do when playing games like WoW
  • Dead Body, I Choose You! Teen Finds Corpse During Pokemon Go - MMORPG.com News

    This is a game site, not yahoo, not msn, not cnbc or fox or whatever news site you check out often.  This is a site about games,  so in that respect I don't see any issue with a tuned focus on the gaming aspect and not the death aspect.

    Example:

    Gaming News Site:  Wiimote Flies Out of Hand and Gives Kid Black Eye,  Dr. Mario Called.

    News Site:  Video Games a Danger to Person and Property

    Whether or not you find it to be in your personal taste, lets move on people.
  • HTC Vive Review: Awe Inspiring - MMORPG.com

    SBFord said:
    I dunno. VR just doesn't do anything for me at all. I don't want to have some clunky thing strapped to my face that divorces me from the sights and sounds of my "real life".

    And I still maintain that having something that close to your eyes for extended periods of time is a bad, bad idea. I wear glasses normally so the thought of a face mask is highly unappealing. I also have a proclivity to vertigo that is generally "righted" by visual reorientation in the room. Lastly, I want to see longitudinal studies on the effects of VR headsets on a person's health before I'll even consider it.

    I think I'll just stick to desktop monitor tyvm. 

    Goes to re-read "Ready, Player One". 
    Try it before you buy it. tape the monitor to your face. 
    NycteliosSBFordrojoArcueidBillMurphyPhrysschruppWraithone
  • Credible Sources Saying MHO Closing Friday, Not December 31st After All - Marvel Heroes Omega - MMOR

    The reason it was so sudden is because Microsoft began refunding players that would call in, and according to some, they received refunds without calling and believe microsoft is auto-issuing refunds.  Playstation was not making refunds easy, but even in some cases people were getting refunds.  

    The microsoft refunds were getting up there, some even received full refunds across the entirety of the time they played,  ranging in the hundreds.  
    MadFrenchielaseritAlomarMrMelGibsonwingoodwanderica
  • Microsoft unveils its own motion controllers for Windows 10 VR


    SEANMCAD said:

    They follow the lead rather well


    On the contrary, Microsofts sets are solely based around no external sensors of any kind, doing what no other headsets and controls do currently at price points much lower than anything of comparable standards.

    But the real focus is that the reason they can do this, is because they've developed much of the technology for Hololens, and they've allowed several manufacturers to utilize their development achievements to bring down costs of these sets.

    Acer isn't the only one with a set like this releasing within the next year.. Dell has one, Lenovo, HP.. each of them will have a set that Microsoft partnered with, which will bring costs down exponentially -- likely work on the XB1,  and all of them.. yes ALL of them, must meet certain standards that allow for AR.

    They did what Oculus and Vive couldn't.

    So no, they didn't follow the lead,  they took the lead and ran with it.  It's part of their upcoming push for a Hololens Consumer release in winter of 2018.
  • The 10 Greatest MMORPGs of All Time - 2017 Edition - The List - MMORPG.com

    Torval said:
    No one wins with these lists
    There doesn't have to be a winner.

    Unless you're, you know...

    what..? :|
    There can be only one. 


    And that one is me. I'm the winner.  
    TorvalCecropiaKyleranMrMelGibson
  • PlayerUnknown's Battlegrounds - PUBG On XBox One - How Did THIS Happen? - MMORPG.com

    DMKano said:


    PUBG runs like unoptimized trash on PC, so its no surprise it runs as unoptimized trash on console. That game is overhyped and probably will never run smooth on anything.



    Runs well on my 1080ti I7 8700k rig

    You could buy an XB1X or 2 XB1s for the price of that video card alone.  

    Not really a well planned out game if it only runs "well" on the extremely high end systems.
    PsYcHoGBRMikehaHellsprodigy
  • VR Development at CCP Games Comes to an End - EVE: Valkyrie - MMORPG.com

    Just in case anyone looking on is confused; the 5 million number didn't come from Superdata, it came last year from Samsung the makers of GVR. As @maskedweasel points out the current figure is probably much higher.

    Anyway, declaring VR "dead" is a bit... foolish.  He could be right, but it's a tad sensational. I think the author like most "hardcore" enthusiasts was only considering PC rigs, as well.

    The TC article also came out before Oculus announced their plans for next year and yet another VR startup (Pimax) smashed a crowd funding record (greatest volume on KS for a VR project).

    I am dubious of Pimax, but it shows the market is there. Dead? Hardly.

    I am interested in Oculus Go and especially the Santa Cruz prototype which should be market ready in 2019.
    I understand it came from Samsung, but it also came as an announcement on January 4th of this year.  I find it hard to believe that if 4.5 million units shipped included substantial amounts of free GVR's bundled with a popular phone, they made up half million plus units in less than a month's time, leading me to believe their own 5 million announcement also included free headsets given as part of the bundle.

    The current figure is likely higher, but again, the IHS Markit prediction is that, compared to last year's sales (which seems most certainly to have included the bundle headsets), they predict sales would be down 10%.  I don't find it unreasonable to surmise that decline could be attributed, largely, to the bundled headsets included in the 2016 figures.

    I wouldn't go so far as to say VR is dead, but your original post, which I quoted, seemed to indicate you think it will actually go mainstream.  I think there's about as much support for that assertion, currently, as there is that the industry is dead.

    EDIT- For clarity, I'm referring to your statement saying it's a stretch to consider VR a niche.
    I do think it will go mainstream, possibly sooner than expected.  I kind of thought 2020 would be the year; now maybe 2019.

    I'm not disagreeing with you, just writing out my expectations born of firsthand experience with GVR (which can be a terrible way to make scientific predictions).
    I don't think we're going to see anything sooner.  Reports are kind of all over the place, but a recent report in September says VR has increased 25% over last years sales, though market predictions also believe that by 2019 it will be closer to 40% of an increase, largely, again, because they place AR in the same category.  

    I think they are grossly overestimating.  There's no must have software that will drive the hardware.  Almost every market prediction for AR only points to social interaction. Stickers. Filters. Fun stuff you can use a cell phone for that any clown with two hands and a phone can access. 

    It's a far cry from where more future minded gamers expected it all to go. 
    gervaise1Phaserlight