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  • Game to Close on February 21, 2017 - Landmark - MMORPG.com

    DMKano said:
    long overdue, should have been sunset same day as eqnext
    "Launched" and operated for "a period of time" to protect themselves from pre-order refund claims I assume. 
  • How Smedly Madeoff with EQ Next! Sad day for MMORPG's

    No.

    In fact just about the opposite of what you said. What they should have done was adopt a low risk strategy and just keep on churning out expansions for EQ1 and EQ2. They didn't. They released new products - trying the f2p market with things like Free Realms and Clone Wars (with the usual trumpeting of account numbers 20M and 10M or the other way around). They attempted to buy in "failed" games and turn them around: Vanguard, MXO. They attempted to act as a distributor for other peoples games - Flying Labs PotBS. And I am sure I have missed some titles.

    And they had a bright idea with EQL (subsequently Landmark) and EQN. The idea being that people would create content in Landmark to port to EQN solving the huge issue of developers not being able to produce enough new content cheaply enough (they could make it fast enough if they hired enough people).

    None of them worked that well and c. 2010 financial issues started to catch up. They stopped taking on new staff; closed down some "new concepts" and started a serious of almost annual staff reductions from a peak of over 1,000 staff. With lots of reorganisations. They still tried however to create new games. They worked on Landmark but were being pushed - not unreasonably - to generate some money to pay the bills. The cash cow that was EQ1 and to an extent EQ2 had stopped giving.  So they pushed out Landmark as an alpha - as a cash grab and switched resources to H1Z1 - Smed explaining at the time they only had the resources to properly develop one game. And H1Z1 launched - as a cash grab but by then Sony had written off $60M and talks to see were underway. SoE was no more shortly after H1Z1 launched.

    If they had simply maintained a team of a couple of hundred, tended to EQ1 and EQ2 and taken no risks they probably would still have been around - as SoE - today.

    They took risks though - tried to develop new games, save other games etc. They just ended up being "bad" at it from a financial point of view - as in making enough money to pay the bills.. 
  • Now Built with Lumberyard & 2.6 with Star Marine Launches - Star Citizen - MMORPG.com

    wyldmagik said:
    what? lol so they decided the one they butchered and pushed to the max wont handle the job :D
    Maybe but I can think of other reasons they would switch:
    • Big reason: Lumberyard is free
    • Possible reason: it is cross platform
    • bonus reasons: Twitch integration, Amazon are rolling out new features, publicity, etc.
    And - clearly - the Lumberyard engine has been designed to accept stuff done in the Cry engine - no surprise really given Lumberyard is simply CryEngine plus some stuff.

    When they started none of the available engines offered a complete solution; in-house work was going to be needed. Which meant recruiting skilled staff. I believe that one of the reasons they went with Cry is that there was a pool of ex-Crysis staff available for hire in one place. And setting up a German office facilitated this. I don't know this but I do know that recruiting staff can be expensive and time consuming.



  • A few questions to decide if I give TESO another try

    Hi, I'm thinking about giving ESO a new try, back then at release I was disgusted by some commercial practices for this game.
    So here are a few questions that I hope will get honest answers:

    1) Can you now play an Imperial without buying something special? Are there still races/classes locked behind a purchase, and even worse, one you can't get anymore today?
    2) Do you still need to inject money into the cash shop if you choose to pay a subscription (aka "ESO PLUS") or does the subscription provide everything you need as it should be?
    3) Would you recommend the Morrowind "Digital Collector" or is the normal version more worth it ? Money isn't a problem, but I want to know if the bonuses are worth the price difference.

    Subsidiary question, as a heavy armor wearing melee player, (think "Death Knight" in WoW, or "Warrior" in Guild Wars 2), what would I be more happy with, Dragon Knight or Templar? I'm more Warrior than Paladin usually.

    Thanks!
    @Jean-Luc_Picard

    Regarding 1).
    To play an Imperial you would need the Digital Imperial Edition Upgrade http://www.elderscrollsonline.com/en-us/crownstore/upgrades
    To play any race / any alliance the Adventurer pack.

    As far as the any race / any alliance goes this only really kicks in if you PvP. When it comes to PvE since you can now create a character in one alliance and then go to another alliance right away .... 

    Regarding 2)
    No need to spend anything in the cash shop except for account upgrades (DLCs, play an Imperial etc.) It is a fluff shop not a must have to make progress shop.

    No need to subscribe - as a non-subscriber you get everything a subscriber got on day 1.
    By subscribing you are basically signing up to get 1500 crowns each month - so basically supporting the cash shop.
    It is cheaper to buy crowns directly even if they are not available at 50% off.
    Which arguably makes it better value to just buy them.


    Subscriber "benefits". Access to the DLCs - but 4 of the 5 (the main ones) can be bought in a quad pack. The 5th can also be purchased - sometimes at 50% off as well. None are not essential but they add extra content.

    (The Gold Edition also comes with the 4 DLCs but if you have the game it is the upgrade you must get.)
     
    Sub also adds a crafting bag - but its a red herring. Crafting is not "needed" except for final gear upgrades and the One Tamriel patch introduced sets of gear in every region. So you can gain craft skill slowly over time or blitz it near max level.

    Morrowind is not included with a subscription. Subsequent yearly expansions will not be either. (Multiple threads about the value of sub.)

    As you have the game(?) if you want Morrowind you would want the ESO Morrowind Upgrade http://www.elderscrollsonline.com/en-us/joinus  The collectors edition is just extra fluff.

    If you get one of the "full" versions (I assume) you will end up with another account and no access to any available characters, old account unlocks etc. (same as it was with Gold Edition). All the full versions are same except for the fluffy bunnies.

    Of course if the fluff appeals .......

    Regarding your class question: a Dragon Knight would best align with a WoW Death Knight / Warrior. (The class distinctions are not as clear cut however.) Morrowind also introduces the Warden - think WoW Monk rather than LotR Warden.

    BrumeJean-Luc_PicardTorvalPhryLucienRenewingoodOctagon7711MrMelGibsonRobsolf
  • Now Built with Lumberyard & 2.6 with Star Marine Launches - Star Citizen - MMORPG.com

    Asm0deus said:
    Dunno what the big hoopla is all about Lumberyard is just a renamed cryengine really with some tweaks I would guess that amazon made. <snip>
    My thoughts as well.

    If you can move from CryEngine to enhanced CryEngine, do so quickly and painlessly and the Amazon licence agreement allows you to carry on doing your own stuff (which it does) why wouldn't you?
  • Game to Close on February 21, 2017 - Landmark - MMORPG.com

    I think the chance of DBG investing the money needed to make EQ3 - rounded down - is 0%. Even if it was an EQ themed H1Z1 I'm not sure it would happen.

    Happy to be wrong but simply can't see it happening.
  • Creating an Immersive World - 1st vs 3rd Person Explained - Sea of Thieves News

    It should be realistic I tell you - as long as my character comes back to life after being killed ....
  • Blizzard to Seek $8.5M from Bossland Bot Maker - World of Warcraft - MMORPG.com

    A long stretch and I suspect - especially as they are seeking to apply a limited German decision to US law. It will maintain the financial pressure however and that may be at the heart of the suit.

    Now I play games without bots - although when I was in a WoW raid guild I "had" to have e.g. DBM. And it some of these mods are akin. They make things easier, they modify interfaces etc., they mean people can "finish" stuff quicker. So less revenue for Blizzard. Something to think about yes? 
  • A few questions to decide if I give TESO another try

    To be accurate ESO is a level based system with diminishing scaling from level 1 to level 50 cp160.

    Which means?

    First it helps to understand what One Tamriel did to mobs: they were all set to "level 50 cp160". 

    Doesn't mean that all mobs are equal. There are "weaker" mobs, "normal" mobs, "boss" mobs, "pack mobs", "godlike" mobs and so on. Further complicated by some mobs being vulnerable to some stuff but resistant to others.

    By way of analogy think "Predator" (from the 1987 film) a powerful mob mowing through weak folk but ultimately still vulnerable. Different to EQ, WoW in which the power difference between weak and strong is so vast that weak mobs/characters simply cannot harm strong characters/mobs. "Grey" zones are 100% safe. 

    And so to characters:

    With OT all new level 1 characters are buffed (scaled) to level 50 cp160. So a (normal) level 50 cp160 mob won't own them outright.  

    As characters gain experience they "level". Initially from level 1 to level 50 and then to level 50 cp160.

    With each step they gain power - more pronounced from level 1 to level 50 (think growing up in real life, big gains in muscle mass etc. initially) but thereafter the gains become tiny. Accompanied by a decrease in the scaling buff.

    They will also acquire and develop skills which will also make them more powerful. Going from no skills to some skills is a big gain. As there is a limit on how many skills can be used during combat however once a character has a set of skills gaining extra makes the character "more flexible". Like learning extra languages say - you can only use one at once but having more could be useful.

    A word about gear and what OT introduced.

    Gear has 2 key markers: its level and its quality.

    New characters start with level 1-10 gear and as they level better and better gear becomes available. Twelve "level steps" basically. Since the scaling assumes that you will be wearing level appropriate gear however its not so much a case of getting higher level gear when it becomes available but more a case of not getting worse!

    Quality: there are 5 levels each providing a small gain. In theory you can have any quality level at level 1. In reality the rare drops needed to upgrade a level 1-10 item are the same as those needed to upgrade a level 50 cp160 item so .... nah.

    Many new players still don't appreciate the above. And just how hard it is to upgrade gear even to middling (Superior) quality let alone Legendary. Prior to One Tamriel there were complaints: the game sucked. They wanted the "good stuff" they could get in other games. And woe betide a crafter who offered to make them a set basic gear - not understanding that "sets" provide bigger bonuses than those gained through quality. 

    OT made it possible for characters to collect sets of gear from specific zones. Basically bad for crafters but good overall. 

    So finally the new character, after a non-trivial journey in terms of time taken, gets to level 50 cp160. And they have no scaling buff.

    Beyond that development continues.

    With each gain in cp they continue to make tiny gains in power. And eventually they get the set of gear they want and in time Legendary gear for another tiny gain in power.

    The tiny gains all add up though. You will become a Predator but you will never become totally invincible.

    And that, for me, was the real change that One Tamriel brought. The extreme variations of a typical level based system were compressed. There are still easier mobs and harder mobs but they are all "level 50".


    TorvalOctagon7711Jean-Luc_PicardIselin
  • So I was playing ESO - captured this screenshot.

    Iselin said:
    Iselin said:
    Iselin said:


    Except in most games it's a 10-15% increase, not a 200fucking% increase in performance.

    50k+ DPS vs 20 at best with a sub-optimal build.  Sorry but that's not "min-max" that's stupid vs performing well.

    There is an OUTRAGOEUS disparity between meta and non-meta builds in ESO, you cannot deny that unless you just have blinders on.
    Eh... not as unusual as you might think. I remember such imbalance issues coming up even going back to Vanilla WoW days.

    My answer then, and my answer now is the same: So what?

    That stuff only matters to people whom, like yourself (presumably), seem to obsess and build your entire game experience around such things.

    I, and others like me, don't care about such things.

    I play to find builds that fit the playstyle I personally enjoy playing, not to measure up to someone else's ideal of "how I should be playing".

    As long as I'm able to complete content, perform my role in a group adequately, and enjoy myelf, life is good. If I hit a wall where my current build is no longer sufficient, then I'll tend to it and make the improvements necessary to continue playing as I enjoy.

    In my nearly 15 years of MMO gaming, across all the MMOs I've played, I've *never* cared about what was "most optimal". Only what's "most fun for me", while being effective enough to complete the content. Sometimes the two overlapped. Sometimes they didn't. Same difference either way.

    I know that's difficult for many min-maxers to understand. Again, I reference my friend from FFXI who nagged me and sent me links to "optimal guides" for years when we played it, because he could not understand how I was enjoying the game if I (in his words) "wasn't playing it right".

    I got hassled constantly for playing Dragoon in FFXI, because it was widely considered a "weak job". Didn't care. I enjoyed it, so I played it. I got hassled incessantly when Ninja was considered the "must have job" for seemingly everything, but refused to play it myself. Why? Because Ninja wasn't fun to me, and I didn't want to spend my gaming time playing something I didn't enjoy. Despite all that, I always got into groups, completed content, and enjoyed myself, by my own terms.

    So, I don't expect you (or other min-maxers) to understand that difference in mindset... but I do wish you people would at least come to terms with it, and stop trying to bash others over the head with it. And yes, your initial response to me is an example of that.
    That's a lot of words to say you can't raid or do vet content unless you have a meta build......

    Like seriously it is impossible to clear DPS checks with anything other than top-tier setups that are homogenized to death.

    The excuse of "well you can do most content" is a weak cop-out.  In most games you have a meta team comp, but even those simply make it easier, not impossible to clear raids/high-end content.  Zenimax has decided to design AROUND that meta as the standard, and because the disparity is massive in ESO that means there is no options for endgame content.

    The fact that you literally cannot clear content after a certain point without conforming to the meta is a huge black mark.  You can downplay it all you want but it's a design failure.



    Dude... the metas are vet trials builds. You.... do ... not ... need... them for vet dungeons unless you want to cheese the mechanics in a speed run.
    Right....so if everyone ran a 2H/DW build on stamina DPS you could still clear vet dungeons?  Wrong.

    Yup. I could make that work... could you?
    At this point you're just lying to people.  Let them find out for themselves I suppose.  Just go look at the ESO forums and you'll see at least one or two threads a day about it from new players that find out they can't actually run what they want, don't have to take my word for it.
    People whine about all kinds of shit on the ESO forums all the time. I know because I'm there daily.

    What I see is a lot of people whining about the wrong thing and a lot of crappy advice. There are a lot of noobs running around with basic L2P issues who get meta build advice as if that were the solution to their inability to resource manage or thinking that using light attacks from their bow should get them through all content.

    The meta build advice they get from the jaded 660 CP folks is next to useless for their more basic problems. Metas are vet trial builds and yet you have tons of new players thinking that's the solution to all their level 20 normal dungeon problems.
    No @Kajidourden @Iselin is not lying. Same deal with the forum comments. It takes time to not only to "learn" but to level, develop skills, get gear. In that sense ESO is a long road.
    TorvalGdemamiYashaX