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EQ had no marketing, and had 500,000 subs when no one knew what a MMO was.Sovrath said:Well, maybe that's how it should be for a while.azarhal said:Indies don't have the money to achieve the level of polish, content and marketing required to make anything that will have stand a chance of having more than a few dozen thousand players.Talonsin said:We are entering the era of the Indie. Big corps are run by money men who only want to see another WoW or CoD. It will take some group of indie devs to make the next genre breaker.
That's life, and something we all deal with. Whether at school, work or play. People will challenge you. People will be rude. People will try to use you. Its up to you to protect yourself. My gosh, this "ridicule" was mild to non-existent. OP really needs to deal with adversity a little better. I promise you its a lot tougher outside than on these forums.Krimzin said:I think the OPs point is, if your going to be ridiculed for making a post.. why post? This community is becoming just as Toxic as the WoW Community...
Tanks are never very good in FFXIV. For the most part they try, and I can see them trying, but the majority always get either too far from the me (the healer) no matter how fast I run, they agro EVERYTHING and die, or they agro NOTHING and everyone else dies. I watch my DPS bunnies get popped because no matter how much health I throw at them, the tank just cant agro anything. It really is, however, the sheer lack of skill in FFXIV players that makes tanking grievous for those o-so-wanna-be "heroes" who need to just do their damned job. BUT like any good healer I tried my hand at tanking also, if only to understand what problems THEY faced that I might not have known about.
When I tried tanking, we did fine, until either the DPS agro'd past me or the healer just flat out stopped healing. I watched the struggle as the imbalanced hate-pull system continued to fail. After using "flash" two dozen times on a single pack of mobs I thought maybe I was doing something wrong. So I tried it with other players. It worked fine. No downside in that dungeon. So I tried many more times. The only correlation with the FAILED dungeons were over powered DPS players running around way too much acting like they were just grinding mobs.
So then I started to look at the various job types that those same players had. Nearly all of the OP DPS players had the tank classes maxed out. So there it was, the clear explanation, these dungeon breaking DPS players were so used to either grinding or doing all the tanking themselves, they simply didn't know how to play a dungeon as anything other than a tank. The lack of skill, lack of attention, and lack of acceptance of their new role had, in fact, destroyed their ability to play in a team.
These are the same players that talk smack during dungeons, agro everyone in the game field, and then offer nothing but childish nonsense when spoken to. These players are not going away, these players are never going to lack the money to buy all of the new things, and most of them are actually below the contractually obliged age limit introduced in the EULA.
But we should really just blame Canada.
We are all in agreement right?
P.S. Stop assuming we're not game designers. It is very hurtful and VERY patronizing.