Nanfoodle

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Nanfoodle
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  • Amazon Games' New World is a 17th Century Paranormal MMO - MMORPG.com News



    My problem is the Mature rating... I'm Christian (Catholic) and I dont play games with that rating.

    Too bad, was excited. Not now. Wont be playing.

    Back to WoW and waiting for Camelot Unchained.



    Whole heartedly agree. :/
  • $900k is Not Enough, $2-3M More Needed to Complete the Game - Chronicles of Elyria News

    Not shocked, we all knew this was coming. My guess is 3 mill wont be enough as well. This project is more ambitious than this studio understands. If all you take from what they are doing, trying to make a MMO with dynamic story. That alone would be huge. 
  • Player's Choice Awards - The Best MMO of 2016 a Awards at MMORPG.com

    SWToR wins hands down for me. Its the most modern MMO that still uses the trinity system. Also unlike most modern MMOs, you can play all content teamed and you are rewarded for doing so. IMO, this game has no equal right now unless you live for low skill twitch games.
  • Top 5 Pantheon: Rise of the Fallen Features We’re Really Excited About - The List at MMORPG.com

    3. A Variety of Races and Classes That Complement Each Other

    This is what I am looking forward to most. Im sick of playing MMOs today where each class is just a different flavor of DPS. Twitch combat has dumbed down classes to the point they are all much the same. Often even seeing skill sets having different graphics and names but when you read the description you see the classes mirror each other.

    IMO, having classes shine in an area other classes do not, is what makes it fun to play different classes. To play the same game a different way and to see people working together because of this is awesome! I am sick of the homogenization of the current class systems modern games are making.
  • Galactic Command Detailed - Power at Your Fingertips



    All the new gear for level 70 endgame is only obtainable if you are a sub. I guess I have to thank them for giving me all these reasons to uninstall without a doubt. Was good while it lasted. Well actually just a couple of years, last ones were terrible.



    Oooo no you need to support a game you play. Shocking. Lol
  • The Greatest MMOs of All Time - Number 5 through 1 a Editorial at MMORPG.com

    WoW is a cheap first place. Numbers do not make a great MMO. They stole most of their ideas from other MMOs and when a new MMO would come out with something new and exciting, they would poach it and add it to their game before the new game could release. I did lose 6 years of game time to WoW but its far from the top and best MMO out there. But from a business stand point I get why someone would say so. Over all thats my only gripe with this list.
  • The Simple Reason a 15$ Subscription Doesn't Work Anymore

    $15 a month is just fine. Back in the day with EQ1 most of that was to cover networking costs. Tech has become so cheap that networking now is just a footnote on their lists of costs. Also almost every game has a cash shop so wheale's can do their thing. Not to mention the buying that happens here and there from the average Joe. Also games like FF that dont have a cash shop offer a $9.99 sub for people who play 1 char. 

    The game industry is not hurting because of the sub costs. Its because of the content. More and more content is forced solo play. You dont need people for 90% of the content. People level playing a solo game and make no friends. Get to end game that requires a much larger % of teaming and most people have not made friends. MMOs kept people for years and years because of the friends you made. You logged in to get help or because you knew your friend needed help tonight. 

    Classes, skills, crafting is being designed more and more for a solo experience. When you get sick of playing alone, you move on to another game. In the effort to capture a larger market of solo players. They have broken the magic of what keeps people playing. All for the greedy desire for large numbers of people to buy into the game to pay off development costs. They forget the real money is in the long haul.

    MMOs need to take the modern features they have made and take them back to the roots of what made MMOs great. Then you will have a game that keeps players (smaller group) but over the long haul, will make more money. 
  • Russell Shanks on the Cancellation and Future of the EverQuest Franchise

    Official Vaporware lol
  • Bioware Gets a New Leader, EA Worldwide Studios Formed - General News

    I still miss what BW used to be. Wonder what will be left after this change.
  • Base Classes & Abilities Unveiled - Ashes of Creation - MMORPG.com

    All the bases classes? Because this doesn't make sense if they are planning to branch sub-classes off these 4. 
    They have 8 base classes, Tank, Fighter, Rogue, Summoner, Cleric, Bard, Mage and Ranger. Each of there classes are later paired to augment your class into something more. This would make the class you play. We have not been given that info yet but if you start out as a Tank and pick Mage as your second class, you could be a Battlemage. Tank base class and Cleric secondary class you could be a Paladin. 

    These skills you see now will evolve into something more as you progress. You can earn augmentations by the race, religion, secondary class and more. To give you an idea how that works. A Mages skill "After Image" after picking Cleric as a secondary class could augment "After Image" with the Cleric skill "Stolen Blessing" so the copies of the mage when they expire could blow up and damage enemies and heal allies in range of the copies. 

    This will lead to thousands of option. As you notice you have 8 skills, each doing more then one thing. Augmentation deepens that even more. Like the Clerics large heal also being used as a res. Taking us away from having 50-80 skills and a million hotkey/bars. This will make combat more fluid. Stop you from fumbling because 1/2 your screen is filled with hotbars. Letting you focus on combat. About time I say. This also opens up Ashes to port to consoles very easily. What you are seeing here is skin deep on their class system.  
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