In a niche game such as this, if done well level scaling could work very well. It might also help a small indy team like this in that it keeps a content area relevant for far longer; it's going to take them time to churn out new zones and this gives some flexibility to reuse areas by adding new content there. Having blended monster difficulty in the same general area is great, but it doesn't bring people into groups together, it just brings them into the same general area. Combining that effect with level scaling may be just what a group focused game like this needs to stay relevant longer. After all, what is worse than a group-centric game with nobody to group with? Also, WTF with the Hitler crap you guys? I need blood pressure medicine now. Thanks for that.