acidblood

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acidblood
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  • Join Star Citizen now and receive a reward.

    Woohoo, free credits to spend on imaginary items for a game that doesn't exist yet... thanks, but no thanks.
  • Nintendo - Switching It Up - Robert Lashley at MMORPG.com

    Some good points, but they are all very big IFs, and the fact that Nintendo:
    - Didn't include something like 1-2-Switch; which would have cost them next to nothing to include as a digital game.
    - Set an RRP of US $50 for 1-2-Switch and $60 for Arms, when third party games like Rime and Minecraft Story Mode are $30.
    - Want people to use a 'smart device' for voice chat, and charge them $$ a month for the 'privilege'.
    - Will basically only 'lend' you a NES / SNES game for a single month, and again, charge you $$ a month for the privilege.

    Just shows where they're head is at: namely that they still think they are a raging success and masses of people will buy whatever they are selling at any price, which is the same mistake they made with the WiiU. The Wii was successful not because of some gimmicky controller, but because it offered a unique experience (showcased by the likes of Wii Sports), and offered relatively good value; i.e. $249 with a pack in game while the competition was still in the $399 to $499 range.

    While it is possible Nintendo may be able to turn things around and make the Switch a success, they are clearly trying to fleece their early adopters for every cent, which in the long run will only mean lower sales > harder to maintain third party support > less games > lower sales... they are heading for a vicious cycle.

    Also, while hard core fans may say Nintendo operates in its own (little) world, in the real world all Sony / Microsoft have to do is offer a pack in first party game, slight price drop, and / or a free 3 to 6 month premium subscription to tip the value equation heavily in their favour come March 3, Christmas, Black Friday, etc.

    Nintendo has a huge uphill battle ahead of it, and unless they get a serious attitude adjustment (like Sony did with the PS3, and MS did with XBone launch announcement) they aren't going to make it.
  • Undocumented Monster Scaling Addressed, Hotfixes Deployed - World of Warcraft - MMORPG.com

    Obviously they over tuned it... but do they really think it is a good idea to scale mobs with player iLvl?

    One of the best things about the whole themepark gear progression / reset thing is getting to a gear level where you can 1 shot stuff that used to be a challenge... and then it all just resets with the next expansion anyway. Take that sense of overpowered progression away and it just becomes an endless gear treadmill that you never feel like you are making any real progress on*.

    *Which is already an issue for these sorts of games, as 100 damage vs. 1000 HP is effectively the same as 100,000 damage vs. 1,000,000 HP, i.e. 10 hits per kill. The numbers may be bigger, but the gameplay is exactly the same.
  • Chronicles of Elyria - A Delayed Concern - MMORPG.com

    I think you may be right about that last part... as a software developer (though not in games) I am very wary of management that sets unrealistic timelines, and the initial timeline for CoE was well down the 'Impossible' end of the scale.

    PS. I would even rate this 1 year delay as 'Highly Unrealistic', and would not be surprised at all if further delays are announced (assuming they don’t just push out a half-baked ‘launch’ version and / or label it ‘early access’ for the next 3+ years).
    KyleranSlapshot1188GdemamiTimEisenDiegoMarquez
  • Official Classic Server Forums Aflame in Class Balance Debate - World of Warcraft - MMORPG.com

    Xarko said:
    I realize changing talents in significant way might ruin "muh vanilla" for some, but mere number tweaks are not enough to fix the mess that were vanilla talents.

    Blizzard has to make a very difficult choice, whether they fix things and piss off purists or keep them "broken" to make it more vanilla, but have half the specs raid non-viable.
    But why does every spec need to be 'raid viable'... I had a lot of fun in Vanilla and TBC WoW as an Arcane / Ice Mage, which was actually quite a good spec for solo and small group.

    And I know a lot of classes were a lot more broken than Mages, but just because something isn't raid viable doesn't mean it can't be fun... remember this is game built before the 'speed-run' and 'raid-or-die' mindsets turned everything into a mindless asocial zerg (edit: though ironically it is also the game that pushed that mindset into the mainstream), and overcoming / living with the 'flaws' was a big part of what made it memorable.
    forcelimaGdemamiXarkodeniter
  • What graphics do you like or dislike and why

    Good graphics = Clearly communicates the gameplay and fits the tone of the game.

    Bad graphics = Messy / blurry, and / or don't match the gameplay or tone.

    Note: Graphics = textures + models + animations + post-processing effects, any one of them being 'off' can ruin the graphics of a game.
    QuizzicalKilraneArglebargle
  • Embattled Star Wars: Battlefront II Microtransaction System Taken Offline - MMORPG.com News

    Lol, I wonder how long until they turn them back on... my guess would be right around the time the refund period expires.

    Also short of totally overhauling the system I don't think it's going to make much difference, P2W or not, random upgrades are a s**t system that never should have been implimented in the first place.
    IselinThupli
  • UPDATE: Trion Removes $100 Loot Box Due to Customer Feedback

    So... at what point did it become OK (at least in the mind of an executive) to charge $100 for a random mount? Do people really go for this? ... I ask because all stuff like this does to me is scream 'Never, ever, touch this game'.
    Nilden
  • Never thought I will say this - But WoW is so far ahead of any other imaginable MMO right now

    I just read random article , some tidbit about what Blizzard learned from last WoW expansion. And one thought blew my mind.

    300 developers actively working on WoW. Even now 12 years after.

    So its 16 years of continuous content development with team that is 300 people at its smallest - and its all Blizzard quality people.

    LOL , how can anything compete ?

    ( disclaimer , i dont play WoW , neither did I play it since Vanilla )
    I'd say FF:XIV is doing just damn fine at competing... and, although it is just a guess, I would also say FF:XIV is a major reason Blizzard is giving half a s*** about content updates again.

    WoW is a fine game for those that enjoy it, and one of the few you can still enjoy without constantly dropping into the cash shop, but to suggest that it is 'so far ahead' of anything (except maybe F2P trash MMOs) is a joke.