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And Brad McQuaid is part of that problem. He was the CEO of Sigil and Executive Producer of Vanguard: Saga of Heroes, after all, which sort of started the whole series of massive MMORPG failures in the market these days.Dullahan said:The only problem with "wait and see", is that we've reached the point where its obvious that no big money Studio has the desire or the understanding of how to make an MMO like those we experienced in this genre's infancy. Those modern gamers who are happy with the current state of affairs, I completely understand your reasoning. For the rest of you, I can't help but doubt your love for this kind of game if you haven't gone out and backed something that sounds like a game you would play - be it Pantheon or any other indie title.
If someone doesn't put their money where their mouth is now, chances are we'll still be seeing WoW and Destiny clones 20 years from now.
Clueless player detected.I have yet to play an MMO that DIDN'T have some kind of progression based disparity in their arenas. While the WoW arena brackets with their twinks are the absolute worst example almost every MMO with arena PvP has some kind of "PvP gear" that makes it so that incoming players have to get stomped by vets over and over and over and over to get points to eventually get the gear to become a vet themselves.ZionBane said:I have yet to play an MMO that includes Level grind into their "battle arena's" case in Point GW2, Cap Leveled Everyone (IE: You go in at 80th level with Full Access to all skills and Abilities), and gave them the same access to gear, for their sPvP Arena Matches... Yet... in GW2, sPvP tanked hard, where MOBA's are still going strong...ZionBane said:Truth is, MOBA's are attractive for what they offer, and in case anyone missed this, their sale point, is "team based PvP combat", not to be confused with "lack of progress"
And I'm not one of the millions of players who has migrated from the MMORPG genre to other titles such as MOBAs, survival games, RTS titles, and FPS titles that lack progression.
Even in a survival game, if you live long enough you will far outstrip what a starting player has, they have a rock you have a glock... think about that...
1. Why do people seek out MOBAs for team based combat? Many MMOs have arenas that fill the same general need. Is it possibly because progression ruins PvP?
And a lot of people don't like keyboard crawling.Datastar said:Yeah if you have a console....lol why they alienated the pc users is beyond me. #momoneyfromsteam
PS: alot of folks dont like playing a shooting game with a controller.