Emissary

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Emissary
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  • Five Things MMO Gamers Should Stop Complaining About - The List at MMORPG.com



    Hello, Bill. Let's say we were playing Dungeons & Dragons on a tabletop. As we're playing, the DM offers to individually increase everyone's health and stats as long as they keep slipping him a 20 dollar bill. Would you find this to be fun? Is it fair to players who don't have the money?



    Using your own analogy, imagine one of the usual D&D crew arrives late because they had to work. They ask if they can enter the game at the same point everyone is up to, and say they will buy everyone pizza as as a thank you.

    What you are missing is that MMO's offer cash shop alternatives to cater to a wider market. MMO's typically take a lot of time to progress through, meaning the only people who progress through quickly are those with a lot of time on their hands, who by association don't have a lot of money.

    By the same logic, who do you think has the money to blow on meaningless crap and XP boosters in games? Correct, people who work. It really isn't that hard to figure out.

    People get so bent out of shape that they spent so long earning their items in games and someone just buys them, but forget that while you were skipping around Azeroth for 17 hours straight the other poor bastard was likely sleeping or at work.