emily26

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emily26
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  • Intergenerational Digital Gameplay between Old Adults and Young Family Members

    Pynda said:
    I admit I was a little irked by the "old" thing, too. But I think my main issue here is with the age bracket used. I'd say the beginning age of the truly computer/electronic gaming challenged generation begins at around 65-70. But certainly not 55. This owing to the fact that 65-70 year olds were never exposed to modern electronics during their formative years (but people younger than this probably were).
    Thank you very much for your comment. Today, "55" is still young. However, some people at this age already become grandparents, and play digital games with their grandparents. "55" is also a cut point that has been used in social studies.