So after having played dozens of MMORPgs, having watched their progression since 2001 i have come to some specific conclusions which are arguably not really popular to the community currently but i still think they make some solid points.
I believe that that mmorpgs the last years are trying way to much to be innovative on certain aspects of the game that completely mess up core elements of mmorpgs, that it is individuality(in terms of char aspects) socializing(grouping/raiding) and being rewarding, in my opinion if an MMORGP doesnt contain those 3 in a high level its doomed to fail, being generic is not the big issue of the mmos currently, i still beileve that a generic mmo with very strong those 3 aspects would do fantastic
Where is the individuality in the last 2-3 years of mmos, its awfull the RPG aspect of an MMO its different of a non MMO, its about playing with friends but be different from them in way more than 1 way.
But lets go to the simple things why mmos recently dont even bother making armors and beautifull ones or a wide range through leveling, we went from games(for e.x) that u could change 10 different shoulder armors in a range of 20-25 levels to games that either the armor is very similar looking untill u hit max cap or games that u change armor 4-5 times, and recently games that u dont change armor at all (but u do change costumes if u buy them ) imo this is horrible.
Also where is the individuality in terms of pvp/profs and many other things, thats the beauty of playing an mmorpg to be different from the other in more than a single way( not just class/proff for example)
One of the biggest issues lately in the MMORPG's is grouping with a friend or freinds in order to either join a dungeon or compelte quests.2 Of the latest AAA+ MMorgps that have been released in 2015 had huge issues(i dont want to name them because it is not my intention to compare games but if u have played them u will understand for which i am talking about) in the first one fantastic world excellent rpg experience and when u were trying to group with a friend u were encountering huge problems sometimes instances of a specifc part of a quest should be done solo , some other times quests were bugging especially when u were grouping, some other u had to do them each one solo for no particular reason.Also the other big mmorpg it might had slightly better grouping system but it was still bad( u had to relog to be shown in the same place with your friennd-UI didnt show the quests shared and many others).
As for raiding things are getting worse, u going from easy soloing everything untill u max -cap level and u usually u go straight into epic hardcore difficulty raiding. Just put 3-4 god damn raids with different difficulty each they dont have to be huge, and not the same raid with different diffculty(or at least have 1 more) . TBC expantion is the ultymate perfect example about how an MMORPG game raid system. You had gruul -Maghteridon..later on Kharazhan that could be puged or done even by not hard raiding guilds, then u were moving to SSC and then to bigger difficulty raids BT SP and many other.
Game being rewarding
THats another very simple aspect of the game but so much vital and important, making a quest or a series of quest and getting rewarded respectively its huge, it gives u joy and a feeling of satisfaction and urge to continue playing the game.MMORPGs lately dont bother being rewarding in any aspect
SUmming up i beleive companies are trying way too hard to be innovative that ignore core elements of the MMOrpg genre, before people try to make new things please make sure u have the basic mmorpg elements well made, i mean why bother making a beautifull made world with extreme details if i cant bloody group up and enjoying leveling with a friend!
THis is what i wanted to say, sorry for my horrible english