Last Active
  • Griefers costing me rl money ?

    My understanding is that after being killed once you can't lose anymore spirit for 2.5 hours. So you cannot get camped.

    The direct counter to griefing is if he did kill you 'many' times he would lose exponentially more play time when he gets killed/imprisoned. So while everyone will lose a little play time due to getting killed in general, a griefer will lose a lot more. This balances the practical reality that he is imposing on your playstyle.

    You also have to take into account the OPC feature, which means a griefer can never log off. He can't enter a settlement and is vulnerable 24 hours a day. Unlike in other mmos where a griefer can log in/off when it is to his advantage.
  • Alright, Caspian, let's dance

    I have no idea whether the game WILL in fact realise anywhere near what they promise but the basis for most of the harassment on this forum is pretty thin.

    Taking much longer to recruit than anticipated has nothing to do with their competency to produce a game. This seems a trivial concern and goes a long way to account for most of the delay.

    As for the dealing with the community, I think the point here is that the responsibility has taken more time than they anticipated rather than Caspian being resentful of it. What probably has cost the most time is the deliberate spread of misinformation. Take this harping about a 'rude post', I suspect that it was directly aimed at people that bombard forums with misinformation and deliberately over dramatized issues. He probably shouldn't have posted that but it isn't proof of anything other than he got annoyed by what are essentially trolls.
  • Alright, Caspian, let's dance

    Don't you just love it when feature creep is so real that the core of the game isn't even getting attention / its base features added anymore.

    I really do not think these guys can pull it off. It shows by adding little things like this instead of focusing 100% on the features and core they already have. Instead they are just jumping all over the place adding little easy things to make it look like stuff is getting done.

    Word of advice is to focus on the core features you already have and get that in before adding even more fluff to that long list you already have. Otherwise this game feels like a Greed Monger 3.0 happening all over.
    This is pretty much the reason why traditionally MMOs have publishers to keep devs on track. Without someone to tell them "No, you have a deadline to focus on instead of getting sidetracked" they are all over the place. :P
    This is really true. Sometimes publishers get a bad rap for just making the hard, but necessary choices.
  • so this game has "alpha classes"

    We have given a clear and cogent argument as to why Talents are not "alpha classes".

    - Talents are not available to all and are severely restricted. A class, as it is popularly understood, is a fundamental option for all players that would like to achieve it, regardless of the effort involved. This is a fundamental difference from your Jedi example which anyone could achieve that wanted to do the effort.

    - A Talent's primary use is to drive the story and will only sometimes, and incidentally, give a player benefit usually with significant impositions placed on them. A class, like a Jedi, is allowed to continue his/her game without such a trade-off.

    - In addition Jedi was marketed as a traditional class and thus the community took it as such. These developers are going out of their way to make sure the community knows what a Talent is and as such they will not see it as a class because well... for another thing the game is classless. The logical leap one has to make to equate Talents to a class in a classless game is nonsensical.

    I forgot of course about the internet rule that once a poster that came before decided something it become inviolate to anyone that comes after.

    OPs argument, while not totally devoid of merit, hence Jeromy's polite efforts to clarify what a Talent is, is grossly dramatized and exaggerated. Quite the norm for this website of course.
  • so this game has "alpha classes"

    I might as well just repeat my post as you do not address any of it.

    Talents are not equally accessible to everyone, you have no direct control over whether you will get one. Your argument fails right there OP. Sorry.

    Your alpha class rambling has been thoroughly debunked.
    Wishing for something to be so, doesn't make it so.
    My posts aren't based on personal interpretation. Talents are not character classes. CoE is a classless game. You stating Talents are classes does not make it so. Change that tack and you might be taken seriously.
  • Do we know officially that this will be a MMORPG and not a MORPG like DayZ Mod?

    @Timberhick Unfortunately often the "questions" that are raised are more about different preferences rather than whether the planned design is good or not. In fact any discussion of a planned design without a prototype is pretty much hot air. So it comes down to someone either liking or not liking a feature.

    People like you are called trolls because you are not simply stating that you dislike a feature but you are generally negative. The major naysayers like you don't say x, y, z is really good but a or b is a concern, this could be a way to solve it. It is just straight up negativity and doom and gloom. It is clear people like you are not here to discuss a game but to moan and let out frustration.