I was shown this prior to leaving this game.
At the time of this writing there are 2,691 keys left.
The fact all of these keys aren't gone now, is proof that the community smartened up and learned the honest truth:
Revelation Online is a Chinese Game made by Netease, which is published by My.Com, a Russian based company. The game is highly P2W and I know from experience. The top players in each server have spent anywhere from $8,000 to $50,000 on their characters in order to do well in PvP. (Their words, not mine....Top players have told me how much they have spent)
Unfortunately, the PvE falls flat on its face due to being given Daily and Weekly Limits on each raid in the game. Its easier to run out of PvE to do than PvP and the game feels "Full" due to the bombardment of dailies thrown against the player. Miss a daily and you fall behind.
This is not a game for a player to join late.
While experience point bonuses exist, gearing falls upon weekly limits that outside of spending money to circumvent the limits, a player will always be stuck being lower than active players who do their dailies and weekly.
Also, My.Com has been prone to deal with hacks and attacks.
The fact that a lot of maintenance times are posted in CEST (Central European Summer Time) should clue you in
that the localization is mostly European and North America has to conform with European and Russian Standards.
And now this post will cover the losing aspects of GW2 + Path of Fire
1) The Expansion is for Endgamers.
Its nice that one gets a Level 80 boost, but truth be told... the expectation is to have a specialization going into it and preparing for it. This also means knowing your class. Using a Max-Level boost and running to the Expansion means getting your ass kicked.
This is also means that there are many players who do not know their class and are being carried by others.
In order to progress through the expansion, you need every bit of strength possible. This means you need to have the HoT Specializations. While new Specializations are great, not all the new ones beat the old ones according to the forums.
Its nice to have a link to Elona/Crystal Desert and feel so nice about linking Guild Wars 1, but that is the problem. The initial main story of the game had so many holes in the Guild Wars Lore and connecting both games together that it felt that my crime was playing Guild Wars 1. If I didn't play Guild Wars 1, I could have accepted Guild Wars 2's story without dealing with the main Lore. In fact, that has been such a turn-off for players throughout this game's life cycle. The Expansion Stories + Current Living World stories are the saving grace.
...and its funny how much one has to actually pay to unlock stories if a new player was absent. Imagine, a game where the penalty for not playing is to pay for content. 200 Gems for each Episode.
Even worse is the fact that Anet had to resort to finally triggering Guild Wars 1 Nostalgia in order to survive, when Nostalgia THIS GOOD should have been triggered since GW2's ORIGINAL BASE GAME.
4) Inconsistent Graphics
The graphics get prettier as one goes through the expansions, along with the Artwork that goes with it. Unfortunately, its very far from Uniform. As new maps came out, the graphics became better. Like you can literally enter an area and say "This is 2012" and then walk to the next area and say "Oh this is 2017" and then when you enter any of the original instances, some look amazing and others look like garbage.
I dare say that this is a game where as far as base graphics go, has not aged well. Textures in the Expansion look good in a 4K Monitor, but when I go to Lion's Arch, It doesn't look so well that I am stuck playing the game at 1920 x 1080 resolution to keep everything as consistent as possible.
HoT came out during a time where GW2 needed an Endgame badly, and it was advertised for Level 80 characters. Anet even went to claim that it was to breathe new life to those long-term players who made Guild Wars 2 their home.
PoF was advertised as a new expansion "for everyone who loved Guild Wars 1" and it so it lead to many players purchasing the expansion, just to find out that it is also an endgame expansion. This created problems (continued later).
Mounts are awesome to have, but when a player has to collect different mounts intentionally in order to traverse different parts, it forces the players to go after each relevant mount and forces each player to use each relevant mount when need be. In fact, the forum has a thread dealing with an argument around the cost of the mounts. Some claiming that some cost 20G and in order to get the Griffon mount, some are saying 250G.
Mounts are FUCKING AWESOME, but FUCKING GARBAGE at the same time!
7) Inventory Space (marketing continued)
This isn't an expansion where a player can just walk into. Like HoT, a thread exists in the forum about the Inventory Space required to actually do well in this environment and the costs associated in Gold/Gems to get said Inventory Space. Its actually quite staggering. Basically a player has to pay $17 or get 1200 GEMS (remember, minimum is 800 on a sale) to get 3 Bag Slot Expansions. Then its extremely expensive for a new player to get the bags needed to start. The forum suggests 24 - 32 slot bags (if you can afford them). The costs for a single bag over 20 Slots starts to get Ridiculous... where a 32 slot bag is around 250 - 300+ Gold due to cost of mats, Clearly an Endgame Bag for players with money to burn.
8) Server Woes...
New players enter a server only seeing a population marker, and not knowing the attitude of the server. Upon entry, a lot of the Low Level Areas have players who are leveling Alts or new players. However, the mid-level areas in the game are pretty much barren and empty; New players are pretty much alone for 20 levels in the game until it picks up again at around Level 50 - 60. Anet knows that many people will abandon maps for examples and that is why Max-Level Boosts exist.
9) Cash-Shop pushing:
If a player has 10 hours a day to grind faithfully, one can get what is needed in a few months of playing. However, Arenanet is known for employing certain maneuvers to push people towards spending their money on the cash shop. A lot of the reason why Guild Wars 2 players grind so much is because they do not want to spend real money for Gems. So they grind whatever and even make legendaries on new characters to sell them.
10) B2P to F2P
Anet promised players that this game would originally be B2P with unlimited access without any of the P2P/F2P game shenanigans. Then a year later NEXON bought shares from NCSOFT and sent an agent to work with Anet's Guild Wars 2. The Guild Wars 2 Manifesto was thrown out the window completely, and the grind was added to the game (Laurels, Tokens, a lot of currencies, etc). During that period a lot of players including myself left. Eventually NEXON was driven out from NCSOFT a few years later. However, the damage was done. A lot of players had left and the one thing that was done was that the game was forced to be made into an F2P.
Guild Wars 2 transformed from the game we expected in September, 2012, to what it is today. Like most games, it was a mixed bag.
11) Little Profession Lore.
This always bothered me.
You pick a class and the class just exists in the world.
The game doesn't do a good job to define where these professions came from.
All they did was allow all races/gender to be any profession (a good thing), but if everyone can do the same thing, why is culture only defined by the stereotype of "You look different, so your maps look different, and therefore your culture is different... all because you talk differently"
and this is every single race.
They try to give each race a difference voice with a different problem and a set of enemies, but when each race can do just about everything (in their cities) as each other....it makes me truly ask "What truly does make you different?"
For example, I can travel to Japan, China, South Korea, etc and they have Art Forms, Traditions, and Styles that are native to those nations. I walk from Divinity's Reach to where the Charr are, and the only difference is in how the maps look, how the city and their people look, since everyone can do the same + their racial skill!
Then the fact that each Class can do all the roles (DPS, TANK, SUPPORT, HEAL) always made me feel that was a human thing. Humans are the people in Science Fiction, Fantasy, and RPGs who are Extremely Adaptive in the whole "If there is a way, we will do it"
Guild Wars 2! All Hail Equality!
By everyone being the same, we are all different!
Yay! No more barriers!
If its takes 5 years and 140 million to build a game, then I believe the programming team is untalented and undedicated. I remember the original counterstrike started as a Half Life Mod created by two people in their spare time...
Yeah I know... Different Genres, Different Games... Seems that these people are getting away with 140 million dollars in a five year period to live off that money and be lazy about everything else...
Nothing sells faster than false hope and media manipulation.
I was a fan of Wing Commander, but I won't be playing this game... Ever... Unless of Course it was to hijack the game, and conjure up super-versions of Kilrathi Warships with their Rippler Missiles to annihilate these ships that look like Terran Confederation Carriers...
Time to argue against the opener as I've played this since CBT, and just wish to tell the truth as I play this game and have multiple characters at 59.
The Power of Flight: Yes! You get wings! movement is great, until wings run out of energy!
Create your Ideal character: This game has one of the best character creators out there. I won't lie, but its missing some of the options. Rather than have RACES, you have three forms of female, and three forms of males.
More PvE than you can shake a stick at: Sorry, but no! The PvE is very small and mundane in this game to the point that the player will be doing Daily Quests every single day. Here is a list of what players do at the Level 50 - 54 range per day like clockwork
Daily Token (Run an easy version of a dungeon pre-selected daily)
4 Kings (Solo attack a battle arena where the first six areas give you EXP and the others are just bragging rights and stones to get EXP)
Guardian Trials (Tower of Pain or Misty Hollow) Once a day
Guild Quests (if you are in a guild along with Taskboard Quest)
Hot Springs (Go AFK and get EXP to your crafting and experience levels)
Trade Quest (Which almost no one in their right mind does)
Scour Dungeons (Kill monsters to level up your gear and yourself, 180 per day)
You will be doing this per character EVERY SINGLE DAY.
Also, if you want to improve your gear, here is what you will do in addition:
Deserted Shrine Hard Mode (once a day)
Grand Bulwark Hard (once a day)
Idiotic Mentoring Quests for mats (3 times a week)
Deserted Shrine Expert Mode 1* - 3* (3 times a week)
Faction Quests for Immortal Annex (Daily, to get your 3* Special Skill)
Misty Hollow Normal Mode (once per day)
Daily Quests take me 45 minutes to an Hour per character.
PvP Like a Boss:
PvP against players who used the Aurum Shop (Cash Shop) to buy Red Tickets to jack all their gear to +10 and Tier Beads to Jack their awakening to Level IV. Enjoy getting your ass handed to you by the guild that takes advantage of the cash shop.
FACT: The means to get to +10 from +8 was gated behind content as the servers in this game have an Aging System where a certain number of people need to reach the current highest tier in order to unlock access to the next tier. The original dominators of the tiers in PvE and PvP were the players who bought Red Tickets and jacked their gear up early on.
They were smart enough to trade in-game money to Aurum when it was 100 Coins per Aurum and then jack their characters up to full power.
There are still some parts of the game that are still in Chinese.
The only thing Cooler Master has done is release a product in an area they know nothing about.
If you want to get decent sound for your dollar, you don't go to a tech-company!
Go to a store intended on Servicing Musicians!
They have partnerships with REAL SOUND/AUDIO tech development companies...
....along with a customer-base/client-base who's sound/audio IQ is actually higher than 0!
A real fearful thing,
as they wouldn't dare even releasing garbage without actually ranking them and making their intentions clear as to who their products are targeted for; Tech-Companies release products outside their domain that are expensive and worse than garbage!
At least when we see real garbage, we know what to look for..
While tech-companies cast illusion spells on their garbage to confuse us with their looks!
This headset is a nice and shiny example at what to avoid like the plague.
That is kind of hard to do... Each Color has its own trend...
Green is about Life Black is about Death White is about purity Blue is about Illusion Red is about Power
There are so many cards that one can pretty much make a build in each color for almost everything out there. Every single planeswalker is a summoner. Average Deck is one-third land, one third creatures, and one third spells to support these creatures and keep them (and yourself) out of trouble.
Each Plane has its own culture and there are an unlimited amount of planes. A game would need to have AI for the monsters that are summoned and would need to actually support a large Input/Output operation server for all the the player would do.
I don't want WoTC to stop making M:TG card sets in favor of doing an MMORPG that will end up with a bunch of P2W players paying for the Power 9 Cards, (which I have two sets as I played from ALPHA)
M:TG already plays like an MMORPG except you can never catch up to top players because powerful cards are discontinued but not outright banned from play, so newer players will have to spend money (like the equivalent to RMT + Cash Shops) in order to get a Good Card.