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Your first paragraph had a hook to keep people reading. Your second paragraph has a good opener, but lacks support in the paragraph. I was wanting to read a better thought out second paragraph, all because it leads to a good contrast in the third paragraph. Your fourth paragraph opens up with speaking about a Solo experience, but does not define, list, or provide examples to the solo experience. You let your personal feelings obstruct you away from the main point of the paragraph.TheScavenger said:There should be little for solo players to do (harvesting/crafting/housing and maybe some smaller things to do solo). As a solo only player, I moved onto other genres and found FAR better games that fit a solo only person. And if I want to play with my friend in a game, we find far more fun in games like Civilization 5, starcraft 2, Heroes of the Storm and that kinda game.
MMOs greatest AND best difference with any other genre? The massive amount of players one can interact, socialize and do things with that no other genre can compete with.
What do games like Skyrim, and the other games have? Generally a smaller, but better quality and better game suited for 1 player to maybe 6 or 8 players. A game tailored to the players experience. And skyrim has tons of mods as well that add tons of lands/quests/dungeons etc, so you can make a pretty big game to a game world all to yourself.
MMOs however have moved heavily to a solo focused experience. However that is the greatest weakness in the MMO genre. It completely erases the greatest thing MMOs have, a social and group focused genre. And this is coming from a person who doesn't like grouping at all and will never use voice chat with strangers. But, even I see that while MMOs are not for me (that is like me being a square trying to fit into a circular hole)...and find other genres far to a better advantage for a solo or (very) small group atmosphere.
There are MMOs coming out that look to do the old way, like Pantheon is a big one that goes back to the way MMOs were and should be...a group focused, social massive experience one can't find in any genre. That is what MMOs should be.
And this is coming from someone who would never play Pantheon, but Pantheon I really hope is successful because it is playing to the greatest strength of MMOs...social activities, group focused atmosphere and that is what MMOs are about
I was a guild leader and a wvw commander to a small guild prior to leaving the game. I realized that guild wars 2 was about quantity > quality in which the more people in a guild, the more points they get. I managed to prove that 50 - 75 active and strong people, can outperform by gameplay a 500 man guild. However, I also proved that 500 people is 500 people and 75 people even with greater skill and talent will never get the points and ranking of a 500 man guild. This means that guild wars tends to reward numbers over anything... ...yes, even with havok squads doing amazing things.. it still is about numbers.
I have played a lot of mmorpgs, lately been in FFXIV and I find that there are similarities...... but the greatest similarity is the belief that joining the same event (GWII) or same fate (FFXIV) has people actually play together.
Truth is that they do not! Yes, many people do play the events, but they each do their own thing. Few events require any real coordination. Basically, I am around people and even though I see a lot going on in both games, I feel alone. Both games have a plethora of guilds in which people can talk up a storm in guild chat, but not do anything together enough for guild members to truly get to know each other.
My behavior pattern is that I start games and join guilds. During this time I am leveling up while chatting. Finally, I reach high enough levels to find that people within guilds have their on internalized parties and that I have been used for the guild points I can give the guild. Eventually I leave guilds after drawing a blank that while many conversations existed, when I reached out...looking to play with others.... in some games I was accused of asking for a handout, ridiculed, and received no help, or just minimal help from within the guilds I was member to.
In the case of guild wars 2 where people can join multiple guilds simultaneously, it became a game on who can give the biggest handout to their members more than anything.
My behavior then lead me to start guilds that are smaller and more intimate, resulting in a small number of highly skilled players outshining larger guilds in performance of content, but not in pure raw numbers. MMORPGs rewards quantity over quality and the last eight games that I have played have had the same song and dance. (I am capped in all of those games)
I do not care about the expansion. Guild Wars 2 is a game from 2012 and three years for an expansion that introduces a grindfest and brands it as something else still is a grind. All the bells and whistles will not fix the main problem with the genre, and its the community of players...
The GW2 community is only helpful in some servers. I was in a dozen servers during my two year stay there....and it took a very long time to find a good server where I stayed long enough to feel its impression on me we would be a good one. However, community-wise the game community is so bad that Arenanet closed sections in their own forums over the years that made many feel like it was done to control the language and opinion of people. They also introduced stricter guidelines on how to post and took a "punish anything negative approach." Myself and many others were infracted for being intelligent, logical, and objective..... but we angered them since people sided with us, and they were all about making their page look like everyone supports and loves the game, while punishing and discouraging anyone else.
In fact, there were many people who feared posting youtube videos of their builds out of the fear that arenanet would destroy entire builds frequently through patching. My class build on elementalist was destroyed eleven times in two years to the point my bank tabs are filled with all the weapons and armors in case the stats make a comeback for other builds in the future.
Some do know me under this username, and I can understand the retiation and flamewar i shall receive for posting this. I am sure I am not the only one who shares similar views, I am happy I can express myself as a trained educator with an art and science background.
I will just say that without posts like this....without real awareness of experience spread to the many without fear, and a unified approach to putting our foot down and demanding for a better experience... all we will truly get according to most reviewers (and simplifying their arguments) is that you get more quantity over quality with a grind in between to limit the player's speed at consuming such quantity.
....that to me feels like punishment and control over any freedom anet promised its playerbase.
EDIT: I posted this and remembered that this forum forces members to write in their text formatting as well. I also proofread a bit.