LacedOpium

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  • Grind to win is worse than pay to win.

    "Grinding" is subjective.  What one player considers a "grind" and an inconvenience, another will consider a necesseary challenge and a requirement of "playing the game" and enjoyable. If you don't have time to play a game (grind), then don't play it.  It's really just that simple.

    Asking for a crutch whereby a "player" (sic) is allowed to "buy" a benefit or advantage, of whatever kind, to circumvent from actually playing, earning, or otherwise putting forth the required effort of achieving and therefore fairly competing on their own merit based on their own inherent qualities, skills, and ability with another player who has actually played, earned, or otherwise put forth the required effort to achieve based on their own qualities, skills, and abilities goes against the very foundation of fair and competitive play, and a game simply not worth playing.


  • Is 400,000 Units Sold Significant?


    Here's the one reason the writer in the article failed to account for ...

    For the longest time, BDO  had been advertised as an OWPvP game.  So much so that the minority PvP-centric players in the game are still under the false impression that the game is a PvP-centric game, when everything in the game speaks to the contratry.  Not only does a player do nothing but PvE activities from level one to level 45, but everything that is done after level 45 requires for the PvP players to still engage in an enormous amount of PvE to be able to PvP properly.

    In any event, because the rumor was so prevalently spread that the game was OWPvP and largely PvP-centric, it flew under the radar and went largely ignored by the PvE crowd.  Without that majority support from the MMORPG genre demographic, it was bound to not be as popular as these other PvE-centric MMORPGs like Wildstar, GW2, FFXIV etc.  These types OWPvP-centric MMORPGs never sell well.  As a matter of fact, Daum themselves seemed pleasantly surprised to have even sold 400,000 copies. 

    Once it was released, and the PvE-centric demographic discovered that BDO is no different than most recently released MMORPGs in that it is, indeed, a predominantly PvE-centric game with PvP simply tacked on at end game, and not this overwhelmingly PvP-centric an MMORPG,  its popularity rose and it will continue to rise on the backs of the PvE crowd unless Daum is unable to get their heads out from that dark place and throw the PvE crowd a bone by either giving them a PvE server or re-instituting the PvP opt in quest at level 50.

    The future of BDO lies on its treatment of the PvE crowd.  The PvE crowd is up in arms and the battles are raging on the BDO forum as we speak regarding their need to be heard.  If Daum fails to listen to them, they will go down in flames like the rest of these PvP-centric game developers who made the decision to listen to the vociferous failed voices of the PvP-centric crowd.   The ball is on their court.  Make the proper decision to cater to the PvEer needs and succeed, or continue listening to the voices that breed toxic and fail communities and see their game, and their potential profits, go down in flames.
  • There is something worse then PK killers

    Torval said:
    I think it's cool that your horse can be killed. Would it annoy me if someone killed my horse? Yeah, but that's okay. BDO is a PVP sandbox. I know what I'm signing up for. It's good to have villains making people mad. Look at the Goons in EVE. Say what you will, but without the Goons/villains the game wouldn't be as fun.

    Of course, if you're the type who is only interested in PVE, I can see how you would think otherwise. 
    It's good to have bad guys. It's bad when the penalties for being a bad guy are like a 5 minute daycare timeout. PvP in the west is totally carebear. People want to play the bastard. They don't want to pay the bastard penalty.

    People don't understand why we keep getting so many PvP-centric MMORPGs from Asia not realizing that the culture of PvP in Asia is literally world's apart from the culture of PvP in the West.  Long explanation made short, if the PvP-centric players in Asia where as toxic, obnoxious and blood thirsty as the PvP-centric players in the West, Asia would have dropped PvP from their games a long time ago.  In Asia there is such a thing as integrity and consideration for their fellow players.  No such thing exists in the West.  It would be funny if it wasn't so shameful.
  • Black Desert Online Review


    One month after release they had to add channels to each of the three servers and increased capacity on each of the 36 channels to accommodate for its popularity.  To date, each of the channels are still crowded, the population doesn't appear to have tailed off at all, and a vast majority of people are enjoying the game.

    That's the only review that counts.

    The proof is in the pudding.
  • BDO latest patch - karma penalty doubled for killing other players

    Non-consensual PvP is akin to an MMORPG terminal disease.  It eats away at a game until its eventual and certain death.  The only reason developers opt to include it in their MMO's is to maximize their bottom dollar profits by poaching away at the hard-core PvP-centric demographic, but it is always just a matter of time before developers put their game under the knife and cut off the disease (non-consensual PvP) in an effort to save it before their game dies.  It happens in almost every MMORPG.  Some of them manage to survive after making change, others not so much.


    TheelyAllerleirauhWylfgunklackerOctagon7711LucienReneJean-Luc_PicardMrMelGibsonNinnghizhidda
  • It’s The Journey That Matters


    While all of these attempts at justifications for rushing to end game may be perfectly reasonable since we are all entitled to our own opinions based on game play preferences, they are all nevertheless off the mark excuses since they miss the entire point of how, inherently, an MMORPG was meant to be played.  

    MMORPGs are, in fact, about journey.  That's why the are called "massively multi-player role playing games." One can play with that definition until their face turns blue in an attempt to give the acronym a different meaning than originally intended but its meaning is self explanatory.  It is all about "role playing" the journey of your character in a virtual world, based on guidance through a story line that is advanced by lore, and provided in the game through level based quest completion.  If they weren't about journey we wouldn't have levels, story lines, quests, vertical gear progression, etc.  Oddly enough, all of the aforementioned game systems that are essential to MMORPGs are the exact same things that many of these detractors complain about.

    So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?

    This is the main problem plaguing the MMORPG industry today.  A large segment of the gaming population is so used to the instant gratification provided by PvP platform games such as those provided by FPSs and MOBAS that they bring those expectations to the MMORPG genre thereby managing to successfully bastardize the MMORPG genre into the unrecognizable state it is in today.  

    That all being said, it is the developers and publishers who are wholly to blame for the mess that the MMORPG genre is in today, and not the players.  They are so beholden to, and driven by profit, that they have intentionally bastardized MMORPG game play due to greed and the ol' mighty dollar.  Most gamers of today's generation do not even know the meaning of the acronym MMORPG, much less the difference between an MMORPG and an FPS/MOBA, or how they should be played.  They are all under the misguided expectation that since they paid for the game, the game should cater to their own individual game play preferences.


  • Grind to win is worse than pay to win.

    Quizzical said:
    In the most simplest term ...

    P2W = Cheating.

    There really is no other way to put it.
    You should try reading a post sometime before just replying to a title.  I'm not saying that pay to win is good.  Pay to win is bad.  Of course it is.  Rather, I'm saying that grind to win is even worse.

    MMORPG game play is all about improving and strengthening your character through its game play journey (grind). Journey in MMORPGs require putting forth an effort and going through the game's trials and tribulations, which are provided through its grind, in order to progress. Progress through that journey makes you more powerful, hence more competitive.  Paying to avoid that journey (grind) and obtaining the benefits of that journey with the mere flick of a credit card, when your competitors are actually attaining it through their own effort via their inherent qualities, skills and abilities, is the very definition of "paying to win" in MMORPG game play.  

    To break it down further, "grinding to win" IS the game.  Grinding, in all of it's subjective forms, is what MMORPG game play is all about.  If you do not agree with "grinding" and are not willing to "grind to win," then don't play the game.  "Paying to win" should never even factor as a viable comparison and/or alternative to "grinding to win" in this equation. The mere attempt to compare the two promotes an air of false credence to the notion that there is a valid basis of comparison in the first place.  

  • BDO latest patch - karma penalty doubled for killing other players

    Torval said:
    Why not just remove the OWPVP all together FFS? 

    It's clear this game started one way and they went in another direction for the quick bag.

    ***OH and here comes the booty hurt victims of OWPVP past bringing their "pain" and projecting it on to every game with OWPVP in it. Seriously kid go see a therapist.

    Hahaha, you're the first person to cry and get all salty about it. It's funny how the gankers are the first to throw tantrums. Your lazy pvp mechanic got ruined. Boo hoo. It was bad design made to pander to lazy western pvp gankers.

    Might still makes right in these games. Indiscriminate use of "might makes right" could now leave you in a place where you have to account for that. For the first time since the game's western launch a PK choice matters now. That's good design. Choices matter.
    Go get therapy. You assume I'm some "ganker" because I think it's moronic to behave as if OWPVP is some pariah because I don't like how it feels when my digital character dies at the hand of another player.

    Your lazy pvp mechanic got ruined. Boo hoo. It was bad design made to pander to lazy western pvp gankers.


    Yes, go get some help. Because I wasn't "the first person to cry and get all salty about it". I was responding to this melodramatic drivel:


    Non-consensual PvP is akin to an MMORPG terminal disease.  It eats away at a game until its eventual and certain death.


    Seriously you guys need to get your wounds tended to and stop projecting your D type personality quirks on a gaming style because you're too thin skinned to deal with it. 


    If everybody is an evil ganker, what does that make you? NPC fodder who needs to be saved?  Cut it out.


    And you "tough, hardcore" PvP-centric folk act like you're some type of real life hard-core cowboy/macho/thick skinned type individuals simply because you like to play as "asshats" in an MMORPG game.  This has nothing to do with others being thin skinned, weak, pacifists, or scared of you, and everything to do with not wanting our game play experience involuntarily ruined by some dude in their mother's basement attempting to exert the tough macho man persona in a game that they may otherwise be unable to exert in real life.

    The biggest misnomer in your self entitled hard-core argument is that anyone who doesn't subscribe to your type of BS macho man game play is thin skinned, scared, weak and somehow in need of therapy because they have been traumatized over their virtual digital character's health bar going down to zero in an MMORPG.  

    Its a damn game! 

    Some of us just want to relax and play a game for fun.  Going around hopping like a spastic psychotic rabbit, involuntarily harassing and ruining other player's gaming experience, and talking/listening to childish macho talk may be your idea of fun, but its not everyone's idea of fun while playing an MMORPG.


    Viper482Distopiad_20LucienReneJean-Luc_PicardMrMelGibson
  • Big Changes Coming in 2.0.1 for Patrons, New Players & More - Secret World Legends - MMORPG.com

    man all this bitching over a free game.  sorry , if you hate it so much then don't play, but don't be delusional and think that complaining and putting down the people that are enjoying it is going to change a thing.  name one time that complaining on a MMORPG.com forum has made a dev change their game.
     I've been back and forth on the game, and yes there are things that I prefer from the old game and thing I prefer from the new game but I'm not going to come here and talk shit about someone elses opinion.  I can say this, right now, I'm having more fun than I had before oberall .  that may change over time.  If it does, I can stop playing and play something else.  
    Some people whine and complain about everything.  Even when that something is free.

    They call it having "higher standards."

    /laughs
    redneckgamerExcessionpostlarvalAzaron_NightbladeDerpanged
  • BDO latest patch - karma penalty doubled for killing other players

    Kyleran said:
    Non-consensual PvP is akin to an MMORPG terminal disease.  It eats away at a game until its eventual and certain death.  The only reason developers opt to include it in their MMO's is to maximize their bottom dollar profits by poaching away at the hard-core PvP-centric demographic, but it is always just a matter of time before developers put their game under the knife and cut off the disease (non-consensual PvP) in an effort to save it before their game dies.  It happens in almost every MMORPG.  Some of them manage to survive after making change, others not so much.


    CCP would like to disagree with you. If anything EVE has more non consensual PVP than ever before, probably whats helping keep the game alive at this point.

    Eve is an anomaly in the MMO sphere.  For years it has been the torch carrying model for the OWPvP-centric crowd in an attempt to assign non-consensual OWPvP a measure of viability in the MMORPG genre, yet they'd be hard-pressed to find another with equal success.  That said, I wouldn't necessarily categorize Eve as an MMORPG in the classical case.   It's a space sim/FPS type shooter that carves a niche all by its lonesome.  And even though it stands alone its niche, it has never really been a powerhouse in the MMORPG industry.  It is a game popularized by its monopolized niche.
     
    Octagon7711GdemamiLucienReneMrMelGibson