Gaming for 25 years now wising to write music for games. Want some free music written, get in touch. https://www.youtube.com/user/Igneall


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  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    "If you’re still worried about getting stomped on launch day by people who blow absurd amounts of money on crates, I’d suggest taking some reassurance in the fact that most people don't monetize at all. Those who do monetize tend to spend a lot, sure. But the impact of those who do spend a ton will also only narrow over time as players catch up"

    It will require you to open 720 crates, depending on if you get scrapes in every crate before you have enough to make all guns. Star cards (class power ups pretty much) are in the same boat as you require scrapes to upgrade them.

    The game revolves around these loot boxes and it's painstakingly slow to earn coins to gain loot boxes, even playing well doesn't help. A last placed person earns the exact same amount of coins as someone who is in first place after a match.

    If things are implemented as they are now on launch, people will either be sick to death of the grind and lack of progression or sick to death having their ass handed to them constantly before they even catch up.

    We will have to wait an see. but overall there is no need for lootboxes in a B2P game, i'd rather have DLC than P2W
  • Pema Forum-banned for "Discrimination against a LGBT member" simply by quoting someone´s own post.

    It's the society we live in. It's a rise of people who say the want to be equal, but demand that they be treated better than others when push comes to shove or wish to shift the blame from themselves. 

  • So what happened to PG planets and landing on them?

    Not sure why anyone keeps entertaining this threads, if they want it, the info is all on the SC site and has been posted here like 600 times. 

    It must have gotten too quite on these boards, so OP thought 'let's start another topic about something which has already been brought up and answered god knows how many times already,"

    It's clear an answer isn't being looked for.
  • Blizzard Takes Aim, Closes Newly Opened TBC Private Server - World of Warcraft News

    Horusra said:
    God damn it I just wanted to play TBC a fucking 10 year old expansion that blizzard no longer provides, on a well scripted server, ffs.

    This disabled developer worked 4 year non stop to create a non profit server (you couldn't even find a donation link or paypal account on their site....) for the TBC fans and gets shutdown on the first few hours.

    Life is hard.  :'(
    And gets harder when you mess with things like IP theft....
    Really? I think the 100+ private still active and those that have been running for several years, while making money of it would say otherwise.

    IP theft is just the excuse, they just see old school private realms as threat. Anything that has a chance of taking a few players, they will wipe um out. Not saying it's not in their right, just seems pity to me
  • Fairy Tail: Hero's Journey CBT Begins - MMORPG.com News

    This sadness me, we need a decent anime styled game and they keep turning the popular ones into these student project looking games.

    These anime's have so many ideas all ready laid out that would work amazingly in an MMO, Fairy tale has, Group/Solo Jobs ranking in difficulty Normal, S-Class, SS-Class, 10-Year and 100-Year Jobs, pretty deep lore, potential interesting class abilities, Elza for example and 50+ types of magic that could easily fall into the trinity of Tank, DPS, Healer and even support, Factions (Dark guilds). I just don't get it, why skimp and make it like this when you could potential pull in a much bigger audience?

  • Shadow Of War: microtransactions!

    TaishiFox said:
    Iselin said:
    I stopped reading at "lose money" lol. Good one, bud.
    If they took away the "cash shop" or whatever method they are using for this ploy then of course they lose money and they're not going to just change that for a bunch of whiners. And of course you didn't read on cus ya too damn ignorant.
    Yeah they would, but it's wouldn't be loss for them, which i think he was trying to say. It isn't vital part for them to make a profit.

    The problem isn't they're making money, it's the method they're using that isn't appealing. Gambling with irl cash in a video game is wrong whatever way you look at.

    Also not sure why it makes people spoilt children asking for them to keep the game as it was in the previous one and it's not extra content, it's content they took out to sell to those who can't be bothered to play the game, i know you can earn it in game, but we know the in-game content suffers for the sake of it.

    It was a unneeded change, if anything imho, this will effect their profits in a negative way worse so than if they didn't have the loot boxes

  • Questions submitted to UK government about loot boxes and gambling

    CrazKanuk said:
    laxie said:

    I don't have a good solution to it - and I'm not sure it's a legal problem. It's just something that's been on my mind lately, and I'm not too comfortable with the idea of it. If you download my free game and I then use maths to tell the game to treat you in a specific way, making you spend with a high probability, is that ethical?

    Again, based on that last sentence, are you're assuming that developers customize gameplay to me specifically? Again, I think this is creating a massive generalization. In the vast majority of games people CAN feel forced to spend money. However, forced is also a very subjective term. I feel like in most games I am FORCED to spend money on things like bag slots, auction house access, etc. However, in the MAJORITY of games, loot boxes don't impact my ability to perform at the end game. I will acknowledge that I have played games where this is the case, but they are the 1% (not verified but based on what I've played I'd say it's close). Games like ROM where you pretty much have to spend money in order to upgrade your gear to a point where you are viable at the highest level. Like I said, though, that's a HUGE exception to the norm. In fact, in the majority of cases you can get rid of any pay walls simply by subscribing. This would indicate that the publisher would be UBER happy if you were to give them $180 a year. 

    That's the point, too, you say you don't know what the solution is, but we've had the solution all along... subscriptions! Problem is that, again, the vast majority of people DON'T and WON'T pay a subscription, so we get this model. 

    However, to sit there and make assumptions that there are no ethics models in place, or to even sit on a high horse and talk about ethics when retail has been gouging people to the tune of 1000% mark-ups for YEARS is, honestly, hilarious. Why do ethics apply here when we accept less everywhere else? 

    I do feel it may end up a all or nothing moment with this.

    It's like that one person in your class that fucks it for the rest of the class and the teacher keeps everyone in unless that one person owns up to it and fixes their shit, i.e EA, because lets be honest, this has only become much more of an issue because EA decided to take it that step further and be that guy, the dickhead in the class room.
  • Guy gets so annoyed at lazy Steam game that he clones it for free in 15min

    Jim sterling did segments on steam greenlight games, some games he shows where literally just drawings. so not shocked at this lol.

    Here's a good example: 
  • Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

    Torval said:
    Realizer said:
     Make cool things, and design features that people will want to pay for. If you can't do that, your game doesn't deserve to make money. That's called the free market, welcome to capitalism. 

     If you want to get loads of money from people you need to give them a reason. If it's boring and unrewarding prepare to fail. Simple imo. 

     In other words I don't need to make suggestions, I'm not trying to get any money from anyone.
    They are making things people buy. That's part of the uproar. People buy them. They don't buy what they don't want.

    You should be making suggestions because you don't like how they're selling. Loot crates generate enough revenue that you're being outvoted. If you want something better then maybe suggest something specific, or just play another game like Battlefield 1 if you don't want to deal with it. I'm not suggesting you should keep playing and put up with it if you bothers you. But if you like the game and want to keep playing but want to pay for it another way then pragmatic suggestions make sense.
    They aren't making things people want to buy, they're making things people feel they need to buy.
    That's the uproar, forcing people into a corner.

    Slowing down progression to almost a halt, making them feel they will fall behind or get destroyed by P2W, tapping into people impulsive or addictive buying. " oh ill just buy one more, they're only £1, by the end of month you've spent £50 - £100 already. 

    This is how and why loot boxes work and this is why people dislike them
  • So what happened to PG planets and landing on them?

    MaxBacon said:
     (Not that I have any intention of making personal attacks against you.)
    Oh please, that's BS. If you didn't you wouldn't be here shaming me on literally every post you make.

    What's the point? The witch hunt continues...

    I am not trying to shame you, I don't know why you think this because it has not been my intention. The reason I am asking is because I see you doing things and then crying foul when those things are done in return. I find that unfair towards others and I am purely trying to hold a mirror to that behaviour. It is meant to be nothing more than a "Hey Max, this is what you're doing, it's not really on."

    The only time I have admittedly done anything more than that is in the post above, although that is meant to be a parody.

    Think the point is your making this discussion more about him, than the actual argument at hand. Might not be your intention, but the truth is you've posted more about Max than the actual topic since joining the thread.

    Felt you could have moved on by now, by blocking or continuing you discussion with Erilion.

    That's just my observation.

    To the argument.

    Think Max said "No he didn't" because it wasn't a straight answer. It was more of a It could happen, if things go well, but the other poster made it sound as if CR said, "yes, this will definitely happen on this date". I don't think max is denying that the date was mentioned more that it wasn't a solid yes