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Why try to change other people's opinion? Just state your opinion, defend it if you must and be done with it. Trust me, it's not worth it to try to convert other people. Also, if you can state facts, do and cement your fact via a link. Easy.delete5230 said:Have you ever argued with a household cat over spilling the milk bowl.... You know the cat is wrong, it's a fact, but trying to get your point across is impossible no matter how you phrase it.
In the topic here "why mmos are dying" and out of 186 replies, and 4.6K viewers, MANY are saying the same thing using different words to express the EXACT SAME THING.
Infact I would say the right answer is the POPULAR answer. But its spread among at least 25 other wrong answers.
If someone were to use percentages like "I feel 33% here agree with me", the population would focus on where you got 33% from ?....... Knowing full well no one can figure the percentage, but to undermine you.
Even in this reply where I stated "25 wrong answers"...... This in itself gives the argument power to undermine. We basically have a back door to twist anything around:
- using percentages would get you killed.
- stating it's a fact would get you killed.
- using I believe would get you killed.
- bad spelling will get you killed (me).
- the way you phrase your topic will get you killed (me).
- the most popular....people here will kill you just to have fun.
- the other most popular. Around ten hardcore posters control ALL TOPICS.
- another more popular. People often argue just because they like to win. They my not even care !
This topic was inspired by seeing the RIGHT answer many times in the topic "why mmos are dying". I'm actually afraid to say what that right answer is because it would open up the back door for argument !!!
The Pub is truly worthless..... I stick to sub topics, but even still the same ten follow.
Games don't get bombed for political reasons, do they?
So many user reviews on Steam and Metacritic giving games 0s for things that have nothing to do with how the game plays. It's why I find the user scores mostly useless and tend to ignore them.
I'm not saying that there aren't extraneous factors that may or may not influence whether I buy a game or not - there are. But that's one of the reasons I visit this and other forums: for those extra bits. But they have no place in a review.
The next step is to team up with a data collection company like Facebook and target the masses through social media.
Imagine the peer pressure to buy when someone in your social circle is spending up big in a game you play.
Micro transactions will just become the norm and only crusty old vets will remember when gaming in its more pure form.
Probably true. I shouldn't get so fussed up about this. But soulless Trumps keep destroying my hobby! How would they feel if I started meddling in their stupid golf or whatever it is that useless windbag CEOs do.Wizardry said:You can't trust corps or any big business,hard to trust anyone now a days.It would make your head spin if you really knew how much corruption and cover ups are going on everyday.Gorwe said:As I said some few days ago when Humble was bought off(though I overreacted there):
N.E.V.E.R. TRUST A CORP!
I pray that their endless misbegotten greed will be their downfall.
I assume heading to Montreal because Quebec offers huge incentives to businesses to practically paying no tax.
While I didn't like GW1's forced multiple names, I feel like they were still better approach than this ultra restrictive one word first come-first served nonsense. Especially in year 2017, VERY SOON to be 2018! To be stuck like that in early 2000s isn't exactly healthy.Torval said:Old school naming systems do suck. It's one of my chief complaints about the game. On Bergeren it is nearly impossible to make a character and find a name that isn't completely out there.
I'm a freak that keeps a character name list. I have 114 names on my list that I typically use for characters in games. Pretty much none of them work on Bergeren. If naming doesn't work well on that server how is it going to work after merges?
It's likely a limitation of the engine and how the database backend of that engine is structured. I don't know if it can be reworked but if it can it should be. The sad thing is that new games coming out still use this archaic approach, that really can't get enough negative ridicule to drive the point home on what a half-assed prohibitive approach this is.
Nothing is more frustrating at character creation than spending 25 minutes making a character look how I want, envisioning the persona they will take, and then not finding a name for them that fits. Singular names are one of the worst offenders at shattering the illusion of a virtual world in an mmo. Nothing says contrived and gamey like, "Hey the database requires visual character identifiers to be unique keys."
TOR isn't alone in this. Rift, EQ2, LotRO, Guild Wars 2, Secret World Legends, Elder Scrolls Online, and so many more do this same thing. Don't worry I'm sure the upcoming slew of oldskool reboots (CU, Pantheon, Ashes, etc) will trip over their feet on this one again. Talk about lessons unlearnt. It's ridiculous. /soapbox