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Possibly because his 'your' was correctly used.delete5230 said:DMKano said:goboygo said:
How does this benefit the gamer if we keep getting crap games that still survive. It doesn't. If the game isn't good enough to warrant an upfront cost and a sub, it should fail and go away. The next developer will then know they have to do better or don't bother. I'd rather have one amazing MMO every 5 to 10 years than 20 pieces of shit every year.
You are under the mistaken assumption that anyone is looking for gamer's benefit. That's not how business works.
Who makes the product - that's who is benefiting - in the case - the question should be - "how does this benefit the game companies" - as that's the only question the game companies are asking, "the benefit for the gamer" - that's never brought up, because it's not their concern.
The focus is - "how do we get the consumers to spend money on our product" - that's the bottom line of any business.
Again - you are looking at this from the gamer's perspective - why? Because gamers are not the ones that run game companies - so your wants and needs of "wanting to have most games shut down and only few survive" - why would any business do this?
It would be like going to movie companies and telling them to only make a few great movies and skip 100s of mediocre movies - should the movie industry listen to an outsider who has no investment, and no direct input in making any movies?
Get real - your needs are completely irrelevant to the industry as whole.
Movies just like games are made to make money - that's what drives the whole industry.
Would it be nice to only have awesome quality product - yes it would be - is this in any way shape or form realistic - nope, so why even go there?
How come you get away with using " your " instead of " you're " ?
Maybe because everything else I spell is wrong ?.... Only kidding, I don't care
Wonderful bit of discussion.CrazKanuk said:MadFrenchie said:The problem of securing funding for a long-term project is the developer's, not the consumers. We shouldn't give them a pass just because they're asking us for money directly to fund the project; that's asking to be blindly taken advantage of.MaxBacon said:That's the same vibe I got from CoE, that was why I did not back it. It was the too much, too soon and for a small amount of money.Iselin said:An MMORPG in 18 months...
Nah. No one could be that naive. So I reject the overoptimism and reality bubble ideas. Not a single person in this planet who has ever even played an MMO, much less someone attempting to develop one could possibly delude themselves into thinking that this would be doable in 18 months.
There's only one plausible explanation and that is that it always was a deliberate deception.
People should be more accepting of crowd funded projects without demanding release dates from the beginning, allowing for hype trains being driven the same way they are by the big publishers and titles that do rarely give dates before the release is close.
People want realistic estimates, but if they do conservative estimates that mean a long time that drives off interest pretty quickly, so if people do not benefit that then the viable strategy is continuously stretch delivery dates to be as soon as possible.
Totally agree! The biggest issue with KS MMORPGs is that they are nearly never completely fan-funded. Therefore, we are relying on the developers to secure additional funding to make it happen, unless you start with a literal MVP, but nobody would stick around and pay for something that isn't full of features anyway. So the idea of funding an MMO via crowdfunding is hilariously flawed to begin with. Whether it be an industry vet or a complete noob, nobody has hit dates particularly well in this genre. Don't fool yourself into thinking that some aren't given a pass, though.
That being said, there are also some that would have you believe that this is something that is solved with experience and fancy gantt charts. However, there are other projects with very experienced industry vets which are years off the rails as well, so I'd say that there is also a lot of over-simplification that takes place here as well. Either that, or we've got a metric fuck ton of AWESOME project managers here who are spending their time posting about their own greatness when they could be making millions by solving what appears to be an industry epidemic. For the life of me, I simply cannot figure out how someone would accept a gantt with a 12-month allowance for the inability to find talent, on top of the actual schedule for the hiring process, lol. I'm not a PM, though, so I'm sure there is a button in MS Project for that
I'll add you to the queue.nariusseldon said:lol ... when you get to 2 short, message me. I have a once-in-a-life-time investment opportunity that you do not want to miss :PMendel said:I'd hold out for multiple major lottery wins. My personal lifetime goal is winning 3 non-shared mega lottery jackpots. I'm getting close ... I'm only 3 short.Kyleran said:I still think it's doable, and if I won a major lottery any time soon I think I've found something I might try to pursue rather than try to build a better MMO.
Ultimately, what it comes down to is what writers call the 'Suspension of Disbelief'. Here, classes, races and backstory are presented as a consistent lore. But the mechanisms of starting (character creation and pregame decisions) present a different 'lore'. Both sides ask the audience to believe along certain lines. In this case, the in-game lore and the pregame mechanisms are slightly out of alignment. Neither is right; neither is wrong.Dullahan said:There are drawbacks to your suggestion too, you just don't agree with them. There are different classes and races and backstory for a reason. In a role playing game, one might argue they are rather important. You're suggestion is that they offer a way of minimizing that.