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Yeah... except they've wrecked it so much in Legends, that it's now filled with loopholes and stupidity. Sure, the source was so amazing that even with their fuck-up Legends could be on a list like this, somewhere at the back. Still better than GW2 for exampleConstantineMerus said:Edit: My bad, you had it as SWL
Yeah ill be the first to admit im no hobbit-gnome historian or D& D Grand wizard dungeon master lul. You got me there....... Im just a regular dude who likes nerd stuff and plays video games, I enjoy playing "little people" who are bad ass in games, I hate the way hobbits are portrayed in the LOTR movies. Thats all im saying.
Not that differently, I think it's more just the circumstances. If I had a lot more time to play, there's a chance I too would assemble some sort of checklist for keeping things in control.d_20 said:It's funny and interesting how people can see the same things so differently, though.
Not just a simple renaming that was one of the initial design ideas, and a lot of things were built with that in mind. At defeat you don't die just kneel down in despair (if you are in a fellowship - when solo then yeah, automatically "run" to the nearest safe spot to rest), minstrels don't "heal" but bolstering the courage through war cries and keeping up the party morale with their music, the hope/dread system (which is a shame they didn't use for Mordor, and instead they've brought back that radiance-ish grindy crap they once got rid of).Gorwe said:... and LoTR:O skirts around this issue by not calling its HP Health. It's MORALE.
When I have to narrow it down, I used to say: if you have a few dedicated friends you plan to play for a longer time, or you want a lot of freedom, NWN is your best pick.Asm0deus said:The game was hella better than Neverwinter Online, not to be confused with neverwinter nights, as it felt much more dnd with all the gear and build choices whereas in neverwinter there's not really any build/gear choices with a very limited amount of skills you can use at once.