Twigwarren, Westfarthing
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  • Secret World Legends - A Peek Behind the Curtain – Beta Preview - MMORPG.com

    "The Secret World is staying put, as is." This month, sure. There are pretty high chances for the same till the steamy launch as well. But after that... even the most optimistic fanboys estimate the closure somewhere along the year.

    "progression is deep but simplified" nope, just simplified :lol: 
    "many zones and quests have been reworked to give a more natural flow.",  "now you’ll actually pick a starting class",  "the 500+ abilities have been reduced to a modest but still beefy several 100+",  "you’ll also gain levels, ...  to help people feel a more constant sense of progression",  "Romain and Funcom want the game’s content to be more accessible" in short, it is dumbed down. Severely.

    "Dungeons for leveling have been reworked to be 3-player dungeons, and no set healer/dps/tank mechanics are necessarily forced anymore either."
    Remember all those polls and threads about dungeons, with comments about with all their faults on elsewhere, FC is really good with dungeons? Well, you can flush down 1/3 of those dungeons... at least they don't mess with AoC since years, maintenance mode has its perks apparently :lol: 

    "They were spending money on cosmetic items like crazy, but not on the content. So why should we keep charging for it?"
    The above are just remarks, this part is which I wanted to comment mainly, because I literally laughed out when saw it... PR and TiltySpeak on full momentum :smiley:
    Those ungrateful basterds, not spending money on content... hmm, what could be the reason for that, lemme think a bit.. oh yeah, because you haven't done barely any content since years?  Lol.
    Just check all those threads begging for more content and complaints that people can't spend their points on anything besides cosmetics.
    So when you (Tilty, not Bill :smiley: ) finally added the cobbled up Issue14 with refurbished animations, and the sales didn't cover the costs - because there were not enough players left after the content draught - you decided no more Issues to these ungrateful f.cks, let's kill off the game and relaunch it for those other guys who always badmouthed TSW over the years. Clever move, FC.

    "all content we’ve already made and all content going forward will be free for everyone"
    Translation, we barely made anything since 1.5 years, and we acknowledged multiple times that we haven't even started to work on Season 2. You will get the base game now, and then we slowly add the other half of the content into the game later.
    IF you will be good kids (i.e. will spend a lot), we will start to work on new content, maybe around Fall. But only if Legends won't be a massive flop. In that case you can screw yourself just like our former playerbase did. No content then, but that will be free.

    But hey, I'm glad you like it Bill. Honest. Maybe you can set up the Lawbreakers cabal there as well - at least when there will be cabals... Since not all cosmetics will transfer, maybe you could start to work on new mmorpg.com t-shirts, and also reinstate the Bill Murphy No Bad Pug trenchcoat too. Heck, that trenchcoat would be even more awesome in Legends, since there won't be any pugs at all, with the singleplayer focus :lol:
  • It IS a Survival Game -- It ISN'T an MMORPG - Conan Exiles - MMORPG.com

    Asm0deus said:
    Pve servers,,,great news! I am in.
    Bellomo said:
    PVP servers.. I'm in !!
    Ok, just to complete and finish the sequence:
    Solo mode on local, great news! I'm in!
    (I mean, will be in, right after they announce the non-steamy version)
  • The 10 Best Story-Driven MMOs of All Time - The List - MMORPG.com

    Sure, different strokes to each... still, it's a very odd list, Bill :wink:
    GW2's living story is meh at most, ESO is just a watered down Skyrim (and mind you, Skyrim was the shittiest ES...), FF is nice but not as good as it was before (I'd put it somewhere in the middle, definitely not onto the 2nd place).

    Can only repeat what I said in the countless story-themed threads over the years, for me the first place is LotRO and TSW shared (LotRO for lore and writing, TSW for narrative and building).
    The rest without any particular order:
    some classes of the original SW:TOR (KotFE can go and jump into a sarlacc's pit),
    STO's main storyline episodes,
    AoC (a bit of a guilty pleasure, but the world building and NPC conversations are great, just as the ties to the lore),
    DCUO's main storyline, backed up with the one season of DCUO Legends comics,
    AO (what can I say, I'm a sucker for Ragnar's writing... :wink: )

    Edit: My bad, you had it as SWL :|
    Yeah... except they've wrecked it so much in Legends, that it's now filled with loopholes and stupidity. Sure, the source was so amazing that even with their fuck-up Legends could be on a list like this, somewhere at the back. Still better than GW2 for example :smiley:
  • Star Trek Online Questions

    Moirae said:
    And Eve and STO don't HAVE PvE (or rather, have it as an afterthought so it's not done nearly as well as their pvp).
    I know Gdemami is dishing out LOLs like there's no tomorrow ( :wink: ) but in this case I have to agree... afterthought? STO is all about PvE, at launch you couldn't even roll a Klingon before finishing the story with your SF... and Klingons were an afterthought for years, a smaller sector, much less story, starting at level 20, etc. They only got their level 1-20 content when Cryptic added Romulans into the mix.

    Funny thing is, with all modes counted, your precious TOR has more pvp than STO :smiley:
  • High Elves & Mordor Expansion Now Available for Points - Lord of the Rings Online - MMORPG.com

    Dragnelus said:
    IS questing together with others fun and easy (easy to group, not like ffxiv where you need to do story content alone)?
    You need to do some extra work for getting both (fun and easy, I mean)... there were a few threads of @delete5230 about difficulty earlier.

    Playing together is fun, since the classes were originally designed to work along each other, and compensate each other's weaknesses. Most of those elements are still there, even after the trait tree has arrived. But...
    ... unless you play like one of those slow-leveling kinships (or join one) you will find that the life is easy enough as solo, and with 2-3 more in the group it becomes almost a faceroll on-level - that can take out the fun part, based on your playstyle. (slow level kins play below the level, so for example a level 50ish area they face at level 45. That way you definitely need a group :smile: )

    As for the mechanically easy part, you can play everything in a group, LotRO is an old game, before the age of solofication. I think you can even bring groupmates for your class quest instances. The mechanic can be pretty wonky though, sometimes you have to fiddle with the reflection pools (a tool used to replay any story missions from the past).
    For non-story quests grouping is just 1-2 clicks, and for instances there's the instance finder panel (with built-in teleports too)
    The community is very friendly and helpful too. People give away free stuff all the time in the world chat (you gotta be quick to say you want it though) 
    edit from below :wink:  I sometimes suspect they use a script for the automated answer, because when you type in free <anything> the first replies come in so fast (at least occasionally) that it's hard to believe someone can type with that speed...
  • Favorite video game music composer?

    The good old 'game music' thread, welcome back :wink:  (there's one every few months)

    No change on my part, Knut A. Haugen and Chance Thomas (and a proud owner of two AoC and three LotRO discs - yep, that means the Mordor and the Anniversary collection discs are not in my grubby hands yet, but christmas is coming :wink: )
  • Can a strongly group-focused MMO survive in today's market?

    DMKano said:
    Highly depends on how good it is.
    More depends on the greed factor of the devs :wink:
    Forced grouping / no real way of solo is not something they can use as a key selling factor, since the current era is all about handholding and easy solo focus...

    So, "Can a strongly group-focused MMO survive in today's market? "  sure it can, if the devs accept the fact that they will only have a niche audience, and keep the focus on that audience instead of changing the core concept just to lure in the new kiddiez for more mullah (*cough*TSW*cough*)

    Survive, totally possible. Getting rich, setting up a new trend, be a big name on the market... nope.
  • Daddy of Light Coming to Netflix on September 1st - Final Fantasy XIV - MMORPG.com

    So it's something like https://youtu.be/WgvTgV5EoGY?t=1m21s ?