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Destiny 2 News - For the second time in two weeks, Bungie has admitted that it is damaging its reputation with the Destiny 2 community. First it was the squelching of end-game experience gains, now it is the recent issue of locking activities behind a DLC pay wall. The Power Level requirements for Trials of the Nine, Prestige Leviathan, and Prestige Nightfall were raised sufficiently to exclude players without the Curse of Osiris DLC. "These plans", admits Bungie, "aren't working."
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Added bonus, Lens is getting nerfed to the ground and won't receive a proper fix until January.
Would love if they'd have addressed other issues with the DLC, like the lack of content and the underwhelming content that is there, not to mention issues like there still be no updates on PC chat solutions. Baby steps, I guess : /
Added a new level cap, essentially, and changed the requirement on the only raid included in the base game to correlate with the new level cap.
As a result, if you do not purchase the new DLC, you cannot participate in content that you could previously participate in.
(Or something to that effect. Not 100% positive, as I moved on from D2 two weeks after launch when my friends did.)
I also heard that the majority (all?) new color palettes/ornaments/armor skins/sparrows/ships come exclusively from the Bright Engram vendor, which is kinda silly as well, IMO.
These decisions are scoundrel level. The admissions/responses are so hilarious.
I've been flipping the bird at Bungie since Destiny 1 because they teased PC release then pulled back AND trolled. Now they're doing this foolishness and apologizing for getting caught.
I can never buy Destiny 2 now. Not after all that. They deserve whatever business Ls and failings come their way.
¯\_(ツ)_/¯
But one thing to keep in mind is that I think this is more Activision than Bungie. Many publishers have been known to pressure developers to put in such practices like these, like what SE did with the last Deus Ex and of course EA pretty much shutting down Visceral because their titles weren't geared towards optimal post-launch microtransactions.
bah.....whatever.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sure some might complain later in forums but they already bought the game and made Bungie rich.
So complaining and admission after already taking everyone's money does nothing for the industry because guess what,D3 comes out this site will be all over it with marketing reviews/threads galore and people will still buy it without even looking first.
Never forget 3 mile Island and never trust a government official or company spokesman.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Taken King was a full blown expansion (and a very good one... one of my favorites in D1), not a DLC. So then it was excusable since the level cap was raised to 30 and that high end activities increased accordingly. On par with every other MMO out there.
With a DLC however, that just releases 2-3 months after launch.... that's a bit stingy.
I think you're underestimating the importance of retaining customer loyalty in a game like theirs. They still have another DLC planned for this title and are severely hampering their ability to make a profit from it.
This is no different from what we have seen in MMORPG cash shops for years now. Gaming ethos has been replace by cash ethos, and our games suffer consequently.
Bungee are paid by Activision Blizzard - although I am sure that how much money they get will have some link to how many copies sell.
Which begs the question: "Why have they done this?" Its not the sort of thing that Bungee have done previously so is it something that results from whatever deal they have with AB?
l2p
When other MMOs do expansions, it's only the new content that requires the new max level. Any previous content from the base game or previous expansions keeps the old level requirements.
All of the previous WOW end-game raids for example, are still there with their old requirements. They are just no longer "end game" raids.
I'm not aware of any MMOs that do it the way Bungie tried to do this.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
....Oh Bungie~ (Activision....)!
If there's one thing (outside shooting) that Destiny 2 does very well, is how it runs on PC. I have 2 PCs. One is new 8700K+1070Ti, and another is old FX 8350+GTX 970. I can play the game at maxed settings on both, with the FX CPU dropping to 50 fps in social hubs or during very intensive events with 10 players running around and lots of enemies. Obviously the new rig can do 180 fps if needed or 4K, but that's not the point, the point is that the game looks very good and runs very well even on a weak CPU from 6 years ago.