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Saga of Lucimia News - The latest edition of Mondays in MMORPGs is out, this time with the hot topic of microtransactions taking front and center. Called "Microtransactions & Why We Don't Have Them", the team details recent missteps with EA and Star Wars Battlefront II, as well as more successful microtransaction efforts in games like Elder Scrolls Online. However, Saga of Lucimia will not have them, the post reveals.
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However, I don't think that is their plan according to this tweet...
Anyways, back to the topic, what is SoL's definition of a "microtransaction" exactly? Subscription based models can just as easily have microtransactions. They're not exclusive to F2P games.
To some people, selling Relic items and tax-free apartments in a pre-order store, might still fall under the category of a microtransaction. Where exactly have they drawn the line?
https://sagaoflucimia.com/pre-orders/
Another side to micro-transactions I hope we don't forget among all the trending noise is, this is a market filled with so many games now and the need to stand out more than others is very real so I, like many others equally as passionate as those who subscribe and often do both - really want to put our money behind them to see them succeed above all the others and I hope this is something we can continue to do instead of feeding into kickstarters/drawn out early accesses that might not make it to live development which I feel are hurting the industry more adding to the anxiety grid, gamers in general are locking in to.
As a super fan of Star Wars I also simply cannot compare a game that has characters in it I have adored for almost all my life to something yet to fully exist/others that do but very poorly.
This article did not make me want to play its game more it made me wary of it's developers coming across as unprofessional. I am 100% aware this may be an unpopular response and that's ok I will brave the choppy online waters with ya'll & look forward to further discussions knowing we all just want games, QUALITY games at the tips of our gaming fingers forever.
Subscription models do not make me love a world as their claim states. Throwing down money doesn't instantly make me like a game. In fact, and FFXIV had this issue with me for a period of time; a subscription model actually makes a game feel more of a chore to me cause I feel like I am forced to play the game due to the money I put down for a limited amount of playtime. Instead, it becomes more of "Can I get this much content done in the amount of time I paid for?" and I end up feeling pressured due to it.
For me, Free to Play and Pay to Play are both dated and need to go. I am a supporter of Buy to Play games. You buy the game, you get what you paid for and you can enjoy it. You feel financially invested into the game without feeling pressured to actually play it. I wish more games would adopt the Buy to Play model with expansions. And by 'expansions', I mean actual expansions. Not bite sized DLC. That will kill a game for me. (I am looking at you ESO). When a game adds both DLC and expansions, then it might as well be a Buy to Play game with microtransactions cause the cost for content starts to skyrocket.
If overwatch or battlefront could do that they would too. At least in those games you get something functioning and usable when you spend money.