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In recent weeks, I wrote about the initial implementation of loot crate-based progression in SWBF2 and weighed in on EA’s changes to that system in response to the overwhelming negative feedback it got, but now that I can actually look at the launch version of the game for myself, I wanted to share my findings.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I honestly don't know, but I hope so. This is my most pressing concern as well.
I expect alot of people will find a way to repeatedly log their character into a match and just leave him doing nothing to make up for the loot box price hike. Since there is zero difference in credits awarded for someone with 60 kills and someone with zero kills then I will be shocked if it doesn't turn into afk wars.
Been around pvp games that much that anytime someone can abuse a particular mechanic they will. For me I am staying away from this game as there is too much i've seen that I dislike about it.