The mobile revenues obliterated PC games on this quarter with Lineage M taking over.
- Mobile games: 551 billion KRW (Courtesy of Lineage M)
- Blade & Soul: 38 billion KRW
- Lineage 1: 35 billion KRW
- Guild Wars 2: 20 billion KRW
- Lineage 2: 15 billion KRW
- Aion: 10 billion KRW
- Royalty: 43 billion KRW
Comments
Q3 = July, August , September
Guild Wars 2: Path of Fire - Release date = September 22, 2017
So basically , Q3 ended when GW2 launched their expansion.
Q4 sales for GW2 will be at least this big , if not bigger .
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
On the topic , I am very happy to see that the mobile department is bringing lots of cash to NcSoft , because last .. 2 years they had very weak sale numbers. Now , I hope they put good resources into the next Lineage game , because we really need a real AAA MMO.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
It's been released a quite some time ago and nobody cares, and didn't show up in revenues. It failed to attract a playerbase because as I said, it tries to be everything at the same time and please everybody: from pve dungeon crawlers to MOBA-ish pvp but being shallow in any of these facets.
Maybe it is a good idea to make a MxM mobile port asap because as a mixed bag it is offereing a little of everything it can do well among mobile players.
Wildstar is probably a much more failure. NCSoft probably recoup the money from MXM but can't say the same about Wildstar.
Very odd, although maybe they knew it'd do so bad or something.
It really is way too shallow on the progression systems, and possibly everything else but I didn't bother to look into the rest and stopped playing it when I realized that as a PvE dungeon crawler, it was basically just a shoot-em up with a grind but no development progression. ....somehow. Like, seriously, wtf.
Mobile gaming is part of gaming, it is just a different platform. You might as well say PC and consoles are not part of the same market. All gaming platforms effect one another and while the PC is more effected by what happens on consoles rather than smartphones they are all part of the same market.
Notice that NCsoft, one company, is producing the MMOs and the mobile games. Do you think no one sitting on the board of directors has noticed how little the revenue return was for the MMOs considering how much more was invested into them? That is perhaps the main reason AAA MMOs have all but died, it is too risky when they can just produce another mobile game for pennies by comparison. I think the MMOs shown are now more important to them as brand recognition than as revenue streams.
Yes, these types of games were the pioneers of gaming, that's why this is devolution. What are most people now playing in the world? Games we had when we were children.
Lineage M is similar to the PC version (Lineage 1) except for the totaly reworked interface for mobile. It made lots of korean L1 plyers stop playing the PC version and go to the mobile version.
So you can't really compare Lineage M which is basicly the Pc version adapted for mobile to Candy Crush.
The korean company are still pumping out mmorpg, I think there is an advertisement/article on NCSoft upcoming MMO on the front page.
The western company you see them just give up. The big names blizzard, CCP stop making mmorpg instead make card game, moba, shooter or whatever.
Well, everything is pretty much speculation. We can only truly tell on next quarter report.
I'm guessing the gemstore sales is doing well amid the mount rng contraversy, gw2spidy exchange chart actually spiking up n then starting to decay slowly.
So expect good numbers in this quarter, unless they retract everything and offer full refund (highly unlikely).