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With consoles now catching up to PCs and MMOs hosted on every platform including mobile, players pay through microtransactions and DLC content. It is a proven income which works well finding that fine line between buying a single player game and forcing a subscription on players after they have left a game. It all adds up to the saying, every game will be online in the future.
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"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
1. The big firms just using marketing strategies to redefine MMO. Which is very clever of them because they want to attract that audience.
2. However, the problem is they should have done that 5 years ago. That audience is no longer a boom of people, those people have moved to private server experiences.
at least that is how I see it, its hunch based on;ly
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The thing I hope it differs greatly from Destiny is story. One thing old school MMORPG's did well was have a story yes the quest were fetch or kill but the story was in the game.
"You think this "A" stands for France?" Captain America
Case in point, to me, GTA series and STALKER are anti-open world because in the case of GTA nearly 1/2 of the map is traditionally locked from access until missions are done. In the case of Stalker in all four directions I more than once experienced invisible walls and I only had one way out
Please do not respond to me, even if I ask you a question, its rhetorical.
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I think you mean the death blow to EA single player RPGs. There are plenty of awesome RPGs out there. None of them from EA because they're shit at it.
Too bad EA doesn’t get out of the business of making games altogether.
~~ postlarval ~~
You might have to go online to play them, but that mode of play will likely always exist.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So it is not about consoles catching up,it is more we are not seeing enough HQ PC games that distinguish themselves far above console gaming.Like a 5/10 game is imo crap no matter what platform it is on,but then some media outlet or marketing team will claim consoles have caught up.No they are still 5-6/10 games or worse,just that PC games are also 5-6/10,PC gaming needs to step up.
Just look at Hearthstone as an example,it is a game designed like a crappy console/cell phone game using Unity but is best played on PC,does that make it a good PC game,not a chance and after 3 years,no controller support for the PC really tells the whole story of how cheap and lazy developers have become.
Never forget 3 mile Island and never trust a government official or company spokesman.
Horizon: Zero Dawn, Persona 5, The Last of Us*, Zelda BotW, FF:XII Zodiac Age, The Witcher 3, and a lot of other well made single players games from the past few years would like to disagree with you.
* Yes TLOU has multiplayer, but you could easy ignore it with the singleplayer offering more than enough for the asking price.
True, singleplayer games (big budget AAA ones at least) have been, and will probably continue to be, rarer than they have been in the past, but that does not mean that the market is dead and 'Nobody will pay 59.99 for a single player ONLY game'... it's just that good SP games generally take more effort, and make less profit, than the mirco-transaction landen 'survival' 'open-world' 'sandbox' 'sudo-MMO's that currently seem to be all the rage.
Mostly because singleplayer indie RPGs such as Pillars and Divinity are making comebacks.
What they are really saying is that microtransactions make so much money that all their games will be built around them. But, you have to ask when/why microtransactions work?
They work when you are in competition with other players. Sometimes it's pay to win, but more often it is simply sharing a gamespace with other people and wanting to be better than them. That may mean wanting to look unique, so you spend money on cosmetics or mounts. It may mean wanting to progress faster, so you buy xp potions or other consumables to make life easier.
So for that reason, I can understand the shift of wanting to put multiplayer in all their games - that is what will boost microtransaction sales.
But why also mention open world? How does building an open world game drive microtransaction sales? I don't see any correlation there at all.
I also note that there is no mention anywhere about EA improving their games. This is a pure corporate money grab. They are boldly telling us that they want more money from us without them improving their offering. How is that a good thing? Why are you praising this move from EA? We should be disparaging EA for such actions, not congratulating them!
The market is becoming super saturated, though. Like, super saturated, and by games whose quality is becoming spottier and spottier reference EA. I don't think the current trend is sustainable long-term.