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Mass Effect: Andromeda News - In a new interview at Waypoint (via Eurogamer), former BioWare developer Manveer Heir spills the beans on EA's direction with regard to triple A single-player games. "[T]he linear single-player triple-A game at EA is dead for the time being" according to Heir and the main culprit for that is the microtransaction system. In fact, Heir said that it was not uncommon to see players spend $15,000 on Mass Effect multiplayer packs that could yield gear and other in-game items.
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Most games these days aren't even tangible. With the monumental savings of not having to produce a physical product (DVD, manual, box, shipping, store space / fee, etc), the cost of games have not dropped at all, but have increased.
Moreover, when you purchase a game these days (60 bucks), you don't have access to the full game. There is a built-in cash shop, future DLCs (total bs), cross-promotion items that rape "passionate collector players" etc etc etc etc etc.
I used to think that this was all from AAA companies like EA etc, but Indy developers are just as bad... if not worse. Take a look at all of the Kickstarter campaigns. What a joke.
Thankfully, game engines are becoming so advanced that some great games have been created without any programming knowledge, e.g., visual scripting with tips, etc. Eventually, we will all find that "candle in the dark" group of developers that will create a game that they are not only passionate about, but extremely fair without all the above sass.
EA is going to do what EA wants to do, and that obviously is monetize all of their games. I mean if it's working for them why wouldn't they want to do it. Games do cost a lot more to make now a days, and the problem with Single Player games is the fact that they have to basically be done perfect or it gets a massive backlash. Look at what happens when animations are slightly off, Mass Effect had a giant problem with that. Same with ending the game how players don't want it to end, also Mass Effect.
We are in the age where people are extremely unforgiving with expectations. A while back you could get a giant game released with bugs and people would basically just deal with it because they wanted to play the game. Now there is 30000 other games someone can go play. I'm assuming it's extremely hard to invest 50 to 100 million and an entire development team in a hope that it will sell well and not cause some sort of backlash.
I hope this doesn't end up happening for all major AAA developers, but honestly who knows. I'm hoping games like The Witcher and Fallout continue to be made.
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One of the best selling, most prized, most used as an icon of what is good about AAA market got outsold by combination of 3 indie early access titles that barely advertised at all. its just a side note I wanted to share with you guys its not really on topic
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Minecraft was devoloped in Sweden and we got higher living cost then US. And Japan have the highest living cost of all and they still making games without this bull.
second off 'it sold EXTREEMLY well' is not just any AAA title which was my point.
Witcher 3 is the icon of AAA, its like the Porche of consumer sport cars, its not just any old AAA random title and these three titles combined outsold that super car on all platforms without even advertising much
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If three neighboorhood street basketball teams can have more people watching then one of the best NBA teams of all times, its worth paying attention to and doesnt have to be a 1:1 realtionship.
but I understand you want to ignore it, that is fine, whatever.
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3 different companies vs 1 company. They didn't share the profit, they aren't the same genre, and they aren't unpopular.
Obviously 3 games have a higher chance of selling more than 1 single game. You just keep jumping from thread to thread spouting praise for indie games left and right where none have been mentioned.
Stop going off topic all the time.
I used to live paycheck to paycheck. However, due to extremely hard work and dedication, I now like Direct Deposit to Direct Deposit.
For us to know if that is accurate a company would have to test it out by charging more than $60 for a game but instead they are going a different direction. so its possible that maybe gamers would pay more, we just dont know really
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I lost mine a long time ago when I got the news City of Heroes was being sundowned. Since then it's been hard for me to feel passion about a computer game. It just doesn't excite me like before. I think all the slimy practices going on in the game industry is a big part of why.
We don't know this to be fact but it is a guess.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
A lot of great games out these days but yes...MMO universe is not doing so great although Life is Feudal is good but grindy
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It's okay though, they are plenty of suckers out there buying those loot boxes, the only thing I worry about is that games are being designed around this model, which is just disturbing.