Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Wars Battlefront II or: How I Learned to Stop Worrying and the Love the Loot Box - Michael Bitt

124678

Comments

  • IselinIselin Member LegendaryPosts: 18,719
    And this is how it ends:


    Kickaxelaserit
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • PhryPhry Member LegendaryPosts: 11,004
    in This game, if you buy enough loot boxes and upgrade Darth Vader enough etc. then you can pretty much play that character throughout the game, as nobody will be able to kill you and you will pretty much dominate those you engage with, sweet system if your into buying your way to victory. :p
    BruceYee
  • LawlmonsterLawlmonster Member UncommonPosts: 1,085
    Just drink the koolaid, right?
    BruceYee

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • laxielaxie Member RarePosts: 1,118
    Is it really impossible to make a profit on only the box price? I don't work for a AAA games company, so I honestly don't know.

    I am finding it hard to believe though, as some games do only have the box price. Those games might have lower budgets though, so I'm not sure. I also know that games like GTA5 made lots of money on just the base game - my friend was one of the top people on the team. He said microtransations were not something the team relied on at first - they aimed to make profits from sales. It was a surprise to them how much the micro transactions were making, so they decided to embrace it later in the development.

    Games like GTA are highly successful titles (with huge sales) though, it might not be the norm. Would games like Assasins Creed not be possible on the box price?
    Scot
  • AnthurAnthur Member UncommonPosts: 961
    So the real price is not 60$, but 60$ + (lootbox price) * (lootbox count). And the count is influenced by some magic RNG. Nah, I don't play these kind of games and there are more then enough other games to be played I will probably never have the time for. So, yeah, I pass. Next game, next game....
  • HeraseHerase Member RarePosts: 993
    Torval said:
    Realizer said:
     Make cool things, and design features that people will want to pay for. If you can't do that, your game doesn't deserve to make money. That's called the free market, welcome to capitalism. 

     If you want to get loads of money from people you need to give them a reason. If it's boring and unrewarding prepare to fail. Simple imo. 

     In other words I don't need to make suggestions, I'm not trying to get any money from anyone.
    They are making things people buy. That's part of the uproar. People buy them. They don't buy what they don't want.

    You should be making suggestions because you don't like how they're selling. Loot crates generate enough revenue that you're being outvoted. If you want something better then maybe suggest something specific, or just play another game like Battlefield 1 if you don't want to deal with it. I'm not suggesting you should keep playing and put up with it if you bothers you. But if you like the game and want to keep playing but want to pay for it another way then pragmatic suggestions make sense.
    They aren't making things people want to buy, they're making things people feel they need to buy.
    That's the uproar, forcing people into a corner.

    Slowing down progression to almost a halt, making them feel they will fall behind or get destroyed by P2W, tapping into people impulsive or addictive buying. " oh ill just buy one more, they're only £1, by the end of month you've spent £50 - £100 already. 

    This is how and why loot boxes work and this is why people dislike them
    Siug
  • sayuusayuu Member RarePosts: 766
    Herase said:
    Torval said:
    Realizer said:
     Make cool things, and design features that people will want to pay for. If you can't do that, your game doesn't deserve to make money. That's called the free market, welcome to capitalism. 

     If you want to get loads of money from people you need to give them a reason. If it's boring and unrewarding prepare to fail. Simple imo. 

     In other words I don't need to make suggestions, I'm not trying to get any money from anyone.
    They are making things people buy. That's part of the uproar. People buy them. They don't buy what they don't want.

    You should be making suggestions because you don't like how they're selling. Loot crates generate enough revenue that you're being outvoted. If you want something better then maybe suggest something specific, or just play another game like Battlefield 1 if you don't want to deal with it. I'm not suggesting you should keep playing and put up with it if you bothers you. But if you like the game and want to keep playing but want to pay for it another way then pragmatic suggestions make sense.
    They aren't making things people want to buy, they're making things people feel they need to buy.
    That's the uproar, forcing people into a corner.

    Slowing down progression to almost a halt, making them feel they will fall behind or get destroyed by P2W, tapping into people impulsive or addictive buying. " oh ill just buy one more, they're only £1, by the end of month you've spent £50 - £100 already. 

    This is how and why loot boxes work and this is why people dislike them
    by force you say? so someone from EA is going to break into gamers homes force them into a corner put a gun to their heads and force them to buy loot boxes?




  • TamanousTamanous Member RarePosts: 3,026
    Stjerneodd[Deleted User]

    You stay sassy!

  • HeraseHerase Member RarePosts: 993
    sayuu said:
    Herase said:
    They aren't making things people want to buy, they're making things people feel they need to buy.
    That's the uproar, forcing people into a corner.

    Slowing down progression to almost a halt, making them feel they will fall behind or get destroyed by P2W, tapping into people impulsive or addictive buying. " oh ill just buy one more, they're only £1, by the end of month you've spent £50 - £100 already. 

    This is how and why loot boxes work and this is why people dislike them
    by force you say? so someone from EA is going to break into gamers homes force them into a corner put a gun to their heads and force them to buy loot boxes?




    You do realize you can force people into things not just physically but mentally as well right?

  • OzmodanOzmodan Member EpicPosts: 9,726
    Torval said:
    Realizer said:
    Torval said:
    Iselin said:
    Torval said:
    Iselin said:
    Torval said:
    ... but apparently box fees don't cover the costs of development in the 21st Century...

    I would like to see definitive proof that this is the case in a B2P game. The thought that all these extras are necessary to cover the cost is at the root of the casual acceptance by gamers of these business models.

    IMO it's just an imported concept from the F2P world where, the argument can clearly be made that they are needed. It helps to rationalize their inclusion in games where the same argument makes no sense.

    Until I see proof (and fat chance any of them will open their books enough to prove it,) I'm looking at all of these as extra profit, not as covering the cost of development.
    Nothing is that cleanly defined that it can easily and simply be divided into binary categories. Roget couldn't even do it and he was brilliant.

    How much a business considers necessary to justify production, development, or an expense is subjective. My point is they consider it necessary to return an amount of revenue. They can do that through broader sales, tiered sales (what they're doing now or with DLC), or fewer sales at a higher pricepoint. What is going to maximize revenue? You'll never get a consistent answer between publishers or games within a publisher. EA might have different expectations and budgets for different titles.

    So of course it's extra profit. Saying it covers the cost of development is more likely alluding to the product returning the expected revenue not as a specific budget item. I agree that it's not simply something to cover the budget, but rather a key component in a more complicated revenue projection.
    Of course. But the statement "cover the cost" in common everyday discussions carries with it an implication of "breaking even" to most people that see it. And that is either deliberately or inadvertently misleading.

    It shouldn't be used synonymously with "cover the projected target revenue" the way it often is here.

    I mean... don't you see the irony in the fact that this sort of thing was extremely rare in B2P games 10 or 20 years ago when the box sales numbers were a fraction of what they are today? Now they are pulling in a lot more from just general up front sales and microtransactions are everywhere in B2P games.

    Something tells me this is all about "greed is good" where no ROI is ever too obscene. It kind of reminds me of banks with transaction fees... covering the cost? :)
    Look I don't want argue semantics about how words or phrases should be used or how I could better have stated a point. Let me clarify, "Apparently, the box fee and DLC streams are perceived as revenue restraining by EA. The costs of development have increased over the past three decades while retail fees have not kept pace with both cost and inflation. Therefore in order to increase the profit margin and make development product development more viable publishers like EA are source multiple revenue streams in order to maximize profit and reduce the risk and instability of any single stream." That is my perception.

    The industry has not quite yet figured out how to market and sell their products the best way. They're still trying to lower the barrier of entry and maximize revenue per person while still keeping players interested and engaged in their game.

    The problem of DLC, expansions, and Season Passes fragmenting game communities is real. MMOs suffer from this horribly and everyone seems to either be ignoring the problem or discounting this as a factor for attrition.

    Obsidian considers this such an important topic that they've recently provided a public survey to try and understand their demographic more accurately. It also signals, to me, that they're still figuring this out. This is a studio with industry veterans with experience going back to the earliest days of the industry and they still are working through it. That coupled with the constant experimentation and shifting of monetizing methods says to me no one has arrived at an answer.

    Greed is never good whether it's in the love and pursuit of wealth or by being a miser. I'm not advocating that. There are two halves of the greedy coin and in these threads I don't think the publisher is the only entity sporting greedy entitlement.
      Okay I think many of us here understand that developers need to pay their employees, people don't work for free etc. The problem here is an obvious lack of design forethought and in game systems, to push out a "Star Wars" product to cash in revenue ahead of the new movie. 

      I would all be aboard with pre-order and all if there had been any sort of creativity involved in this monetization and progression model. They are just cramming everything into these single loot crates, instead of coming up with something at least interesting. Especially since they involve power items. 

      To me it seems like they took the easy way out to throw out a product knowing it will only last till the movie hype dies.  Lack of effort and potential longevity don't bode confidence in would be buyers/players. 
    So what other interesting thing could they do to make more money. That is what the goal is. Simply dropping the revenue stream isn't an option. What is the better way they can recoup that loss if it's removed?

    If it were your business how would you do it? What would you do to make up that loss while still keeping player counts up and fragmentation down?
    Seriously?  The purchased loot boxes are a lot better than the ones earned in games.  How is that not fragmenting the player base?  If you don't buy loot boxes you are on the outside looking in.

    Your arguments are empty of any reason.
  • SovrathSovrath Member LegendaryPosts: 32,002
    Sovrath said:
    Sovrath said:


    Mark my words...  you will be paying by the hour at some point down the road.  Not for Battlefront 2... but for some game. (I'd actually rather that than the stupid lootboxes to be honest, but the sad part is that they will STILL have the lootboxes.. plus the box fee.)

    But to go back to your "apparently box fees don't cover the cost of development in the 21st century" comment.  that's utter bullshit as proven by the factual numbers.



    Well box fees don't cover what the company "needs to make". I'm not sure why some of you guys can't understand this but it's not about "covering development". Or at least "solely covering development". I mean, do anyone of you actually work in larger companies?

    I find it hard to believe you all work in small mom and pop businesses.

    don't you have "local conversations" or regular announcements on what the company expects to make that fiscal year?

    Publicly traded companies (for the umpteenth time squared) set their projections on what they need/want to make. They have to make this. Why? Because it's "your money" (the investors) that they are trying to make. If they don't make these projections then it's their stock price going down.

    If you have ever invested in a company you do this to "make money".

    You want to buy games from publicly traded companies? Then this is what happens. That's it, so predictable, nothing has changed from years ago. They will always find a way to maximize profits. Always.

    Are there better ways to make these goals? maybe. Don't know.

    As far as paying by the hour, it used to be that online games were paid by the hour so "yeah" full circle I suppose in an odd sort of way.
    Did you actually read the whole post and the linked analysis article? It was estimated that they needed to make $400M in sales to recoup their money.  That included things like the licensing fees, development costs, marketing, retailers etc...

    They sold $650M as of the end of 2015.  As the article says at the end:
    EA has made bank and enough to pay for several $100 million projects based on the profit they've garnered from Battlefront alone.

    And that was just with a box fee.  So yes... just a box fee can in fact cover the cost of development in the 21st century... as well as the cost of the license, marketing, retailers etc...  with hundreds of millions in profits.

    I'm not talking about recouping money, And I said just that.

    edit: and by your answer you've never worked in a large corporation.
    You're right... I'm only a Director for the 5th biggest transportation company in the world. What the hell does that have to do with anything? Is yours bigger than mine? Does that make a difference?

    The person I responded to said "apparently box fees don't cover the cost of development in the 21st century". Thats  utter bullshit as proven by the factual numbers.  Game had a $50M budget and sold $650M as of the end of 2015. Factor in all the costs plus a very healthy margin and they still "made bank".

    Ok that's fair. I was looking at the post in a somewhat broader sense when I saw it. That box fees don't "cover what is needed".

    The issue always seems to be: are games making enough money for their companies. And then people say "well look, box costs cover development/don't cover development and they need more money. And players start showing that they made "plenty of profit", when in reality that profit is needed to make their fiscal projections.

    And while I work for one of the top two biotech companies "for a certain product" (arguably #1) if you work for one of the top 5 transportation companies (and I assume publicly traded and not some non-profit) then you know full well that you will hear about how much you are slated to grow within the year.

    And what happens when you do or don't.
    laxie
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • heerobyaheerobya Member UncommonPosts: 465
    Eh, I don't like P2W at all, but I'm also in the camp where I feel like I'm paying $30 for the single player campaign and $30 for the multiplayer, plus I got the digital deluxe or whatever and I'm not even sure what is included. Probably some star cards?

    I may even spend some $ on a pack of loot crates to get started on the right foot.

    Why?

    Because I can.

    I'm 34, married, don't have all the time in the world - also make a good salary so... pay 2 win? Nah.

    Pay 2 keep up with those with a lot more time? Sure!

    I get it... I can't believe I'm saying it after being a gamer for... I don't know, 30 years? But I get it.

    The argument against is obvious - but yeah, I agree, I'd rather have a slight P2W w/ loot boxes then DLC.

    That being said, I also tend to buy Season Passes for games I know I'm going to play a lot.

    Guess I'm the "rich sucker" who is keeping this stuff alive!

    MWAHAHHAAHA
  • MargraveMargrave Member RarePosts: 1,362
    I'm telling everyone that asks to NOT buy this game.

    It's not different enough from the first, and this lootbox nonsense is inexcusable.

    That's a f2p mechanic in a b2p game.

    I stopped playing ESO over those. I'm not starting this title because of those.

    There's other good games, I don't have to buy this game. So I won't.
    BruceYee
  • PhryPhry Member LegendaryPosts: 11,004
    Anthur said:
    So the real price is not 60$, but 60$ + (lootbox price) * (lootbox count). And the count is influenced by some magic RNG. Nah, I don't play these kind of games and there are more then enough other games to be played I will probably never have the time for. So, yeah, I pass. Next game, next game....
    You can get lootboxes through gameplay, but your talking 1000's of hours to get the same results as just buying them, so either get used to not being as competitive as other players, or buy loot boxes, thats pretty much the only choice thats open to players.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    Sovrath said:
    Sovrath said:
    Sovrath said:


    Mark my words...  you will be paying by the hour at some point down the road.  Not for Battlefront 2... but for some game. (I'd actually rather that than the stupid lootboxes to be honest, but the sad part is that they will STILL have the lootboxes.. plus the box fee.)

    But to go back to your "apparently box fees don't cover the cost of development in the 21st century" comment.  that's utter bullshit as proven by the factual numbers.



    Well box fees don't cover what the company "needs to make". I'm not sure why some of you guys can't understand this but it's not about "covering development". Or at least "solely covering development". I mean, do anyone of you actually work in larger companies?

    I find it hard to believe you all work in small mom and pop businesses.

    don't you have "local conversations" or regular announcements on what the company expects to make that fiscal year?

    Publicly traded companies (for the umpteenth time squared) set their projections on what they need/want to make. They have to make this. Why? Because it's "your money" (the investors) that they are trying to make. If they don't make these projections then it's their stock price going down.

    If you have ever invested in a company you do this to "make money".

    You want to buy games from publicly traded companies? Then this is what happens. That's it, so predictable, nothing has changed from years ago. They will always find a way to maximize profits. Always.

    Are there better ways to make these goals? maybe. Don't know.

    As far as paying by the hour, it used to be that online games were paid by the hour so "yeah" full circle I suppose in an odd sort of way.
    Did you actually read the whole post and the linked analysis article? It was estimated that they needed to make $400M in sales to recoup their money.  That included things like the licensing fees, development costs, marketing, retailers etc...

    They sold $650M as of the end of 2015.  As the article says at the end:
    EA has made bank and enough to pay for several $100 million projects based on the profit they've garnered from Battlefront alone.

    And that was just with a box fee.  So yes... just a box fee can in fact cover the cost of development in the 21st century... as well as the cost of the license, marketing, retailers etc...  with hundreds of millions in profits.

    I'm not talking about recouping money, And I said just that.

    edit: and by your answer you've never worked in a large corporation.
    You're right... I'm only a Director for the 5th biggest transportation company in the world. What the hell does that have to do with anything? Is yours bigger than mine? Does that make a difference?

    The person I responded to said "apparently box fees don't cover the cost of development in the 21st century". Thats  utter bullshit as proven by the factual numbers.  Game had a $50M budget and sold $650M as of the end of 2015. Factor in all the costs plus a very healthy margin and they still "made bank".

    Ok that's fair. I was looking at the post in a somewhat broader sense when I saw it. That box fees don't "cover what is needed".

    The issue always seems to be: are games making enough money for their companies. And then people say "well look, box costs cover development/don't cover development and they need more money. And players start showing that they made "plenty of profit", when in reality that profit is needed to make their fiscal projections.

    And while I work for one of the top two biotech companies "for a certain product" (arguably #1) if you work for one of the top 5 transportation companies (and I assume publicly traded and not some non-profit) then you know full well that you will hear about how much you are slated to grow within the year.

    And what happens when you do or don't.
    Absolutely agree.  We are having an all time banner year with stock trading at highs yet 2 weeks ago laid off employees.   I think that’s Bullshit too.

    laxie

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited October 2017
    Sovrath said:
    Sovrath said:
    Sovrath said:


    Mark my words...  you will be paying by the hour at some point down the road.  Not for Battlefront 2... but for some game. (I'd actually rather that than the stupid lootboxes to be honest, but the sad part is that they will STILL have the lootboxes.. plus the box fee.)

    But to go back to your "apparently box fees don't cover the cost of development in the 21st century" comment.  that's utter bullshit as proven by the factual numbers.



    Well box fees don't cover what the company "needs to make". I'm not sure why some of you guys can't understand this but it's not about "covering development". Or at least "solely covering development". I mean, do anyone of you actually work in larger companies?

    I find it hard to believe you all work in small mom and pop businesses.

    don't you have "local conversations" or regular announcements on what the company expects to make that fiscal year?

    Publicly traded companies (for the umpteenth time squared) set their projections on what they need/want to make. They have to make this. Why? Because it's "your money" (the investors) that they are trying to make. If they don't make these projections then it's their stock price going down.

    If you have ever invested in a company you do this to "make money".

    You want to buy games from publicly traded companies? Then this is what happens. That's it, so predictable, nothing has changed from years ago. They will always find a way to maximize profits. Always.

    Are there better ways to make these goals? maybe. Don't know.

    As far as paying by the hour, it used to be that online games were paid by the hour so "yeah" full circle I suppose in an odd sort of way.
    Did you actually read the whole post and the linked analysis article? It was estimated that they needed to make $400M in sales to recoup their money.  That included things like the licensing fees, development costs, marketing, retailers etc...

    They sold $650M as of the end of 2015.  As the article says at the end:
    EA has made bank and enough to pay for several $100 million projects based on the profit they've garnered from Battlefront alone.

    And that was just with a box fee.  So yes... just a box fee can in fact cover the cost of development in the 21st century... as well as the cost of the license, marketing, retailers etc...  with hundreds of millions in profits.

    I'm not talking about recouping money, And I said just that.

    edit: and by your answer you've never worked in a large corporation.
    You're right... I'm only a Director for the 5th biggest transportation company in the world. What the hell does that have to do with anything? Is yours bigger than mine? Does that make a difference?

    The person I responded to said "apparently box fees don't cover the cost of development in the 21st century". Thats  utter bullshit as proven by the factual numbers.  Game had a $50M budget and sold $650M as of the end of 2015. Factor in all the costs plus a very healthy margin and they still "made bank".

    Ok that's fair. I was looking at the post in a somewhat broader sense when I saw it. That box fees don't "cover what is needed".

    The issue always seems to be: are games making enough money for their companies. And then people say "well look, box costs cover development/don't cover development and they need more money. And players start showing that they made "plenty of profit", when in reality that profit is needed to make their fiscal projections.

    And while I work for one of the top two biotech companies "for a certain product" (arguably #1) if you work for one of the top 5 transportation companies (and I assume publicly traded and not some non-profit) then you know full well that you will hear about how much you are slated to grow within the year.

    And what happens when you do or don't.
    Then I would surmise they should reassess their fiscal projections.  Again, there are other companies in the same realm making games without this nonsense that seem to be meeting or exceeding their fiscal projections just fine.

    You're making the assumption that the fiscal projections are in some way justified or reasonable.  Working for a Fortune 100 company that shares intimately it's details for planned fiscal growth with its employees, I can assure you it's not always the case.

    However, with that said, there's not enough info to make that assessment either way, so the idea that they "need" it isn't any more supported than the idea that it's simply a cash grab because they've seen it work in other genres.

    image
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    Sovrath said:
    Sovrath said:
    Sovrath said:


    Mark my words...  you will be paying by the hour at some point down the road.  Not for Battlefront 2... but for some game. (I'd actually rather that than the stupid lootboxes to be honest, but the sad part is that they will STILL have the lootboxes.. plus the box fee.)

    But to go back to your "apparently box fees don't cover the cost of development in the 21st century" comment.  that's utter bullshit as proven by the factual numbers.



    Well box fees don't cover what the company "needs to make". I'm not sure why some of you guys can't understand this but it's not about "covering development". Or at least "solely covering development". I mean, do anyone of you actually work in larger companies?

    I find it hard to believe you all work in small mom and pop businesses.

    don't you have "local conversations" or regular announcements on what the company expects to make that fiscal year?

    Publicly traded companies (for the umpteenth time squared) set their projections on what they need/want to make. They have to make this. Why? Because it's "your money" (the investors) that they are trying to make. If they don't make these projections then it's their stock price going down.

    If you have ever invested in a company you do this to "make money".

    You want to buy games from publicly traded companies? Then this is what happens. That's it, so predictable, nothing has changed from years ago. They will always find a way to maximize profits. Always.

    Are there better ways to make these goals? maybe. Don't know.

    As far as paying by the hour, it used to be that online games were paid by the hour so "yeah" full circle I suppose in an odd sort of way.
    Did you actually read the whole post and the linked analysis article? It was estimated that they needed to make $400M in sales to recoup their money.  That included things like the licensing fees, development costs, marketing, retailers etc...

    They sold $650M as of the end of 2015.  As the article says at the end:
    EA has made bank and enough to pay for several $100 million projects based on the profit they've garnered from Battlefront alone.

    And that was just with a box fee.  So yes... just a box fee can in fact cover the cost of development in the 21st century... as well as the cost of the license, marketing, retailers etc...  with hundreds of millions in profits.

    I'm not talking about recouping money, And I said just that.

    edit: and by your answer you've never worked in a large corporation.
    You're right... I'm only a Director for the 5th biggest transportation company in the world. What the hell does that have to do with anything? Is yours bigger than mine? Does that make a difference?

    The person I responded to said "apparently box fees don't cover the cost of development in the 21st century". Thats  utter bullshit as proven by the factual numbers.  Game had a $50M budget and sold $650M as of the end of 2015. Factor in all the costs plus a very healthy margin and they still "made bank".

    Ok that's fair. I was looking at the post in a somewhat broader sense when I saw it. That box fees don't "cover what is needed".

    The issue always seems to be: are games making enough money for their companies. And then people say "well look, box costs cover development/don't cover development and they need more money. And players start showing that they made "plenty of profit", when in reality that profit is needed to make their fiscal projections.

    And while I work for one of the top two biotech companies "for a certain product" (arguably #1) if you work for one of the top 5 transportation companies (and I assume publicly traded and not some non-profit) then you know full well that you will hear about how much you are slated to grow within the year.

    And what happens when you do or don't.
    Then I would surmise they should reassess their fiscal projections.  Again, there are other companies in the same realm making games without this nonsense that seem to be meeting or exceeding their fiscal projections just fine.

    You're making the assumption that the fiscal projections are in some way justified or reasonable.  Working for a Fortune 100 company that shares intimately it's details for planned fiscal growth with its employees, I can assure you it's not always the case.

    However, with that said, there's not enough info to make that assessment either way, so the idea that they "need" it isn't any more supported than the idea that it's simply a cash grab because they've seen it work in other genres.
    That’s true as well.  One of our departments has had a 50% growth target for the last 3 years in a row.  They have never gotten out of the teens.  Yet every year the budget is based on this asinine assumption that this year it will happen...
    Sovrath

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KonfessKonfess Member RarePosts: 1,667
    edited October 2017
    It's Loot Crates, or you can try the system they were talked out of. Buy game licence for $75, then monthly subscription of $75.

    You got, buy the game for $60, play the game for 2.5 years and earn everything for free.
    Excession

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • PhryPhry Member LegendaryPosts: 11,004
    Konfess said:
    It's Loot Crates, or you can try the system they were talked out of. Buy game licence for $75, then monthly subscription of $75.

    You got, buy the game for $60, play the game for 2.5 years and earn everything for free.
    Its unrealistic that anyone would get a 'decent' number of loot crates to make a real difference, at least not for free, assuming you play the game religiously for 5 hours a night for 3 months solid or about 450 hours worth anyway, you wouldn't get enough in that time period to compete against someone who bought loot crates on day one, and by the time anyone got enough 'free' loot crates to compete with a 'paying' player, likely the 'paying' players would have long since moved on to other games along with most of the 'free' players too.
    So the choices are clear, buy loot crates and compete, or get used to being the 'trash mob' in the game.
    Herase
  • laseritlaserit Member LegendaryPosts: 7,591
    edited October 2017
    Interesting

    According to this video, around the 16 minute mark, EA in an earnings call said they made 650 million through microtranactions alone last year for FIFA Ultimate Team

     https://www.gamespot.com/articles/why-star-wars-battlefront-2s-microtransactions-are/1100-6453996/?utm_source=weekly_newsletter&utm_medium=email&utm_campaign=20160510&bt_ee=hAru4K2B/3YZGZ7Mebm2qE5/lf8CFmMZLXyEzhyRwBkq+TBpB9XsdBemXFR9KBmT&bt_ts=1507890167152

    It only gets worse from here





    [Deleted User]

    "Be water my friend" - Bruce Lee

  • ShaighShaigh Member EpicPosts: 2,142
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • SovrathSovrath Member LegendaryPosts: 32,002
    Sovrath said:
    Sovrath said:
    Sovrath said:


    Mark my words...  you will be paying by the hour at some point down the road.  Not for Battlefront 2... but for some game. (I'd actually rather that than the stupid lootboxes to be honest, but the sad part is that they will STILL have the lootboxes.. plus the box fee.)

    But to go back to your "apparently box fees don't cover the cost of development in the 21st century" comment.  that's utter bullshit as proven by the factual numbers.



    Well box fees don't cover what the company "needs to make". I'm not sure why some of you guys can't understand this but it's not about "covering development". Or at least "solely covering development". I mean, do anyone of you actually work in larger companies?

    I find it hard to believe you all work in small mom and pop businesses.

    don't you have "local conversations" or regular announcements on what the company expects to make that fiscal year?

    Publicly traded companies (for the umpteenth time squared) set their projections on what they need/want to make. They have to make this. Why? Because it's "your money" (the investors) that they are trying to make. If they don't make these projections then it's their stock price going down.

    If you have ever invested in a company you do this to "make money".

    You want to buy games from publicly traded companies? Then this is what happens. That's it, so predictable, nothing has changed from years ago. They will always find a way to maximize profits. Always.

    Are there better ways to make these goals? maybe. Don't know.

    As far as paying by the hour, it used to be that online games were paid by the hour so "yeah" full circle I suppose in an odd sort of way.
    Did you actually read the whole post and the linked analysis article? It was estimated that they needed to make $400M in sales to recoup their money.  That included things like the licensing fees, development costs, marketing, retailers etc...

    They sold $650M as of the end of 2015.  As the article says at the end:
    EA has made bank and enough to pay for several $100 million projects based on the profit they've garnered from Battlefront alone.

    And that was just with a box fee.  So yes... just a box fee can in fact cover the cost of development in the 21st century... as well as the cost of the license, marketing, retailers etc...  with hundreds of millions in profits.

    I'm not talking about recouping money, And I said just that.

    edit: and by your answer you've never worked in a large corporation.
    You're right... I'm only a Director for the 5th biggest transportation company in the world. What the hell does that have to do with anything? Is yours bigger than mine? Does that make a difference?

    The person I responded to said "apparently box fees don't cover the cost of development in the 21st century". Thats  utter bullshit as proven by the factual numbers.  Game had a $50M budget and sold $650M as of the end of 2015. Factor in all the costs plus a very healthy margin and they still "made bank".

    Ok that's fair. I was looking at the post in a somewhat broader sense when I saw it. That box fees don't "cover what is needed".

    The issue always seems to be: are games making enough money for their companies. And then people say "well look, box costs cover development/don't cover development and they need more money. And players start showing that they made "plenty of profit", when in reality that profit is needed to make their fiscal projections.

    And while I work for one of the top two biotech companies "for a certain product" (arguably #1) if you work for one of the top 5 transportation companies (and I assume publicly traded and not some non-profit) then you know full well that you will hear about how much you are slated to grow within the year.

    And what happens when you do or don't.
    Then I would surmise they should reassess their fiscal projections.  Again, there are other companies in the same realm making games without this nonsense that seem to be meeting or exceeding their fiscal projections just fine.

    You're making the assumption that the fiscal projections are in some way justified or reasonable.  Working for a Fortune 100 company that shares intimately it's details for planned fiscal growth with its employees, I can assure you it's not always the case.

    However, with that said, there's not enough info to make that assessment either way, so the idea that they "need" it isn't any more supported than the idea that it's simply a cash grab because they've seen it work in other genres.
    Which ones? (publicly traded companies making games meeting fiscal projections that don't have extra cash shops, loot boxes, day 1 dlc, Season passes, etc)

    Also I am not saying the fiscal projections are "justified and reasonable". I'm saying they are there.

    Last year my company set extremely aggressive expectations and acknowledged that we might not meet them but we were going to try.

    Stressed some people out but "we did it".

    Also if there is not enough info to "make that assessment either way" then the idea that they need it doesn't matter. They want this money, they say they need this money so it is what it is.

    Since they make money for "you the investor" they are working with your interests in mind. I"m sure if you have investments in companies you want them to make you money. No publicly traded company (or company that sells shares in their organization) has ever done well saying "well, we could have made more money but we decided not to".

    They might give a really good reason as to why they didn't do it but investors don't usually care.
    [Deleted User]
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • tawesstawess Member EpicPosts: 4,227
    I love me some no risk gambling. Lootboxes for the most part is just that. No risk gambling. I know the money i paid is gone and i will not get it back. But i get that thrill of rolling the dice. 

    P2fuckingW Otoh... That put me on on the "NOPE" list. And i have a fairly open-minded stance on what is P2W. EA not only stepped over the line. They overcharged the hyper-drive and tried to make it out like Han Solo on a Tatooine bar tab. 

    Will thet re-neg it... sure. They will be dead in the water if they do not. But it piss me off none the less. 

    I still think that OverWatch is about as far as you can push it. YOu get boxes at a decent rate in game and nothing of real value to power beyond your own sense of "fucking badass" is gained....

    That and ofc the OG Lootbox ofc, Magic the Gathering and similar CCG´s. I am for some weird reason totally fine with that. 


    This have been a good conversation

  • SovrathSovrath Member LegendaryPosts: 32,002
    edited October 2017


    laxie said:
    Is it really impossible to make a profit on only the box price? I don't work for a AAA games company, so I honestly don't know.

    I am finding it hard to believe though, as some games do only have the box price. Those games might have lower budgets though, so I'm not sure. I also know that games like GTA5 made lots of money on just the base game - my friend was one of the top people on the team. He said microtransations were not something the team relied on at first - they aimed to make profits from sales. It was a surprise to them how much the micro transactions were making, so they decided to embrace it later in the development.

    Games like GTA are highly successful titles (with huge sales) though, it might not be the norm. Would games like Assasins Creed not be possible on the box price?
    It's not about making profit. It's about making the profit they need/want/have projected to make.

    It's also about using resources to get maximum profit to make those goals. Why City of Heroes was closed for example.

    Publicly traded companies need to grow. It's just what they are about. Whatever it takes to make them grow and remain a viable company is what they will do.



    [Deleted User]laxie
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    So the entire premise behind this article basically boils down to:



    I think I'll take a third option and just avoid games / companies with unethical practices, thanks. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

Sign In or Register to comment.