What Blizzard did in 2004 is still unmatched today.
Granted, they weren't original. They didn't invent the mmorpg, we have first generation to thank for that. I'm sure the players of Ultima Online, Everquest 1, and Final Fantasy 11 could feel betrayed because of their love. But come on, lets really think about it, the gates had to be open to a wider audience at some point right ?
Anyway, back on subject:
I have to talk first about size. Nothing before or after can match the size. From Western Plaguelands to Booty Bay and Winterspring to Tanaris, their was a LOT of content. With knowing this comes my point.
Imagine creating your first character. First time ever with only the knowledge of this huge world, slow leveling and with three major cities but had never experienced it. It's still a mystery. You're a level one ELF Rogue plopped on the island of Teldrassil at a small outpost called Shadowglen. You're weak in your undergarments with a simple wooden dagger with a weak ability to stealth and nothing else. You think to yourself, I'm nothing at all but I'll soon make a name for myself......You're nothing but still relaxed about it ! Try this in Rift where scripted cannons are franticly blowing things up. I guess they feel excitement is required at level one.
Now with the above you can say this for many games right ?....... Sure you can !....... But after a few hours you still realize it's still a slow relaxing struggle, with a long road ahead. At level 10 you run out of content, you have no way of knowing what to do next, no one to hold your hand and no scripted path. You find no other choice but to open your chat box and ask what do I do next ?
How can you not find this charming and intriguing !!!
So simple, yet a mystery. No one told you about Deadmines yet. What a shock of death and carnage that awaits, but that's too much to handle for now, you have other struggles to handle first. By now you should be thinking of a Guild with so many unanswered questions. This brings me to the next point.
It's 2017, were deeper in the internet information age. Yet, unlike all other games, information doesn't help, you have to experience everything yourself !! It takes six months to really say..... I understand.
If Vanilla World of Warcraft were released today as new, it would be a shocking welcome.
Comments
I see a common trend of people wanting MMO's how they used to be. When you get to the finer details; what people want is the difficulty back in the simple things. Deadmines for example was epic, now its a 5 minute rush. People want that epicness back and it only comes through difficulty.
Playing: Nothing
Played: EQ1, EQ2, VG:SoH, WoW, AoC, LoTRO, Aion, L2, DF, WAR.
Favourites: EQ1, VG:SoH, Original WoW.
Waiting: Pantheon: ROTF
If you played Everquest or FFXI when it was released you will understand.
OOT I see you have run out of ideas since you are rehashing previous topics.
It was/is a great game but has many flaws and a time commitment/sink/grind that gamers today will not accept.
Majority of classes only have 1 viable spec. PVE Only Warrior can tank. Pally,druid,Priest heal only for the most part.
Most rotations are 1 or 2 buttons. Downranking spells needed to conserve mana.
Having to eat/drink after almost every pull in dungeons/raids and after each mob when leveling.
Average of like 6-8 days /played to level 60.
The mainstream would not play it over current wow.
Private servers are available if you want ot play Vanilla, TBC,Wotlk, Cata,MOP
- more content
- far more twink friendly (six different starting zones on launch!)
- you could get to the max level multiple times without touching the same zones twice
- no P2W
Then again, there'd be a lot of reasons why vanilla WoW wouldn't be popular today.
- outdated graphics
- it was quite buggy on launch
- elite mobs roaming the world killing players
- dungeons could take half a day to complete
- you had to manually walk to the dungeon and manually find people to join you
- everybody could pick up any loot, even if it wasn't suited for their class, and there wasn't even an option to roll for loot yet (and no personal loot either of course)
- no PvP
- no marker showing where you'd have to walk to for quests (Mankrik's Wife anyone?)
- some very inconvenient abilities (pets running away because of lack of food, soul shards taking up inventory space, ranged classes running out of ammo, and so on)
- some entirely pointless talents
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Not much else to talk about..... Maybe Asian cash shops like BDO ?
That's always a good debate !
Just remember, you put that last line in, I guess you couldn't resist !
Tip: there was not enough quests in the entire world to lvl you to max lvl. So, on top of completing each and every zone available to your faction you also needed grind mobs.
open world pvp died the second battlegrounds were released. not over time. instantly. because it was soooooo baaaaaaad.
EQ1 could be #1 if it were released today.
However It was crude being such an extreme early 3 d game. I'm in no way knocking the game it's just par for its time is all..... this is what Pantheon will fix and make #1
You're not as sweet and loving as you portray !
I still play UO (because it is challenging )............ havent played Wow in many years
That's a very valid debate Scorchien,
What's even better you stated your opinion nicely
Would the game if launched today be #1, I doubt it to many people that want instant rewards that are not ready to put in the work to get those rewards.
I dunno how many customers Blizz is missing out on but would love to see what would happen with official legacy servers.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Let's just agree that Wow 2 would top the charts instead.
You could be right, who's to really say.
However my opinion is a very unpopular one here. Blizzards model today is built to sell expansion's. Fast and furious, get to the next one.
This will sound like a conspiracy theory, but telling the population everyone want's easy is just a marketing tool. After all who can argue with millions of dollars spent on promoting this lie. I for one don't think anyone likes easy, even little 5 year old Johnny. Understand, easy and fast also initial's less content needed.
Sure WoW has millions of players:
- everything else sucks
- its still a quality game
- It's large
- It's unstoppable main stream
Most of all, It could have WAY MORE players if it continued on the Vanilla path... Many more millions.
people always say that the players these days want instant gratification. i somewhat disagree. i dont have the time i used to have so i dont necessarily want to play a game like vanilla wow now.
as for wows numbers now, we all know its misleading. i had a few accounts active while not playing for a couple years. log in once a week or so. just didnt want to let it go. wow is wow in name only now. it would not be #1 today. not even close.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The internet ie streamers-wiki-fan sites- hell even this very website and the forums just spoil every ounce of mystery and surprise a game has to offer. ThE GENRE IS DEAD, Its been dead for quite some time, I don't think any MMO will ever recreate the magic of WOW-SWG- Everquest or any of the past greats. Nostalgia sucks ,MOVE! ON!!!
Aloha Mr Hand !
Vanilla would be too much for most of today's WoW players, I don't say that in a mean way, it's just the way it is. Going from a game that lets you level in under a week, drops epics and legendary items like crazy, LFR raiding, ETC. To leveling taking potential a month, epic and legendaries locked to high end content and not seeing certain content unless you raid.
Vanilla wasn't perfect in any way, but it had that draw to it that made you want to log-in and stay logged in for god knows how many hours/days lol